402 lines
10 KiB
C#
402 lines
10 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: ThreadQueue.cs
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//
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// Note:
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//
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// #define DEBUG_SCHEDULER
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Microsoft.Singularity;
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namespace Microsoft.Singularity.Scheduling
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{
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// This class is designed to support queues whose enqueue,
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// dequeue, and remove operations do not allocate memory.
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// This feature is useful when writing code that needs to
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// do such operations with interrupts off.
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[CLSCompliant(false)]
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[AccessedByRuntime("referenced from c++")]
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public class ThreadQueue
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{
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private ThreadEntry head;
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private ThreadEntry tail;
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private WaitHandleBase handle;
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public ThreadQueue()
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{
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this.head = null;
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this.tail = null;
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this.handle = null;
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}
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public ThreadQueue(WaitHandleBase handle)
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{
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this.head = null;
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this.tail = null;
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this.handle = handle;
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}
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public WaitHandleBase Handle {
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[NoHeapAllocation]
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get { return handle; }
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}
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public ThreadEntry Head
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{
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[NoHeapAllocation]
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get { return head; }
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}
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[NoHeapAllocation]
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public bool IsEnqueued(ThreadEntry entry)
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{
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return (entry.queue == this);
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}
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[NoHeapAllocation]
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public void EnqueueTail(ThreadEntry entry)
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{
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VTable.Assert(entry.next == null);
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VTable.Assert(entry.prev == null);
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VTable.Assert(entry.queue == null);
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entry.queue = this;
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entry.prev = tail;
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if (tail != null) {
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VTable.Assert(tail.next == null);
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tail.next = entry;
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}
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else {
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VTable.Assert(head == null);
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head = entry;
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}
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tail = entry;
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}
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[NoHeapAllocation]
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public void EnqueueHead(ThreadEntry entry)
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{
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VTable.Assert(entry.next == null);
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VTable.Assert(entry.prev == null);
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VTable.Assert(entry.queue == null);
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entry.queue = this;
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entry.next = head;
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if (head != null) {
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VTable.Assert(head.prev == null);
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head.prev = entry;
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}
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else {
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VTable.Assert(tail == null);
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tail = entry;
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}
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head = entry;
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}
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[NoHeapAllocation]
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public void InsertBefore(ThreadEntry position, ThreadEntry entry)
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{
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if (position == null) {
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EnqueueTail(entry);
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}
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else if (position == head) {
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EnqueueHead(entry);
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}
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else {
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VTable.Assert(head != null);
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VTable.Assert(entry.queue == null);
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entry.queue = this;
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entry.prev = position.prev;
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entry.next = position;
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position.prev = entry;
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entry.prev.next = entry;
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}
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}
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[NoHeapAllocation]
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public Thread DequeueHeadThread()
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{
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ThreadEntry entry = DequeueHead();
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if (entry != null) {
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return entry.Thread;
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}
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return null;
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}
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[NoHeapAllocation]
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public Thread DequeueTailThread()
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{
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ThreadEntry entry = DequeueTail();
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if (entry != null) {
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return entry.Thread;
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}
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return null;
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}
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[NoHeapAllocation]
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public ThreadEntry DequeueHead()
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{
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ThreadEntry entry = head;
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if (entry != null) {
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Remove(entry);
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return entry;
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}
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else {
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return null;
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}
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}
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[NoHeapAllocation]
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public ThreadEntry DequeueTail()
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{
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ThreadEntry entry = tail;
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if (entry != null) {
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Remove(entry);
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return entry;
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}
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else {
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return null;
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}
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}
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[NoHeapAllocation]
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public void DequeueAll(ThreadQueue newParentQueue)
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{
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ThreadEntry threadEntry = head;
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// Navigate through all elements and set the queue to the new queue
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while ( threadEntry != null) {
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threadEntry.queue = newParentQueue;
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threadEntry = threadEntry.next;
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}
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// Move queue elements to parent queue
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if (newParentQueue.tail !=null) {
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// If new parent queue is not empty enqueue new elements at the end of the
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// new parent queue
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newParentQueue.tail.next = this.head;
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newParentQueue.tail = this.tail;
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}
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else {
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// New queue is empty update head and tail
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newParentQueue.head = this.head;
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newParentQueue.tail = this.tail;
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}
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// Reset initial queue
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this.head = null;
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this.tail = null;
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return;
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}
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[NoHeapAllocation]
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public void Remove(ThreadEntry entry)
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{
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VTable.Assert(entry.queue == this);
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if (entry.next != null) {
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entry.next.prev = entry.prev;
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}
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else {
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VTable.Assert(entry == tail);
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tail = entry.prev;
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}
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if (entry.prev != null) {
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entry.prev.next = entry.next;
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}
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else {
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VTable.Assert(entry == head);
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head = entry.next;
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}
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entry.next = null;
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entry.prev = null;
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entry.queue = null;
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}
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[NoHeapAllocation]
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public bool IsEmpty()
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{
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#if false
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Scheduler.AssertDispatchLockHeld();
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#endif
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return (head == null);
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}
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}
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// This struct is designed to support queues whose enqueue,
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// dequeue, and remove operations do not allocate memory.
