172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
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#include <base/ByteSwap.hpp>
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#include <base/MmapFile.hpp>
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#include <bolt/Reader.hpp>
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#include <structs/BoltStructs.hpp>
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namespace lightningbolt {
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fs::path MakeGamePath(BoltReader::Game game) {
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switch(game) {
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case BoltReader::Game::LooseBolt:
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return "./"; // for now
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break;
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case BoltReader::Game::SimpsonsSkateboarding: return "ASSETS.BLT"; break;
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case BoltReader::Game::NamcoMuseumGCN: return "Data0.blt"; break;
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}
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}
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struct BoltReader::Impl {
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Impl(Game game) : game(game) { std::printf("game %04x\n", game); }
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ErrorOr<void> OpenBolt(const fs::path& path) {
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// Load the BOLT file
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if(auto error = boltFile.Open(path / MakeGamePath(game)); error.HasError())
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return error;
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std::printf("mewow\n");
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lib = std::bit_cast<BoltLibraryHeader*>(boltFile.GetMapping());
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if(!lib->Validate())
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return std::make_error_code(BoltErrc::InvalidMagic);
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if(game == Game::SimpsonsSkateboarding) {
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if(auto error = elfFile.Open(path / "SLUS_201.14"); error.HasError())
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return error;
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// Load table entries.
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GetTableEntries();
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}
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std::printf("ret\n");
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return {};
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}
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const std::vector<BoltReader::File>& GetTableEntries() {
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if(game == Game::SimpsonsSkateboarding) {
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if(entryTable.empty()) {
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auto* base = elfFile.GetMapping();
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auto* table = std::bit_cast<elf::BoltTableEntry*>(base + elf::BoltTableOffsets.usTable);
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while(table->filenamePtr != 0x0) {
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auto string_offset = elf::AddressToElfFileOffset(table->filenamePtr);
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BoltReader::File te;
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te.filename = { std::bit_cast<char*>(base + string_offset) };
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te.index = table->entryId;
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te.gid = table->groupId;
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if(te.filename == "")
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break;
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entryTable.emplace_back(te);
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table++;
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}
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}
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}
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return entryTable;
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}
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template <class T>
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auto SwapIfGcn(T v) {
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return (game == Game::NamcoMuseumGCN) ? ByteSwap(v) : v;
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}
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template <class F>
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void ForEachFile(F f) {
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if(game == Game::SimpsonsSkateboarding) {
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for(auto& file : entryTable) {
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if(file.uncompressedData == nullptr) {
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auto gid = (file.gid >> 8);
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auto entries = lib->GroupDescriptors()[gid].Entries(boltFile.GetMapping());
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auto size = entries[file.index & 0x00ff].fileSize;
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auto offset = entries[file.index & 0x00ff].fileOffset;
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file.compressed = !(entries[file.index & 0x00ff].unk & 0x8);
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file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + offset);
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file.uncompressedSize = size;
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}
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if(!f(file))
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break;
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}
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} else {
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// generic "We don't have a table" implementation. You don't get nice filenames like this,
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// simply because we cannot create them (.. maybe, if the unk3 is a hash, we could crack it,
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// but that would bloat extraction times to potentionally hours if not days, and also might
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// end up with wrong filenames at the end anyways due to the hash algorithm possibly being weak)
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//
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// We still end up synthesizing a File object for the user to interact with anyways.
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for(u32 i = 0; i < lib->groupCount; ++i) {
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auto groupDescriptor = lib->GroupDescriptors()[i];
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// We can't use the helper since it doesn't know about GCN byteswapping.
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// FIXME/TODO?
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std::span<BoltGroupEntry> groupEntries = {
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std::bit_cast<BoltGroupEntry*>(boltFile.GetMapping() + SwapIfGcn(groupDescriptor.groupOffset)), groupDescriptor.EntryCount()
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};
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for(u32 j = 0; j < groupEntries.size(); ++j) {
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auto& ent = groupEntries[j];
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auto filename = std::format("blt_{:02x}_{:02x}.bin", i, j);
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BoltReader::File file;
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file.gid = i;
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file.index = j;
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// Maybe BANG! but this is only accessed here.
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file.filename = filename;
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file.compressed = !(ent.unk & 0x8);
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file.uncompressedSize = SwapIfGcn(ent.fileSize);
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file.uncompressedData = std::bit_cast<u8*>(boltFile.GetMapping() + SwapIfGcn(ent.fileOffset));
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if(!f(file))
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return;
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}
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}
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}
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}
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private:
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Game game;
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MmapFile boltFile;
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// Only applicable if game == Game::SimpsonsSkateboarding
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std::vector<BoltReader::File> entryTable;
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MmapFile elfFile;
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BoltLibraryHeader* lib;
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};
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BoltReader::Game BoltReader::GuessGame(const fs::path& path) {
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if(fs::exists(path / "SLUS_201.14") && fs::exists(path / "ASSETS.BLT"))
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return Game::SimpsonsSkateboarding;
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else if(fs::exists(path / "Data0.blt"))
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return Game::NamcoMuseumGCN;
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else
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return Game::LooseBolt;
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}
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BoltReader::BoltReader(Game game) : impl(std::make_unique<Impl>(game)) {
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}
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BoltReader::~BoltReader() = default;
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ErrorOr<void> BoltReader::OpenBolt(const fs::path& path) {
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return impl->OpenBolt(path);
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}
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void BoltReader::ForEachFile(std::function<bool(File&)> f) {
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impl->ForEachFile([&f](auto& file) { return f(file); });
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}
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} // namespace lightningbolt
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