WIP attempt at extracting Namco Museum GCN bolt library file.. seems to only kind of work

This commit is contained in:
Lily Tsuru 2023-11-21 21:13:07 -05:00
parent 0bce5917f3
commit 094f9a66f2
5 changed files with 128 additions and 23 deletions

28
lib/base/ByteSwap.hpp Normal file
View File

@ -0,0 +1,28 @@
#pragma once
#include <bit>
#include <base/Types.hpp>
namespace lightningbolt {
namespace detail {
template <class T, class U>
constexpr T PunCast(U v) {
return *std::bit_cast<const T*>(&v);
}
template <class T>
constexpr T ByteSwap(T v) {
if constexpr(sizeof(T) == 2)
return static_cast<T>(__builtin_bswap16(PunCast<u16>(v)));
else if constexpr(sizeof(T) == 4)
return static_cast<T>(__builtin_bswap32(PunCast<u32>(v)));
else if constexpr(sizeof(T) == 8)
return static_cast<T>(__builtin_bswap64(PunCast<u64>(v)));
return v;
}
} // namespace detail
using detail::ByteSwap;
} // namespace lightningbolt

View File

@ -1,35 +1,48 @@
#include <base/ByteSwap.hpp>
#include <base/MmapFile.hpp> #include <base/MmapFile.hpp>
#include <bolt/Reader.hpp> #include <bolt/Reader.hpp>
#include <structs/BoltStructs.hpp> #include <structs/BoltStructs.hpp>
namespace lightningbolt { namespace lightningbolt {
fs::path MakeGamePath(BoltReader::Game game) {
switch(game) {
case BoltReader::Game::LooseBolt:
return "./"; // for now
break;
case BoltReader::Game::SimpsonsSkateboarding: return "ASSETS.BLT"; break;
case BoltReader::Game::NamcoMuseumGCN: return "Data0.blt"; break;
}
}
struct BoltReader::Impl { struct BoltReader::Impl {
Impl(Game game) : game(game) {} Impl(Game game) : game(game) { std::printf("game %04x\n", game); }
ErrorOr<void> OpenBolt(const fs::path& path) { ErrorOr<void> OpenBolt(const fs::path& path) {
// Load the BOLT file // Load the BOLT file
if(auto error = boltFile.Open(path); error.HasError()) if(auto error = boltFile.Open(path / MakeGamePath(game)); error.HasError())
return error; return error;
std::printf("mewow\n");
lib = std::bit_cast<BoltLibraryHeader*>(boltFile.GetMapping()); lib = std::bit_cast<BoltLibraryHeader*>(boltFile.GetMapping());
if(!lib->Validate()) if(!lib->Validate())
return std::make_error_code(BoltErrc::InvalidMagic); return std::make_error_code(BoltErrc::InvalidMagic);
if(game == Game::SimpsonsSkateboarding) { if(game == Game::SimpsonsSkateboarding) {
auto p = path; if(auto error = elfFile.Open(path / "SLUS_201.14"); error.HasError())
p.replace_filename("SLUS_201.14");
if(auto error = elfFile.Open(p); error.HasError())
return error; return error;
// Load table entries. // Load table entries.
GetTableEntries(); GetTableEntries();
} }
std::printf("ret\n");
return {}; return {};
} }
@ -58,8 +71,14 @@ namespace lightningbolt {
return entryTable; return entryTable;
} }
template <class T>
auto SwapIfGcn(T v) {
return (game == Game::NamcoMuseumGCN) ? ByteSwap(v) : v;
}
template <class F> template <class F>
void ForEachFile(F f) { void ForEachFile(F f) {
if(game == Game::SimpsonsSkateboarding) {
for(auto& file : entryTable) { for(auto& file : entryTable) {
if(file.uncompressedData == nullptr) { if(file.uncompressedData == nullptr) {
auto gid = (file.gid >> 8); auto gid = (file.gid >> 8);
@ -76,17 +95,66 @@ namespace lightningbolt {
if(!f(file)) if(!f(file))
break; break;
} }
} else {
// generic "We don't have a table" implementation. You don't get nice filenames like this,
// simply because we cannot create them (.. maybe, if the unk3 is a hash, we could crack it,
// but that would bloat extraction times to potentionally hours if not days, and also might
// end up with wrong filenames at the end anyways due to the hash algorithm possibly being weak)
//
// We still end up synthesizing a File object for the user to interact with anyways.
for(u32 i = 0; i < lib->groupCount; ++i) {
auto groupDescriptor = lib->GroupDescriptors()[i];
// We can't use the helper since it doesn't know about GCN byteswapping.
// FIXME/TODO?
std::span<BoltGroupEntry> groupEntries = {
std::bit_cast<BoltGroupEntry*>(boltFile.GetMapping() + SwapIfGcn(groupDescriptor.groupOffset)), groupDescriptor.EntryCount()
};
for(u32 j = 0; j < groupEntries.size(); ++j) {
auto& ent = groupEntries[j];
auto filename = std::format("blt_{:02x}_{:02x}.bin", i, j);
BoltReader::File file;
file.gid = i;
file.index = j;
// Maybe BANG! but this is only accessed here.
file.filename = filename;
file.compressed = !(ent.unk & 0x8);
file.uncompressedSize = SwapIfGcn(ent.fileSize);
file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + SwapIfGcn(ent.fileOffset));
if(!f(file))
return;
}
}
}
} }
private: private:
Game game; Game game;
MmapFile boltFile;
// Only applicable if game == Game::SimpsonsSkateboarding
std::vector<BoltReader::File> entryTable; std::vector<BoltReader::File> entryTable;
MmapFile elfFile; MmapFile elfFile;
MmapFile boltFile;
BoltLibraryHeader* lib; BoltLibraryHeader* lib;
}; };
BoltReader::Game BoltReader::GuessGame(const fs::path& path) {
if(fs::exists(path / "SLUS_201.14") && fs::exists(path / "ASSETS.BLT"))
return Game::SimpsonsSkateboarding;
else if(fs::exists(path / "Data0.blt"))
return Game::NamcoMuseumGCN;
else
return Game::LooseBolt;
}
BoltReader::BoltReader(Game game) : impl(std::make_unique<Impl>(game)) { BoltReader::BoltReader(Game game) : impl(std::make_unique<Impl>(game)) {
} }

