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094f9a66f2
Author | SHA1 | Date |
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Lily Tsuru | 094f9a66f2 | |
Lily Tsuru | 0bce5917f3 | |
Lily Tsuru | c92a61d633 |
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@ -0,0 +1,28 @@
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#pragma once
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#include <bit>
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#include <base/Types.hpp>
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namespace lightningbolt {
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namespace detail {
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template <class T, class U>
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constexpr T PunCast(U v) {
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return *std::bit_cast<const T*>(&v);
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}
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template <class T>
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constexpr T ByteSwap(T v) {
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if constexpr(sizeof(T) == 2)
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return static_cast<T>(__builtin_bswap16(PunCast<u16>(v)));
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else if constexpr(sizeof(T) == 4)
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return static_cast<T>(__builtin_bswap32(PunCast<u32>(v)));
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else if constexpr(sizeof(T) == 8)
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return static_cast<T>(__builtin_bswap64(PunCast<u64>(v)));
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return v;
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}
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} // namespace detail
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using detail::ByteSwap;
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} // namespace lightningbolt
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@ -1,94 +1,162 @@
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#include <base/ByteSwap.hpp>
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#include <base/MmapFile.hpp>
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#include <bolt/Reader.hpp>
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#include <structs/BoltStructs.hpp>
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#include "base/ErrorOr.hpp"
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#if 0
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#endif
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namespace lightningbolt {
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fs::path MakeGamePath(BoltReader::Game game) {
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switch(game) {
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case BoltReader::Game::LooseBolt:
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return "./"; // for now
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break;
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case BoltReader::Game::SimpsonsSkateboarding: return "ASSETS.BLT"; break;
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case BoltReader::Game::NamcoMuseumGCN: return "Data0.blt"; break;
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}
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}
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struct BoltReader::Impl {
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Impl(Game game) : game(game) { std::printf("game %04x\n", game); }
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ErrorOr<void> OpenBolt(const fs::path& path) {
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// Load the BOLT file
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if(auto error = boltFile.Open(path); error.HasError())
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if(auto error = boltFile.Open(path / MakeGamePath(game)); error.HasError())
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return error;
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std::printf("mewow\n");
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lib = std::bit_cast<BoltLibraryHeader*>(boltFile.GetMapping());
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if(!lib->Validate())
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return std::make_error_code(BoltErrc::InvalidMagic);
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auto p = path;
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p.replace_filename("SLUS_201.14");
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if(game == Game::SimpsonsSkateboarding) {
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if(auto error = elfFile.Open(path / "SLUS_201.14"); error.HasError())
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return error;
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if(auto error = elfFile.Open(p); error.HasError())
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return error;
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// Load table entries.
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GetTableEntries();
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}
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// Load table entries.
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GetTableEntries();
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std::printf("ret\n");
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return {};
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}
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const std::vector<BoltReader::File>& GetTableEntries() {
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if(entryTable.empty()) {
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auto* base = elfFile.GetMapping();
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auto* table = std::bit_cast<elf::BoltTableEntry*>(base + elf::BoltTableOffsets.usTable);
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while(table->filenamePtr != 0x0) {
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auto string_offset = elf::AddressToElfFileOffset(table->filenamePtr);
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if(game == Game::SimpsonsSkateboarding) {
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if(entryTable.empty()) {
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auto* base = elfFile.GetMapping();
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auto* table = std::bit_cast<elf::BoltTableEntry*>(base + elf::BoltTableOffsets.usTable);
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while(table->filenamePtr != 0x0) {
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auto string_offset = elf::AddressToElfFileOffset(table->filenamePtr);
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BoltReader::File te;
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te.filename = { std::bit_cast<char*>(base + string_offset) };
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te.index = table->entryId;
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te.gid = table->groupId;
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BoltReader::File te;
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te.filename = { std::bit_cast<char*>(base + string_offset) };
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te.index = table->entryId;
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te.gid = table->groupId;
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if(te.filename == "")
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break;
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if(te.filename == "")
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break;
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entryTable.emplace_back(te);
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entryTable.emplace_back(te);
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table++;
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table++;
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}
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}
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}
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return entryTable;
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}
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template <class T>
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auto SwapIfGcn(T v) {
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return (game == Game::NamcoMuseumGCN) ? ByteSwap(v) : v;
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}
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template <class F>
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void ForEachFile(F f) {
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for(auto& file : entryTable) {
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if(file.uncompressedData == nullptr) {
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auto gid = (file.gid >> 8);
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auto entries = lib->GroupDescriptors()[gid].Entries(boltFile.GetMapping());
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auto size = entries[file.index & 0x00ff].fileSize;
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auto offset = entries[file.index & 0x00ff].fileOffset;
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if(game == Game::SimpsonsSkateboarding) {
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for(auto& file : entryTable) {
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if(file.uncompressedData == nullptr) {
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auto gid = (file.gid >> 8);
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auto entries = lib->GroupDescriptors()[gid].Entries(boltFile.GetMapping());
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auto size = entries[file.index & 0x00ff].fileSize;
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auto offset = entries[file.index & 0x00ff].fileOffset;
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file.compressed = !(entries[file.index & 0x00ff].unk & 0x8);
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file.compressed = !(entries[file.index & 0x00ff].unk & 0x8);
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file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + offset);
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file.uncompressedSize = size;
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file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + offset);
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file.uncompressedSize = size;
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}
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if(!f(file))
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break;
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}
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} else {
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// generic "We don't have a table" implementation. You don't get nice filenames like this,
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// simply because we cannot create them (.. maybe, if the unk3 is a hash, we could crack it,
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// but that would bloat extraction times to potentionally hours if not days, and also might
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// end up with wrong filenames at the end anyways due to the hash algorithm possibly being weak)
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//
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// We still end up synthesizing a File object for the user to interact with anyways.
