194 lines
5.4 KiB
C#
194 lines
5.4 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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///////////////////////////////////////////////////////////////////////////////
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namespace Microsoft.Singularity.Xml
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{
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using System;
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using System.Collections;
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using System.Globalization;
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/// <summary>
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/// Summary description for XmlNode.
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/// </summary>
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public class XmlNode
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{
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private string name;
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private int depth;
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private string text;
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private Hashtable attributes;
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private ArrayList children;
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public XmlNode(string name, int depth)
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{
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this.name = name;
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this.depth = depth;
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attributes = new Hashtable();
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children = new ArrayList();
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this.text = "";
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}
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public ArrayList GetNamedChildren(string name)
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{
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ArrayList result = new ArrayList();
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foreach (XmlNode childNode in children) {
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if (childNode.Name == name) {
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result.Add(childNode);
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}
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}
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return result;
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}
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public XmlNode GetNestedChild(String[] childNames)
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{
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XmlNode node = this;
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for (int i = 0; node != null && i < childNames.Length; i++) {
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node = node.GetNestedChild(childNames[i]);
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}
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return node;
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}
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public XmlNode GetNestedChild(String childName)
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{
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foreach (XmlNode childNode in children) {
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if (childNode.Name == childName) {
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return childNode;
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}
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}
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return null;
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}
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public int Depth
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{
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get { return depth; }
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}
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public string Name
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{
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get { return name; }
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}
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public void AddChild(XmlNode node)
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{
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children.Add(node);
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return;
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}
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public ArrayList Children
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{
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get { return new ArrayList(children); }
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}
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public void AddText(string text)
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{
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this.text += text;
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return;
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}
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public string Text
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{
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get { return text; }
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}
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public string this[string attributeName]
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{
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get
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{
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if (!attributes.ContainsKey(attributeName))
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{
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return null;
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}
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else
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{
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return (string)attributes[attributeName];
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}
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}
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set
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{
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attributes[attributeName] = value;
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}
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}
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//
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// Safe access to attributes:
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// since the kernel is going to use this object, we should
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// push the error-checking into the object instead of risking
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// the kernel forgetting to error check in some obscure method
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//
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public string GetAttribute(string attributeName, string defaultValue)
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{
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if (!attributes.ContainsKey(attributeName)) {
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return defaultValue;
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}
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else {
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return (string)attributes[attributeName];
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}
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}
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public bool GetAttribute(string attributeName, bool defaultValue)
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{
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if (!attributes.ContainsKey(attributeName)) {
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return defaultValue;
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}
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else {
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return (string)attributes[attributeName] ==
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System.Boolean.TrueString;
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}
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}
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public int GetAttribute(string attributeName, int defaultValue)
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{
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if (!attributes.ContainsKey(attributeName)) {
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return defaultValue;
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}
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else {
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string num = (string)attributes[attributeName];
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if (num.StartsWith("0x") || num.StartsWith("0X")) {
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return System.Int32.Parse(num, NumberStyles.AllowHexSpecifier);
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}
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else {
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return System.Int32.Parse(num);
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}
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}
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}
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[CLSCompliant(false)]
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public UIntPtr GetAttributeAsUIntPtr(string attributeName, UIntPtr defaultValue)
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{
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if (!attributes.ContainsKey(attributeName)) {
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return defaultValue;
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}
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else {
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string num = (string)attributes[attributeName];
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if (num.StartsWith("0x") || num.StartsWith("0X")) {
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return System.UIntPtr.Parse(num, NumberStyles.AllowHexSpecifier);
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}
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else {
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return System.UIntPtr.Parse(num);
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}
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}
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}
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public bool HasAttribute(string attributeName)
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{
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return attributes.ContainsKey(attributeName);
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}
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public string GetAttributes()
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{
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string list = "";
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foreach (DictionaryEntry entry in attributes) {
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list = list + " " + entry.Key.ToString() + "=\"" + entry.Value.ToString() + "\"";
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}
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return list;
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}
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}
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}
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