test lua binding things
This commit is contained in:
parent
90e684e1e3
commit
887b66bbb0
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@ -1,5 +1,6 @@
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build/
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lua/bin
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# this one is created by the build script
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module_build/
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native/projects/riscv/ref
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.cache/
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@ -2,15 +2,17 @@
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# Build the LCPU addon for the reccomended environment
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# and install it into the proper directory gmod wants native modules to be.
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# This expects to be ran in [gmod]/addons/[addon folder].
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set -x
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cmake -Wno-dev -GNinja -S native -B build -DCMAKE_BUILD_TYPE=Release
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ninja -C build
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# where your game server is
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GS_PATH="/home/lily/gs/gmod"
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[[ ! -d '../../lua/bin' ]] && {
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mkdir -p ../../lua/bin
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cmake -Wno-dev -GNinja -S native -B module_build -DCMAKE_BUILD_TYPE=Release
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ninja -C module_build
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[[ ! -d "$GS_PATH/garrysmod/lua/bin" ]] && {
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mkdir -p $GS_PATH/garrysmod/lua/bin
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}
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cp -v build/projects/lcpu/*.dll ../../lua/bin
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cp -v module_build/projects/lcpu/*.dll $GS_PATH/garrysmod/lua/bin
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@ -1,3 +1,15 @@
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-- skeleton load file to get gmod to recognize this as an addon
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-- this will contain files later on in life.
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AddCSLuaFile()
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-- prime the native lua module if running on the server
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if SERVER then
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require("lcpu_native")
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if LCPUNative.ModuleVersion != 1 then
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print("Your LCPU native module is somehow lagging behind the Lua code. Please rebuild it.")
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LCPUNative = nil
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return
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end
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AddCSLuaFile("entities/gmod_lcpu_cpu.lua")
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AddCSLuaFile("lcpu/stool_helper.lua")
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end
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@ -0,0 +1,20 @@
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AddCSLuaFile()
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DEFINE_BASECLASS("base_wire_entity") -- for now?
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ENT.PrintName = "LCPU"
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ENT.Author = "Lily <3"
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-- no more, this deeply uses native APIs
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if CLIENT then return end
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function ENT:Initialize()
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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-- 64 kb of ram for now.
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self.cpu = LCPUNative.CreateCPU(64 * 1024)
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end
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function ENT:Think()
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self.cpu:Cycle()
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-- Even though this is gated by tickrate I'm just trying to be nice here
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self:NextThink(CurTime() + 0.1)
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end
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@ -0,0 +1,98 @@
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-- default vars
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TOOL.Mode = "lcpu_lcpu"
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TOOL.short_name = "lcpu"
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TOOL.Category = "Lily <3"
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TOOL.Name = "#tool.lcpu.name"
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if CLIENT then
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language.Add("tool.lcpu.name", "LCPU Tool")
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language.Add("tool.lcpu.desc", "Spawns a LCPU")
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language.Add("tool.lcpu.model", "LCPU Model:")
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TOOL.Information = {
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{
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name = "left",
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text = "Spawn or update a LCPU"
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},
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}
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-- { name = "right", text = "Open editor" },
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-- { name = "reload", text = "Attach debugger" },
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-- { name = "reload_shift", text = "Shift+Reload: Clear" },
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end
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TOOL.ClientConVar = {
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model = "models/cheeze/wires/cpu.mdl",
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}
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if CLIENT then
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------------------------------------------------------------------------------
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-- Make sure firing animation is displayed clientside
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------------------------------------------------------------------------------
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function TOOL:LeftClick()
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return true
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end
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function TOOL:Reload()
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return true
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end
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function TOOL:RightClick()
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return false
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end
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end
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if SERVER then
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--function TOOL:Reload(trace)
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-- if trace.Entity:IsPlayer() then return false end
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-- local player = self:GetOwner()
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-- return true
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--end
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function TOOL:LeftClick()
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return true
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end
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-- Right click: open editor
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--function TOOL:RightClick(trace)
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-- return true
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--end
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end
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if CLIENT then
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------------------------------------------------------------------------------
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-- Build tool control panel
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------------------------------------------------------------------------------
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function TOOL.BuildCPanel(panel)
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print("bruh")
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panel:AddControl( "Header", { Description = "#tool.lcpu.desc" } )
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panel:AddControl(
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"Label",
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{
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Text = "LCPU settings:"
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}
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)
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panel:AddControl(
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"PropSelect",
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{
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Label = "#tool.lcpu.model",
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ConVar = "model",
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Height = 0,
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Models = list.Get("Wire_gate_Models")
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}
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)
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panel:AddControl(