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for(u32 i = 0; i < lib->groupCount; ++i) {
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auto groupDescriptor = lib->GroupDescriptors()[i];
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if(!f(file))
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break;
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// We can't use the helper since it doesn't know about GCN byteswapping.
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// FIXME/TODO?
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std::span<BoltGroupEntry> groupEntries = {
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std::bit_cast<BoltGroupEntry*>(boltFile.GetMapping() + SwapIfGcn(groupDescriptor.groupOffset)), groupDescriptor.EntryCount()
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};
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for(u32 j = 0; j < groupEntries.size(); ++j) {
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auto& ent = groupEntries[j];
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auto filename = std::format("blt_{:02x}_{:02x}.bin", i, j);
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BoltReader::File file;
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file.gid = i;
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file.index = j;
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// Maybe BANG! but this is only accessed here.
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file.filename = filename;
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file.compressed = !(ent.unk & 0x8);
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file.uncompressedSize = SwapIfGcn(ent.fileSize);
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file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + SwapIfGcn(ent.fileOffset));
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if(!f(file))
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return;
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}
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}
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}
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}
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private:
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std::vector<BoltReader::File> entryTable;
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lightningbolt::MmapFile elfFile;
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lightningbolt::MmapFile boltFile;
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Game game;
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MmapFile boltFile;
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lightningbolt::BoltLibraryHeader* lib;
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// Only applicable if game == Game::SimpsonsSkateboarding
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std::vector<BoltReader::File> entryTable;
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MmapFile elfFile;
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BoltLibraryHeader* lib;
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};
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BoltReader::BoltReader():
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impl(std::make_unique<Impl>()) {}
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BoltReader::Game BoltReader::GuessGame(const fs::path& path) {
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if(fs::exists(path / "SLUS_201.14") && fs::exists(path / "ASSETS.BLT"))
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return Game::SimpsonsSkateboarding;
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else if(fs::exists(path / "Data0.blt"))
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return Game::NamcoMuseumGCN;
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else
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return Game::LooseBolt;
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}
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BoltReader::BoltReader(Game game) : impl(std::make_unique<Impl>(game)) {
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}
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BoltReader::~BoltReader() = default;
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}
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void BoltReader::ForEachFile(std::function<bool(File&)> f) {
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impl->ForEachFile([&f](auto& file) {
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return f(file);
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});
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impl->ForEachFile([&f](auto& file) { return f(file); });
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}
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} // namespace lightningbolt
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@ -6,6 +6,15 @@
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namespace lightningbolt {
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struct BoltReader {
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enum class Game {
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LooseBolt, ///< Use this for games with no bolt entry
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SimpsonsSkateboarding,
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NamcoMuseumGCN
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};
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// Guess the game the user wants to extract
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static Game GuessGame(const fs::path& path);
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struct File {
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std::string_view filename;
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u16 index;
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@ -15,10 +24,9 @@ namespace lightningbolt {
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u8* uncompressedData { nullptr };
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usize uncompressedSize;
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};
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BoltReader();
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BoltReader(Game game = Game::SimpsonsSkateboarding);
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~BoltReader();
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ErrorOr<void> OpenBolt(const fs::path& path);
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@ -7,6 +7,7 @@
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namespace lightningbolt {
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/// Elf structures, only applicable to Simpsons Skateboarding
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namespace elf {
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/// Table entry in the ELF. We use this to create file names.
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};
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struct [[gnu::packed]] BoltLibraryHeader {
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static constexpr char VALID_MAGIC[] = "BOLT\r\n";
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char magic[6];
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static constexpr char VALID_MAGIC[] = "BOLT";
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char magic[4];
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u8 unkmaybemagic[2]; // could be platform flags ?
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u8 unk;
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u8 unk2;
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@ -24,13 +24,16 @@ fs::path ConvertBoltPath(const std::string_view filename) {
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}
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int main() {
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lightningbolt::BoltReader reader;
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if(auto error = reader.OpenBolt(fs::current_path() / "ASSETS.BLT"); error.HasError()) {
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auto path = fs::current_path();
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lightningbolt::BoltReader reader{lightningbolt::BoltReader::GuessGame(path)};
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if(auto error = reader.OpenBolt(path); error.HasError()) {
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std::cout << std::format("Error initalizing bolt reader: {}\n", error.Error());
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}
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reader.ForEachFile([](lightningbolt::BoltReader::File& ent) {
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std::cout << std::format("File: {}", ent.filename);
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#if 1
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auto p = ConvertBoltPath(ent.filename);
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ofs.write((char*)ent.uncompressedData, ent.uncompressedSize);
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std::cout << std::format(", written to \"{}\"\n", p.string());
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}
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#endif
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return true;
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});
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