156 lines
4.7 KiB
Plaintext
156 lines
4.7 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// Note: Simple Singularity test program.
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//
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using System;
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using System.Threading;
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using Microsoft.Singularity.V1.Services;
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using Microsoft.Singularity.Channels;
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using Microsoft.Contracts;
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using Microsoft.SingSharp.Reflection;
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using Microsoft.Singularity.Applications;
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using Microsoft.Singularity.Io;
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using Microsoft.Singularity.Configuration;
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[assembly: Transform(typeof(ApplicationResourceTransform))]
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namespace Microsoft.Singularity.Applications
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{
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[ConsoleCategory(DefaultAction=true)]
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internal class Parameters {
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[InputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
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[OutputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
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reflective internal Parameters();
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internal int AppMain() {
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return ChannelDemo.AppMain(this);
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}
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}
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public class ChannelDemo
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{
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public contract ChannelTest {
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in message Hi(int x);
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out message Ack();
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state Start: Hi? -> Ack! -> Start;
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}
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private static TRef<ChannelTest.Exp:Start>! endpoint1;
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private static TRef<ChannelTest.Imp:Start>! endpoint2;
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public static void ChannelThread1()
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{
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ChannelTest.Exp e1 = endpoint1.Acquire();
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for (int i = 1; i <= 3; i++) {
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Console.WriteLine("Thread 1 receiving message {0}...", i);
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DebugStub.Print("Thread 1 receiving message {0}...\n", __arglist(i));
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int len;
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e1.RecvHi(out len);
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e1.SendAck();
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Console.WriteLine("Thread 1 received Hi message {0}.", len);
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DebugStub.Print("Thread 1 received Hi message {0}.\n", __arglist(len));
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}
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delete e1;
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}
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public static void ChannelThread2()
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{
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ChannelTest.Imp e2 = endpoint2.Acquire();
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Console.WriteLine("Thread 2 sending message 1...");
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DebugStub.Print("Thread 2 sending message 1...\n");
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e2.SendHi(1);
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e2.RecvAck();
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Thread.Yield();
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Console.WriteLine("Thread 2 sending message 2...");
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DebugStub.Print("Thread 2 sending message 2...\n");
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e2.SendHi(2);
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e2.RecvAck();
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Console.WriteLine("Thread 2 sending message 3...");
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DebugStub.Print("Thread 2 sending message 3...\n");
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e2.SendHi(3);
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e2.RecvAck();
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delete e2;
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}
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static TimeSpan TwoSecondTimeout = new TimeSpan(0, 0, 0, 2);
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public static void TimeoutDemo() {
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ChannelTest.Exp! exp;
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ChannelTest.Imp! imp;
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ChannelTest.NewChannel(out imp, out exp);
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Console.WriteLine("Timeout test");
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Console.WriteLine("Time now: {0}", DateTime.Now);
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Console.WriteLine("Timeout: {0}", TwoSecondTimeout);
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switch receive {
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case exp.Hi(x):
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Console.WriteLine("Got Hi, but shouldn't have");
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DebugService.Break();
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break;
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case timeout(TwoSecondTimeout):
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Console.WriteLine("Got timeout");
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Console.WriteLine("Time now: {0}", DateTime.Now);
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break;
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}
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delete exp;
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delete imp;
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}
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//[ShellCommand("channel", "Run channel demo")]
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internal static int AppMain(Parameters! config)
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{
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// Now test timeout feature
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TimeoutDemo();
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// Make a new channel.
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ChannelTest.Imp! e2;
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ChannelTest.Exp! e1;
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ChannelTest.NewChannel(out e2, out e1);
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// Endpoints are initially owned by the creating thread.
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// We're going to transfer ownership to other threads, so
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// we release them here.
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endpoint1 = new TRef<ChannelTest.Exp:Start>(e1);
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endpoint2 = new TRef<ChannelTest.Imp:Start>(e2);
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// Create our two threads.
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Thread t1 = new Thread(new ThreadStart(ChannelThread1));
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t1.Start();
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Thread t2 = new Thread(new ThreadStart(ChannelThread2));
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t2.Start();
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// Yield a bunch of times to give our threads a chance to
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// do their work.
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for (int i = 0; i < 10; i++) {
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Thread.Yield();
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}
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return 0;
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}
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}
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}
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