120 lines
3.4 KiB
Plaintext
120 lines
3.4 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: VectorQueue.sg
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//
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// Note: File is part of Sing# runtime files and copied into Singularity tree
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// whenever a new version of Sing# is dropped.
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// Coordinate any changes with Sing# team.
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//
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using Microsoft.SingSharp;
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namespace Microsoft.Singularity.Channels
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{
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public class VectorQueue<T> : ITracked where T:unmanaged struct {
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private Node! listHead;
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private Node! listTail;
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public VectorQueue() {
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Node node = this.listHead = new Node();
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this.listTail = node;
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base();
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}
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private class Node {
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unsafe internal T[] in ExHeap data;
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internal Node! next;
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internal Node! prev;
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internal Node() {
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this.next = this;
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this.prev = this;
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}
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internal Node([Claims] T[]! in ExHeap arg) {
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this.next = this;
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this.prev = this;
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this.data = arg;
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}
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internal T[] in ExHeap Unlink() {
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this.prev.next = this.next;
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this.next.prev = this.prev;
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this.next = this;
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this.prev = this;
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return this.data;
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}
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internal void LinkAsNext([Claims] T[]! in ExHeap data) {
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Node next = new Node(data);
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next.next = this.next;
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this.next = next;
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next.prev = this;
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next.next.prev = next;
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}
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internal void LinkAsPrev([Claims] T[]! in ExHeap data) {
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Node prev = new Node(data);
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prev.prev = this.prev;
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this.prev = prev;
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prev.next = this;
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prev.prev.next = prev;
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}
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}
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#region ITracked members
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void ITracked.Release() {}
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void ITracked.Acquire() {}
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public void Dispose()
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{
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Node current = this.listHead.next;
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while (current != this.listHead) {
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// temporary hack until we fix the upcast in receiver context
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unsafe {
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T[] in ExHeap data = current.data;
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delete data;
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}
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current = current.next;
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}
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this.listTail = this.listHead = new Node();
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}
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void ITracked.Expose() {}
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void ITracked.UnExpose() {}
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#endregion
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public void AddHead([Claims] T[]! in ExHeap data) {
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this.listHead.LinkAsNext(data);
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}
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public void AddTail([Claims] T[]! in ExHeap data) {
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this.listTail.LinkAsPrev(data);
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}
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public bool Empty { get { return this.listHead.next == this.listTail; } }
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public T[] in ExHeap ExtractHead() {
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if (this.Empty) return null;
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Node candidate = this.listHead.next;
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return candidate.Unlink();
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}
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public T[] in ExHeap ExtractTail() {
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if (this.Empty) return null;
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Node candidate = this.listTail.prev;
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return candidate.Unlink();
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}
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}
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}
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