360 lines
15 KiB
C#
360 lines
15 KiB
C#
// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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/*============================================================
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**
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** Class: StreamWriter
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**
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**
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** Purpose: For writing text to streams in a particular
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** encoding.
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**
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** Date: February 21, 2000
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**
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===========================================================*/
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using System;
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using System.Diagnostics;
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using System.Text;
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namespace System.IO {
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// This class implements a TextWriter for writing characters to a Stream.
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// This is designed for character output in a particular Encoding,
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// whereas the Stream class is designed for byte input and output.
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//
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter"]/*' />
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public class StreamWriter : TextWriter
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{
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// For UTF-8, the values of 1K for the default buffer size and 4K for the
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// file stream buffer size are reasonable & give very reasonable
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// performance for in terms of construction time for the StreamWriter and
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// write perf. Note that for UTF-8, we end up allocating a 4K byte buffer,
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// which means we take advantage of Anders' adaptive buffering code.
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// The performance using UnicodeEncoding is acceptable. -- Brian 7/9/2001
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private const int DefaultBufferSize = 1024; // char[]
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private const int DefaultFileStreamBufferSize = 4096;
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private const int MinBufferSize = 128;
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#if DONT
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// Bit bucket - Null has no backing store.
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Null"]/*' />
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public new static readonly StreamWriter Null = new StreamWriter(Stream.Null, new UTF8Encoding(false, true), 128);
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#endif
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internal Stream stream;
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private Encoding encoding;
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private Encoder encoder;
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internal byte[] byteBuffer;
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internal char[] charBuffer;
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internal int charPos;
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internal int charLen;
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internal bool autoFlush;
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private bool haveWrittenPreamble;
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private bool closable; // For Console.Out - should Finalize call Dispose?
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#if _DEBUG
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private String allocatedFrom = String.Empty;
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#endif
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[Microsoft.Contracts.NotDelayed]
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internal StreamWriter() {
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(Stream stream)
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: this(stream, new UTF8Encoding(false, true), DefaultBufferSize) {
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter1"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(Stream stream, Encoding encoding)
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: this(stream, encoding, DefaultBufferSize) {
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}
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// Creates a new StreamWriter for the given stream. The
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// character encoding is set by encoding and the buffer size,
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// in number of 16-bit characters, is set by bufferSize.
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//
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter2"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(Stream stream, Encoding encoding, int bufferSize) {
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if (stream==null || encoding==null)
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throw new ArgumentNullException((stream==null ? "stream" : "encoding"));
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if (!stream.CanWrite)
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throw new ArgumentException("Argument_StreamNotWritable");
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if (bufferSize <= 0) throw new ArgumentOutOfRangeException("ArgumentOutOfRange_NeedPosNum");
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Init(stream, encoding, bufferSize);
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter3"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(String path)
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: this(path, false, new UTF8Encoding(false, true), DefaultBufferSize) {
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter4"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(String path, bool append)
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: this(path, append, new UTF8Encoding(false, true), DefaultBufferSize) {
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter5"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(String path, bool append, Encoding encoding)
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: this(path, append, encoding, DefaultBufferSize) {
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.StreamWriter6"]/*' />
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[Microsoft.Contracts.NotDelayed]
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public StreamWriter(String path, bool append, Encoding encoding, int bufferSize) {
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if (path==null || encoding==null)
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throw new ArgumentNullException((path==null ? "path" : "encoding"));
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if (bufferSize <= 0) throw new ArgumentOutOfRangeException("ArgumentOutOfRange_NeedPosNum");
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Stream stream = CreateFile(path, append);
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Init(stream, encoding, bufferSize);
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}
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private void Init(Stream! stream, Encoding! encoding, int bufferSize)
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{
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this.stream = stream;
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this.encoding = encoding;
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this.encoder = encoding.GetEncoder();
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if (bufferSize < MinBufferSize) bufferSize = MinBufferSize;
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charBuffer = new char[bufferSize];
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byteBuffer = new byte[encoding.GetMaxByteCount(bufferSize)];
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charLen = bufferSize;
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// If we're appending to a Stream that already has data, don't write
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// the preamble junk.
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if (stream.CanSeek && stream.Position > 0)
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haveWrittenPreamble = true;
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closable = true;
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}
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private static Stream! CreateFile(String path, bool append) {
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FileMode mode = append? FileMode.Append: FileMode.Create;
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FileStream f = new FileStream(path, mode, FileAccess.Write, FileShare.Read, DefaultFileStreamBufferSize);
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return f;
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Close"]/*' />
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public override void Close() {
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Dispose(true);
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Dispose"]/*' />
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protected override void Dispose(bool disposing) {
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// Dispose of our resources if this StreamWriter is closable.
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// Note that Console.Out should not be closable.
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if (disposing) {
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if (stream != null) {
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Flush(true, true);
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if (Closable)
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stream.Close();
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}
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}
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if (Closable && stream != null) {
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stream = null;
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byteBuffer = null;
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charBuffer = null;
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encoding = null;
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encoder = null;
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charLen = 0;
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base.Dispose(disposing);
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}
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Finalize"]/*' />
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~StreamWriter()
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{
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// Make sure people closed this StreamWriter, but of course, make
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// allowances for BufferedStream (used by Console.Out & Error) and
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// StreamWriter::Null.
