ssxog/docs/styleguide.md

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# SSX Decompilation Style Guide
Most of the documentation here is enforced by [clang-format](https://clang.llvm.org/docs/ClangFormat.html), however I've written things down to make it more obvious.
# Code Style
## Braces/Indentation
Any block scopes should have the brace on the next line, like so:
```cpp
if(1)
{
// do something
}
try
{
}
catch(...)
{
// An error occured
}
```
Tabs are used for indentation throughout the codebase.
## Naming Rules
### Variables
Variable names should loosely follow Hungarian Notation.
For quick reference:
| Prefix | Type |
| -------- | ---------------------------------------------- |
| `b` | byte (unsigned char, don't do `uc`) |
| `c` | char |
| `u` | Unsigned (prefixed before `i` or `s`) |
| `s` | Short |
| `i` | Integer |
| `p` | Pointer to (add for every \*) |
| `v` | `void`; should only ever be used for pointers |
| `sz` | Null terminated string |
| `fl` | Float |
| `d` | Double |
Enumerations or structures do not need special notations; naming of variables should be enough (pointers should only need `p`).
Additionally, there are also the following special prefixes:
| Name | Meaning |
| ------- | --------------------------------------- |
| `m` | Class member variable. |
### Types
Types have a prefix before them.
Legacy types (REAL/SND) won't need this due diligence, so it's ok to omit with those (as a matter of fact, it'd be more correct).
| Prefix | C++ Type
| -------- | ------------------------------------------------ |
| `t` | `typedef struct` |
| `c` | `class` |
| `T` | `template<> class/struct` (* Only seen in SSX3) |
### Pointer/Reference Types
The pointer/reference goes on the side of the name, ala `T *name` and `T &name`.
### Functions
Function naming is PascalCase wherever possible, except for legacy code (specifically SND & REAL).
In this case, REAL functions follow the following standard:
`[component as uppercase]_[lowercase name]`.
No functions should be annotated as `(void)` unless explicitly decompiled as C , as C++ ensures `()` is not surprising.
Member functions can use the longer `this->` access pattern for members if desired, but you don't have to unless you.. well, *have* to.
## Comments
Don't really care. If you think something might not be obvious, feel free to comment describing it.
If there's something surprising (or repulsive, considering 2000 C++), do so too.
## Example
Provided is an example of the code style guide, to hopefully visualize things better.
```cpp
// A basic object.
class cBxObject
{
public:
int miCounter;
static int miVar;
uint32_t muiUnsignedValue;
uint16_t musShort;
int16_t msSignedShort;
static uint16_t musStaticValue;
static int16_t msStaticSignedValue;
int *mpiVar;
// Morph
void Morph();
void ReferenceExample(int &iOutput); // only for reference output
};
// TODO: probably won't advocate for this unless
// I have to since structs are types in C++
typedef struct
{
int iNumber;
} tBxStructure;
// example of a legacy function and type name
FILEOP *FILE_dothing();
void cBxObject::Morph()
{
miCounter++;
if(miCounter == 32)
{
// Do something important.
}
}
```