singrdk/base/Applications/Tests/Scheduler/RMAPI/TestProcessCreation.cs

367 lines
14 KiB
C#

///////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
using System;
using System.Diagnostics;
using System.Collections;
using System.Threading;
using Microsoft.SingSharp;
using Microsoft.Singularity.UnitTest;
using Microsoft.Singularity.Applications;
using Microsoft.Singularity.Directory;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Channels;
namespace Microsoft.Singularity.Applications
{
/// <summary>
/// Test cases for creating processes in parallel.
/// </summary>
internal sealed class TestProcessCreation
{
private const int numThreads = 16;
private const int iterations = 16;
private const string commandLine = "fib";
private static int idGenerator;
private static ManualResetEvent evtGate;
/// <summary>
/// Run test to create processes. The child processes don't output
/// to the console. Instead, we swallow their output with a null pipe.
/// </summary>
internal static void RunWithNoChildOutput()
{
Console.Write(" test parallel process creation with no child output... ");
evtGate = new ManualResetEvent(false);
// Start the worker threads
Thread[] threads = new Thread[numThreads];
for (int i = 0; i < threads.Length; i++) {
threads[i] = new Thread(new ThreadStart(ProcessCreationMainWithNoOutput));
((!)threads[i]).Start();
Thread.Yield();
}
// Give the worker threads a bit time to initialize
// then signal the start
Thread.Sleep(1000);
evtGate.Set();
// Wait for all worker threads to finish
for (int i = 0; i < threads.Length; i++) {
((!)threads[i]).Join();
}
// If we didn't crash, then this test is successful.
Console.WriteLine("OK");
}
/// <summary>
/// Run test to create processes in parallel. The child
/// processes output to the console through PipeMultiplexer.
/// </summary>
internal static void RunWithChildOutput()
{
Console.Write(" test parallel process creation with child output... ");
evtGate = new ManualResetEvent(false);
// Start the worker threads
WorkerThread[] threads = new WorkerThread[numThreads];
for (int i = 0; i < threads.Length; i++) {
PipeMultiplexer! mux = CreatePipeMultiplexer();
WorkerThread worker = new WorkerThread(mux);
worker.thread = new Thread(worker.ThreadRoutine);
threads[i] = worker;
}
// We want to create all of the muxes first, then create
// all of the threads, then start them.
foreach (WorkerThread! worker in threads) {
worker.thread.Start();
Thread.Yield();
}
// Give the worker threads a bit time to initialize
// then signal the start
Thread.Sleep(1000);
evtGate.Set();
// Wait for all worker threads to finish
foreach (WorkerThread! worker in threads) {
worker.thread.Join();
}
foreach (WorkerThread! worker in threads) {
PipeMultiplexer! mux = worker.muxRef.Acquire();
delete mux;
}
// If we didn't crash, then this test is successful.
Console.WriteLine();
Console.WriteLine("OK");
}
/// <summary>
/// Thread main function that creates processes. The child
/// processes don't output to the console. Instead, we swallow
/// their output with a null pipe.
/// </summary>
private static void ProcessCreationMainWithNoOutput()
{
int id = Interlocked.Increment(ref idGenerator) - 1;
NullPipeControl.Imp:START! control = StartNullPipe();
DirectoryServiceContract.Imp! directoryService =
DirectoryService.NewClientEndpoint();
// Wait for the signal
evtGate.WaitOne();
// Create many processes
Process[] children = new Process[iterations];
try {
for (int i = 0; i < iterations; i++) {
UnicodePipeContract.Imp! childStdInImp;
UnicodePipeContract.Exp! childStdInExp;
UnicodePipeContract.NewChannel(out childStdInImp, out childStdInExp);
UnicodePipeContract.Imp! childStdOutImp = CreateNullPipeClient(control);
//Manifest manifest;
children[i] = Binder.CreateProcess(directoryService,
new string[1]{commandLine}, childStdInExp, childStdOutImp);
delete childStdInImp;
if (children[i] == null) {
throw new ProcessCreateException("Failed to create process");
}
((!)children[i]).Start();
if (id == 0) {
Console.Write('.');
}
}
}
finally {
delete directoryService;
delete control;
}
// Wait for all children to finish
for (int i = 0; i < children.Length; i++) {
((!)children[i]).Join();
}
}
private contract NullPipeControl
{
in message NewInput(UnicodePipeContract.Exp:EXPMOVABLE! client);
out message Ack();
state START: NewInput? -> Ack! -> START;
}
private static UnicodePipeContract.Imp:READY! CreateNullPipeClient(
