162 lines
5.0 KiB
Plaintext
162 lines
5.0 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// Note:
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// A utility class that can store vectors of bytes from the shared heap without
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// duplicating them, then copy them out later as though they were a single
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// uninterrupted array of bytes.
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//
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using Microsoft.SingSharp;
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using Microsoft.SingSharp.Runtime;
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using Microsoft.Singularity;
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using Microsoft.Singularity.Channels;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace System.Net.Sockets
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{
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internal class TrackedBytesBuffer
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{
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private class BytesPlusCount : ITracked
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{
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int nextOffset; // Offset of the next byte to use
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byte[]! in ExHeap bytes; // The bytes
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public BytesPlusCount([Claims]byte[]! in ExHeap data)
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{
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bytes = data;
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nextOffset = 0;
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base();
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}
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#region ITracked members
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void ITracked.Release() {}
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void ITracked.Acquire() {}
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public void Dispose()
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{
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delete bytes;
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}
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void ITracked.Expose() {}
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void ITracked.UnExpose() {}
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#endregion
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public int Length
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{
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get {
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expose(this) {
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return bytes.Length - nextOffset;
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}
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}
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}
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public bool Empty
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{
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get {
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expose(this) {
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return nextOffset >= bytes.Length;
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}
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}
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}
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// Copy out as many bytes as possible
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public int CopyOut(byte[]! buff, int offset, int length, bool fPeek)
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{
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if (Length <= 0) {
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return 0;
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}
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int numToCopy = Math.Min(length, Length);
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expose (this) {
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for (int i = 0; i < numToCopy; ++i) {
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buff[offset + i] = bytes[nextOffset + i];
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}
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}
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if (!fPeek) {
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nextOffset += numToCopy;
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}
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// else it's as if the copy never happened
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return numToCopy;
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}
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}
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// Contains TContainer<BytesPlusCount>
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private Queue m_DataQueue;
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// Count of the total bytes that we (logically) contain
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private int m_Count;
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public TrackedBytesBuffer()
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{
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m_DataQueue = new Queue();
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m_Count = 0;
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}
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public void AddToTail([Claims] byte[]! in ExHeap bytes)
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{
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m_Count += bytes.Length;
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BytesPlusCount! holder = new BytesPlusCount(bytes);
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m_DataQueue.Enqueue(new TContainer<BytesPlusCount>(holder));
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}
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// Copy data out into a supplied buffer. If fPeek is true, it means we
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// would copy out the exact same bytes if called again.
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public int CopyFromHead(byte[]! buffer, int offset, int length, bool fPeek)
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{
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int bytesCopied = 0;
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while ((m_DataQueue.Count > 0) && (bytesCopied < length)) {
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// Don't dequeue just yet, just peek
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TContainer<BytesPlusCount> wrapper = (TContainer<BytesPlusCount>)m_DataQueue.Peek();
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assert wrapper != null; // Because we checked the count
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BytesPlusCount! topChunk = wrapper.Acquire();
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int copied = topChunk.CopyOut(buffer, offset + bytesCopied,
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length - bytesCopied, fPeek);
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bytesCopied += copied;
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if ((!fPeek) && (topChunk.Empty)) {
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// We want to throw away the top chunk. To take pressure off
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// the finalizer, we'll explicitly free the ExHeap data vector.
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topChunk.Dispose();
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m_DataQueue.Dequeue();
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}
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else if ((!fPeek) && (!topChunk.Empty)) {
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// This should only happen because we filled up the
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// caller's buffer
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Debug.Assert(bytesCopied == length);
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// Put the data back into its wrapper
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wrapper.Release(topChunk);
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}
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else {
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// Release topChunk back
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wrapper.Release(topChunk);
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}
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}
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if (!fPeek) {
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m_Count -= bytesCopied;
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Debug.Assert(m_Count >= 0);
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}
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return bytesCopied;
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}
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public int Count
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{
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get { return m_Count; }
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}
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}
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}
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