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#if _DEBUG
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Debug.Correctness(charPos == 0, "You didn't close a StreamWriter, and you lost data!\r\nStream type: "+(stream==null ? "<null>" : stream.GetType().FullName)+((stream != null && stream is FileStream) ? " File name: "+((FileStream)stream).NameInternal : "")+"\r\nAllocated from:\r\n"+allocatedFrom);
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#endif
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Dispose(false);
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Flush"]/*' />
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public override void Flush() {
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Flush(true, true);
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}
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private void Flush(bool flushStream, bool flushEncoder) {
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// flushEncoder should be true at the end of the file and if
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// the user explicitly calls Flush (though not if AutoFlush is true).
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// This is required to flush any dangling characters from our UTF-7
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// and UTF-8 encoders.
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if (stream == null)
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__Error.WriterClosed();
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// Perf boost for Flush on non-dirty writers.
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if (charPos==0 && !flushStream && !flushEncoder)
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return;
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if (!haveWrittenPreamble) {
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haveWrittenPreamble = true;
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byte[] preamble = encoding.GetPreamble();
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if (preamble.Length > 0)
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stream.Write(preamble, 0, preamble.Length);
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}
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int count = encoder.GetBytes(charBuffer, 0, charPos, byteBuffer, 0, flushEncoder);
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charPos = 0;
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if (count > 0)
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stream.Write(byteBuffer, 0, count);
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// By definition, calling Flush should flush the stream, but this is
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// only necessary if we passed in true for flushStream. The Web
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// Services guys have some perf tests where flushing needlessly hurts.
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if (flushStream)
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stream.Flush();
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.AutoFlush"]/*' />
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public virtual bool AutoFlush {
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get { return autoFlush; }
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set {
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autoFlush = value;
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if (value) Flush(true, false);
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}
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.BaseStream"]/*' />
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public virtual Stream BaseStream {
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get { return stream; }
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}
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internal bool Closable {
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get { return closable; }
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set { closable = value; }
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Encoding"]/*' />
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public override Encoding Encoding {
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get { return encoding; }
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Write"]/*' />
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public override void Write(char value) {
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if (charPos == charLen) Flush(false, false);
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charBuffer[charPos++] = value;
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if (autoFlush) Flush(true, false);
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Write1"]/*' />
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public override void Write(char[] buffer) {
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if (buffer == null) {
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return;
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}
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int index = 0;
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int count = buffer.Length;
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while (count > 0) {
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int limit = this.charLen - this.charPos;
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if (limit <= 0) {
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this.Flush(false, false);
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limit = this.charLen - this.charPos;
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}
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if (limit > count) {
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limit = count;
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}
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Buffer.BlockCopy(buffer, index*2,
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charBuffer, charPos*2,
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limit*2);
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this.charPos += limit;
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index += limit;
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count -= limit;
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}
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if (this.autoFlush) {
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this.Flush(true, false);
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}
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Write2"]/*' />
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public override void Write(char[] buffer, int index, int count) {
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if (buffer == null) {
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throw new ArgumentNullException("buffer", "Buffer is null");
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}
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if (index < 0) {
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throw new ArgumentOutOfRangeException("index", "index is negative");
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}
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if (count < 0) {
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throw new ArgumentOutOfRangeException("count", "count is negative");
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}
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if (buffer.Length < index + count) {
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throw new ArgumentException("index + count greater than buffer length");
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}
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while (count > 0) {
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int limit = this.charLen - this.charPos;
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if (limit <= 0) {
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this.Flush(false, false);
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limit = this.charLen - this.charPos;
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}
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if (limit > count) {
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limit = count;
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}
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for (int i = 0; i < limit; i++) {
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charBuffer[this.charPos + i] = buffer[index + i];
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}
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this.charPos += limit;
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index += limit;
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count -= limit;
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}
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if (this.autoFlush) {
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this.Flush(true, false);
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}
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}
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//| <include file='doc\StreamWriter.uex' path='docs/doc[@for="StreamWriter.Write3"]/*' />
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public override void Write(String value) {
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if (value != null) {
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int count = value.Length;
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int index = 0;
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while (count > 0) {
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if (charPos == charLen) Flush(false, false);
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int n = charLen - charPos;
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if (n > count) n = count;
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Debug.Assert(n > 0, "StreamWriter::Write(String) isn't making progress! This is most likely a race condition in user code.");
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value.CopyTo(index, charBuffer, charPos, n);
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charPos += n;
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index += n;
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count -= n;
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}
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if (autoFlush) Flush(true, false);
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}
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}
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/*
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// This method is more efficient for long strings outputted to streams
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// than the one on TextWriter, and won't cause any problems in terms of
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// hiding methods on TextWriter as long as languages respect the
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// hide-by-name-and-sig metadata flag.
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public override void WriteLine(String value) {
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if (value != null) {
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int count = value.Length;
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int index = 0;
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while (count > 0) {
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if (charPos == charLen) Flush(false);
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int n = charLen - charPos;
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if (n > count) n = count;
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Debug.Assert(n > 0, "StreamWriter::WriteLine(String) isn't making progress! This is most likely a race condition in user code.");
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value.CopyTo(index, charBuffer, charPos, n);
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charPos += n;
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index += n;
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count -= n;
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}
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}
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if (charPos >= charLen - 2) Flush(false);
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Buffer.BlockCopy(CoreNewLine, 0, charBuffer, charPos*2, CoreNewLine.Length * 2);
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charPos += CoreNewLine.Length;
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if (autoFlush) Flush(true, false);
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}
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*/
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}
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}
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