NullPipeControl.Imp:START! control)
{
UnicodePipeContract.Imp! client;
UnicodePipeContract.Exp! exp;
UnicodePipeContract.NewChannel(out client, out exp,
UnicodePipeContract.EXPMOVABLE.Value);
control.SendNewInput(exp);
switch receive {
case control.Ack():
switch receive {
case client.Moved():
return client;
case client.ChannelClosed():
throw new ProcessCreateException(
"Failed to create null pipe: client receve");
}
case control.ChannelClosed():
throw new ProcessCreateException(
"Failed to create null pipe: control receive");
}
}
private static NullPipeControl.Imp:START! StartNullPipe()
{
NullPipeControl.Imp! controlImp;
NullPipeControl.Exp! controlExp;
NullPipeControl.NewChannel(out controlImp, out controlExp);
NullPipeThread pipeThread = new NullPipeThread(controlExp);
Thread t = new Thread(new ThreadStart(pipeThread.PumpMessage));
t.Start();
return controlImp;
}
private class NullPipeThread
{
TRef<NullPipeControl.Exp:START>! controlExp;
internal NullPipeThread([Claims] NullPipeControl.Exp:START! control)
{
this.controlExp = new TRef<NullPipeControl.Exp:START>(control);
}
internal void PumpMessage()
{
NullPipeControl.Exp:START! control = this.controlExp.Acquire();
ESet<UnicodePipeContract.Exp:READY> clients =
new ESet<UnicodePipeContract.Exp:READY>();
bool done = false;
try {
while (!done) {
switch receive {
case control.NewInput(client):
client.SendMoved();
clients.Add(client);
control.SendAck();
break;
case control.ChannelClosed():
done = true;
break;
case client.Write(buffer, index, count) in clients:
client.SendAckWrite(buffer);
clients.Add(client);
continue;
case client.ChannelClosed() in clients:
delete client;
continue;
}
}
}
finally {
clients.Dispose();
delete control;
}
}
}
private class WorkerThread
{
public WorkerThread([Claims]PipeMultiplexer! mux)
{
this.muxRef = new TContainer<PipeMultiplexer>(mux);
}
public TContainer<PipeMultiplexer>! muxRef;
public Thread thread;
public void ThreadRoutine()
{
int totalProcessesCreated = 0;
int goalCountProcessesCreated = 0x100;
int maxActiveProcesses = 0x10;
ArrayList processes = new ArrayList();
PipeMultiplexer! mux = muxRef.Acquire();
DirectoryServiceContract.Imp! rootdir = DirectoryService.NewClientEndpoint();
try {
for (;;) {
Thread.Yield();
// scan child processes and remove dead ones
int i = 0;
while (i < processes.Count) {
Process! process = (Process!)processes[i];
if (process.Join(TimeSpan.Zero)) {
// oooo, it's dead.
// Debug.WriteLine(String.Format("yay, process {0} died", process.Id));
process.Dispose(true);
processes.RemoveAt(i);
}
else {
// process not dead yet
i++;
}
}
bool canCreateProcess = (processes.Count < maxActiveProcesses
&& totalProcessesCreated < goalCountProcessesCreated);
if (canCreateProcess) {
string[] childArgs = new string[1]{ commandLine };
Process process = Binder.CreateProcess(rootdir, childArgs, mux);
if (process == null) {
Debug.WriteLine("FAILED to create child process.");
Debugger.Break();
break;
}
processes.Add(process);
process.Start();
// Debug.WriteLine(String.Format("created child process (id {0}), this is {1}/{2}", process.Id, totalProcessesCreated, goalCountProcessesCreated));
totalProcessesCreated++;
}
if (!canCreateProcess) {
// Debug.WriteLine("snore");
Thread.Sleep(250);
}
if (processes.Count == 0 && totalProcessesCreated == goalCountProcessesCreated) {
Debug.WriteLine("goal has been created. worker thread terminating.");
break;
}
}
foreach (Process! process in processes) {
Debug.WriteLine("Terminating child process: " + process.Id);
process.Stop();
}
foreach (Process! process in processes) {
Debug.WriteLine("Waiting for child process: " + process.Id);
process.Join();
process.Dispose(true);
}
processes.Clear();
}
finally {
delete rootdir;
muxRef.Release(mux);
}
}
}
// Redirect our standard output into a multiplexer so we can interleave
// output from child processes
private static PipeMultiplexer! CreatePipeMultiplexer()
{
// Swap our real stdOut with a newly created one
UnicodePipeContract.Exp! newOutputExp;
UnicodePipeContract.Imp! newOutputImp;
UnicodePipeContract.NewChannel(out newOutputImp, out newOutputExp);
UnicodePipeContract.Imp stdOut = ConsoleOutput.Swap(newOutputImp);
if (stdOut == null) {
throw new Exception("test expects a STDOUT pipe");
}
// Use a mux to splice our own output together with the child
// processes we will run.
return PipeMultiplexer.Start(stdOut, newOutputExp);
}
}
}