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"Label",
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{
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Text = ""
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}
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)
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end
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-- function TOOL:DrawToolScreen(width, height)
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-- local currentTime = os.date("*t")
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-- CPULib.RenderCPUTool(currentTime.yday % 4,"CPU")
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-- end
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end
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@ -2,8 +2,11 @@ include(./gmod_headers.cmake)
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add_library(lcpu_native SHARED
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src/main.cpp
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src/SourceSink.cpp
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src/main.cpp
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src/LuaCpu.cpp
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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#include "LuaCpu.hpp"
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#include <lucore/Logger.hpp>
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#include "LuaMember.hpp"
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// this is temporary from the thing
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/// simple 16550 UART implementation
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struct SimpleUartDevice : public riscv::Bus::MmioDevice {
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constexpr static riscv::Address BASE_ADDRESS = 0x10000000;
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riscv::Address Base() const override { return BASE_ADDRESS; }
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riscv::Address Size() const override { return 12; } // for now
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u32 Peek(riscv::Address address) override {
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switch(address) {
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case BASE_ADDRESS: return '\0'; // just return 0 for the input register
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case BASE_ADDRESS + 5: return 0x60; // active, but no keyboard input
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}
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return 0;
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}
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void Poke(riscv::Address address, u32 value) override {
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if(address == BASE_ADDRESS) {
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char c = value & 0x000000ff;
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fputc(c, stderr);
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}
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}
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};
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int LuaCpu::__lua_typeid;
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void LuaCpu::Bind(GarrysMod::Lua::ILuaBase* LUA) {
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lucore::LogInfo("In LuaCpu::Bind()");
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__lua_typeid = LUA->CreateMetaTable("LuaCpu");
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LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG);
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LUA->PushNumber(__lua_typeid);
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LUA->SetField(-2, "LuaCpu__typeid");
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LUA->Pop(); // Pop the registry
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LUA->Push(-1);
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// This method is called when the GC is done with our stuff
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LUA->PushCFunction(__gc);
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LUA->SetField(-1, "__gc");
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LUA->PushCFunction(Cycle);
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LUA->SetField(-1, "Cycle");
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LUA->Pop();
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}
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void LuaCpu::Create(GarrysMod::Lua::ILuaBase* LUA, u32 memorySize) {
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LUA->PushUserType(new LuaCpu(memorySize), __lua_typeid);
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}
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LuaCpu::LuaCpu(u32 memorySize) {
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system = riscv::System::Create(memorySize);
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system->OnPowerOff = [&]() { this->OnSysconShutdown(); };
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system->bus->AttachDevice(new SimpleUartDevice);
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// lame test code. this WILL be removed, I just want this for a quick test
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auto fp = std::fopen("/home/lily/gs/gmod/garrysmod/addons/lcpu/native/projects/riscv_test_harness/test/test.bin", "rb");
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if(fp) {
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std::fseek(fp, 0, SEEK_END);
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auto len = std::ftell(fp);
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std::fseek(fp, 0, SEEK_SET);
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std::fread(system->ram->Raw(), 1, len, fp);
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std::fclose(fp);
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}
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}
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LuaCpu::~LuaCpu() {
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delete system;
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}
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void LuaCpu::CycleImpl() {
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if(!poweredOn)
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return;
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system->Step();
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}
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void LuaCpu::OnSysconShutdown() {
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poweredOn = false;
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}
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LUA_MEMBER_FUNCTION(LuaCpu, __gc) {
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auto self = LUA->GetUserType<LuaCpu>(1, __lua_typeid);
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if(self != nullptr) { // GetUserType returns nullptr on failure
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delete self;
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}
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return 0;
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}
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LUA_MEMBER_FUNCTION(LuaCpu, Cycle) {
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auto self = LUA->GetUserType<LuaCpu>(1, __lua_typeid);
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if(!self) {
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LUA->ThrowError("invalid self argument for LuaCpu:Cycle()");
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}
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self->CycleImpl();
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return 0;
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}
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@ -0,0 +1,33 @@
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#include <riscv/System.hpp>
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#include "LuaMember.hpp"
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// A work-in-progress
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struct LuaCpu {
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/// Lua binding stuff
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static void Bind(GarrysMod::Lua::ILuaBase* LUA);
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static void Create(GarrysMod::Lua::ILuaBase* LUA, u32 memorySize);
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LuaCpu(u32 memorySize);
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~LuaCpu();
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private:
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void CycleImpl();
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void OnSysconShutdown();
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// LUA user type id.
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static int __lua_typeid;
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// Metafunctions
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LUA_MEMBER_FUNCTION_DECLARE(__gc)
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LUA_MEMBER_FUNCTION_DECLARE(__tostring)
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// Called by the LCPU entity for specific tasks:
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LUA_MEMBER_FUNCTION_DECLARE(Cycle)
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LUA_MEMBER_FUNCTION_DECLARE(SetMemorySize)
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// member variables
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riscv::System* system;
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bool poweredOn = false;
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};
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@ -0,0 +1,15 @@
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#pragma once
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#include <GarrysMod/Lua/Interface.h>
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// These are like the official GMOD header LUA_FUNCTION but allow forward declaration
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// and implementation inside of classes. Pretty nifty!
