SSX3LobbyServer/lib/aries/MessageIo.hpp

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#include <aries/Message.hpp>
#include <aries/Tags.hpp>
#include <base/types.hpp>
#include <boost/asio/read.hpp>
#include <boost/asio/write.hpp>
#include <exception>
#include <impl/asio_config.hpp>
#include "boost/asio/buffer.hpp"
namespace ls::aries {
// Mostly to be conservative. I don't think the game will really care but bleh
constexpr static auto MAX_TAGFIELD_SIZE_IN_MB = 1;
constexpr static auto MAX_TAGFIELD_SIZE_IN_BYTES = MAX_TAGFIELD_SIZE_IN_MB * (1024 * 1024);
namespace errors {
struct TagPayloadTooLarge : std::exception {
TagPayloadTooLarge(u32 size)
: payloadSize(size) {
whatStr = std::format("Tag field data size is over {} MB (Max is {}MB).", (static_cast<u32>(payloadSize) / 1024 / 1024), MAX_TAGFIELD_SIZE_IN_MB);
}
const char* what() const noexcept override {
return whatStr.c_str();
}
private:
u32 payloadSize;
std::string whatStr;
};
} // namespace errors
/// Reads an Aries message from an Boost.Asio async read stream.
/// Returns the raw Aries message header and the tag field buffer.
template <class AsyncReadStream>
base::Awaitable<RawAriesMessage> AsyncReadAriesMessage(AsyncReadStream& stream) {
RawAriesMessage res;
// Read the header first
co_await asio::async_read(stream, asio::buffer(&res.header, sizeof(res.header)), asio::deferred);
auto realPayloadSize = res.header.messageSize - sizeof(res.header);
// Read tag payload (if there is one)
if(res.header.messageSize != sizeof(res.header)) {
// Sanity check. I don't expect game payloads to ever reach this large, but who knows.
if(realPayloadSize > MAX_TAGFIELD_SIZE_IN_BYTES)
throw errors::TagPayloadTooLarge(realPayloadSize);
res.tagFields.resize(realPayloadSize);
co_await asio::async_read(stream, asio::buffer(res.tagFields), asio::deferred);
}
co_return res;
}
template <class AsyncReadStream>
base::Awaitable<void> AsyncWriteAriesMessage(AsyncReadStream& stream, const RawAriesMessage& message) {
auto realTagFieldSize = message.header.messageSize - sizeof(message.header);
// Make sure *we* won't write a message the official Aries protocol
// won't like (even though it'd probably just crash, it's nice for us to do this.)
if(message.header.messageSize != sizeof(message.header)) {
// Sanity check. I don't expect game payloads to ever reach this large, but who knows.
if(realTagFieldSize > MAX_TAGFIELD_SIZE_IN_BYTES)
throw errors::TagPayloadTooLarge(realTagFieldSize);
}
// Our buffer list. We pass this to asio::async_write so we only actually have to perform
// one (scatter-gather) I/O operation in this function
std::array<asio::const_buffer, 2> buffers = {
asio::buffer(&message.header, sizeof(message.header)),
asio::buffer(message.tagFields, realTagFieldSize)
};
co_await asio::async_write(stream, buffers, asio::deferred);
co_return;
}
} // namespace ls::aries