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// This feature is useful when writing code that needs to
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// do such operations with interrupts off.
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[CLSCompliant(false)]
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[AccessedByRuntime("referenced from c++")]
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public struct ThreadQueueStruct
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{
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private ThreadEntry head;
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private ThreadEntry tail;
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public ThreadEntry Head
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{
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[NoHeapAllocation]
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get { return head; }
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}
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[NoHeapAllocation]
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public void EnqueueTail(ThreadEntry entry)
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{
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VTable.Assert(entry.next == null);
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VTable.Assert(entry.prev == null);
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VTable.Assert(entry.queue == null);
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entry.prev = this.tail;
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if (tail != null) {
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VTable.Assert(tail.next == null);
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tail.next = entry;
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}
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else {
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VTable.Assert(head == null);
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head = entry;
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}
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tail = entry;
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}
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[NoHeapAllocation]
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public void EnqueueHead(ThreadEntry entry)
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{
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VTable.Assert(entry.next == null);
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VTable.Assert(entry.prev == null);
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VTable.Assert(entry.queue == null);
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entry.next = head;
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if (head != null) {
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VTable.Assert(head.prev == null);
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head.prev = entry;
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}
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else {
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VTable.Assert(tail == null);
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tail = entry;
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}
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head = entry;
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}
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[NoHeapAllocation]
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public ThreadEntry DequeueHead()
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{
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ThreadEntry entry = head;
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if (entry != null) {
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Remove(entry);
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return entry;
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}
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else {
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return null;
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}
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}
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[NoHeapAllocation]
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public ThreadEntry DequeueTail()
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{
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ThreadEntry entry = tail;
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if (entry != null) {
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Remove(entry);
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return entry;
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}
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else {
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return null;
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}
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}
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[NoHeapAllocation]
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public void Remove(ThreadEntry entry)
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{
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if (entry.next != null) {
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entry.next.prev = entry.prev;
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}
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else {
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VTable.Assert(entry == tail);
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tail = entry.prev;
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}
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if (entry.prev != null) {
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entry.prev.next = entry.next;
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}
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else {
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VTable.Assert(entry == head);
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head = entry.next;
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}
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entry.next = null;
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entry.prev = null;
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entry.queue = null;
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}
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[NoHeapAllocation]
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public bool IsEmpty()
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{
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return (head == null);
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}
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}
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///
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/// <summary>
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/// Class to enumerate thread entries in a queue
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/// </summary>
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///
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[CLSCompliant(false)]
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public struct ThreadEntryEnum
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{
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///
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/// <summary>
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/// Constructor
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/// </summary>
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///
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[NoHeapAllocation]
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public ThreadEntryEnum(ThreadEntry entry)
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{
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this.current = entry;
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}
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///
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/// <summary>
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/// GetNext element in enumarator
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/// </summary>
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///
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[NoHeapAllocation]
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public ThreadEntry GetNext()
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{
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ThreadEntry entryToReturn = this.current;
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if (this.current != null) {
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current = current.next;
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}
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return entryToReturn;
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}
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/// <summary> Current element in enumerator</summary>
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private ThreadEntry current;
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}
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}
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