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#define LUA_MEMBER_FUNCTION_DECLARE(FUNC) \
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static int FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA); \
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static int FUNC(lua_State* L) { \
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GarrysMod::Lua::ILuaBase* LUA = L->luabase; \
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LUA->SetState(L); \
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return FUNC##__ImpStatic(LUA); \
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}
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#define LUA_MEMBER_FUNCTION(CLASS, FUNC) int CLASS::FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA)
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@ -1,16 +1,60 @@
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#include <GarrysMod/Lua/Interface.h>
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#include <lucore/Assert.hpp>
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#include <cmath>
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#include <lucore/Logger.hpp>
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#include <lucore/Types.hpp>
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#include "SourceSink.hpp"
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LUA_FUNCTION(lcpu_native_test) {
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#include "LuaCpu.hpp"
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LUA_FUNCTION(LCPUNative_CreateCPU) {
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LUA->CheckType(1, GarrysMod::Lua::Type::Number);
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auto memorySize = (u32)std::round(LUA->GetNumber(1));
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if (memorySize > (64 * 1024 * 1024)) {
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LUA->ThrowError("Over current RAM size limit.");
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}
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//LuaCpu::Create(LUA, memorySize);
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return 0;
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}
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// Create a device object. This is internally used by the CPU to create Wire and other interface things.
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LUA_FUNCTION(LCPUNative_CreateDevice) {
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return 0; // for now, while LuaDevice doesn't exist?
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}
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void LCPUNative_Bind(GarrysMod::Lua::ILuaBase* LUA) {
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LUA->PushSpecial( GarrysMod::Lua::SPECIAL_GLOB );
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LUA->CreateTable();
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LUA->PushNumber(1);
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LUA->SetField(-2, "ModuleVersion");
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LUA->PushCFunction(LCPUNative_CreateCPU);
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LUA->SetField(-2, "CreateCPU");
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LUA->PushCFunction(LCPUNative_CreateDevice);
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LUA->SetField(-2, "CreateDevice");
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LUA->SetField(-2, "LCPUNative");
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LUA->Pop();
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}
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GMOD_MODULE_OPEN() {
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lucore::Logger::The().AttachSink(lcpu::SourceSink::The());
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lucore::LogInfo("LCPU Native Module loading");
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lucore::LogInfo("LCPU Native Module!");
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// Let lua types bind
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//LuaCpu::Bind(LUA);
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// Bind the global namespace
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LCPUNative_Bind(LUA);
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return 0;
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}
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@ -9,6 +9,10 @@ namespace riscv::devices {
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RamDevice(Address base, Address size);
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virtual ~RamDevice();
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// Resize. DO NOT call this while actively using the memory,
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// or you WILL crash.
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void Resize(Address newSize);
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// Implementation of Device interface
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Address Base() const override;
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@ -279,9 +279,7 @@ namespace riscv {
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// case 0xf12: rval = 0x00000000; break; //marchid
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// case 0xf13: rval = 0x00000000; break; //mimpid
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// case 0xf14: rval = 0x00000000; break; //mhartid
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default:
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// MINIRV32_OTHERCSR_READ(csrno, rval);
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break;
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default: break;
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}
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switch(microop) {
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// case 0xf13: break; //mimpid
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// case 0xf14: break; //mhartid
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// case 0x301: break; //misa
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default:
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// MINIRV32_OTHERCSR_WRITE(csrno, writeval);
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break;
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default: break;
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}
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} else if(microop == 0x0) { // "SYSTEM" 0b000
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rdid = 0;
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@ -1,7 +1,5 @@
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#include <riscv/Devices/RamDevice.hpp>
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#include "riscv/Types.hpp"
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namespace riscv::devices {
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RamDevice::RamDevice(Address base, Address size) : memoryBase(base), memorySize(size) {
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delete[] memory;
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}
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void RamDevice::Resize(Address newSize) {
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if(memory) {
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delete[] memory;
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}
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memory = new u8[newSize];
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memorySize = newSize;
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}
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Address RamDevice::Base() const {
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return memoryBase;
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}
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@ -15,8 +15,8 @@ struct SimpleUartDevice : public riscv::Bus::MmioDevice {
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u32 Peek(riscv::Address address) override {
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switch(address) {
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case BASE_ADDRESS: return 0x60; // active, but no keyboard input
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case BASE_ADDRESS + 5: return '\0';
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case BASE_ADDRESS: return '\0'; // just return 0 for the input register
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case BASE_ADDRESS + 5: return 0x60; // active, but no keyboard input
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}
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return 0;
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@ -53,8 +53,8 @@ void main() {
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// Shut down the test harness once we're done testing.
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puts("Tests done, shutting down test harness...\n");
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SYSCON = 0x5555;
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//SYSCON = 0x5555;
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// loop forever
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// for(;;);
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for(;;);
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}
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