View File

@ -9,9 +9,12 @@ namespace lightningbolt {
enum class Game { enum class Game {
LooseBolt, ///< Use this for games with no bolt entry LooseBolt, ///< Use this for games with no bolt entry
SimpsonsSkateboarding, SimpsonsSkateboarding,
NamcoMuseumGCN = LooseBolt NamcoMuseumGCN
}; };
// Guess the game the user wants to extract
static Game GuessGame(const fs::path& path);
struct File { struct File {
std::string_view filename; std::string_view filename;
u16 index; u16 index;

View File

@ -67,8 +67,10 @@ namespace lightningbolt {
}; };
struct [[gnu::packed]] BoltLibraryHeader { struct [[gnu::packed]] BoltLibraryHeader {
static constexpr char VALID_MAGIC[] = "BOLT\r\n"; static constexpr char VALID_MAGIC[] = "BOLT";
char magic[6]; char magic[4];
u8 unkmaybemagic[2]; // could be platform flags ?
u8 unk; u8 unk;
u8 unk2; u8 unk2;

View File

@ -24,13 +24,16 @@ fs::path ConvertBoltPath(const std::string_view filename) {
} }
int main() { int main() {
lightningbolt::BoltReader reader; auto path = fs::current_path();
if(auto error = reader.OpenBolt(fs::current_path() / "ASSETS.BLT"); error.HasError()) {
lightningbolt::BoltReader reader{lightningbolt::BoltReader::GuessGame(path)};
if(auto error = reader.OpenBolt(path); error.HasError()) {
std::cout << std::format("Error initalizing bolt reader: {}\n", error.Error()); std::cout << std::format("Error initalizing bolt reader: {}\n", error.Error());
} }
reader.ForEachFile([](lightningbolt::BoltReader::File& ent) { reader.ForEachFile([](lightningbolt::BoltReader::File& ent) {
std::cout << std::format("File: {}", ent.filename); std::cout << std::format("File: {}", ent.filename);
#if 1
auto p = ConvertBoltPath(ent.filename); auto p = ConvertBoltPath(ent.filename);
@ -64,6 +67,7 @@ int main() {
ofs.write((char*)ent.uncompressedData, ent.uncompressedSize); ofs.write((char*)ent.uncompressedData, ent.uncompressedSize);
std::cout << std::format(", written to \"{}\"\n", p.string()); std::cout << std::format(", written to \"{}\"\n", p.string());
} }
#endif
return true; return true;
}); });