lcpu: FINALLY begin implementing the addon!!

This commit is contained in:
Lily Tsuru 2023-07-24 20:17:07 -04:00
parent 887b66bbb0
commit c69dc8d753
24 changed files with 417 additions and 281 deletions

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@ -1,6 +1,7 @@
AddCSLuaFile()
-- prime the native lua module if running on the server
-- prime the native lua module & add clientside files to send
-- if running on the server
if SERVER then
require("lcpu_native")
@ -11,5 +12,4 @@ if SERVER then
end
AddCSLuaFile("entities/gmod_lcpu_cpu.lua")
AddCSLuaFile("lcpu/stool_helper.lua")
end

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@ -10,10 +10,13 @@ function ENT:Initialize()
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
-- 64 kb of ram for now.
self.cpu = LCPUNative.CreateCPU(64 * 1024)
self.cpu = LCPUNative.CreateCPU(128 * 1024)
end
function ENT:Think()
--
if not self.cpu:PoweredOn() then return end
self.cpu:Cycle()
-- Even though this is gated by tickrate I'm just trying to be nice here
self:NextThink(CurTime() + 0.1)

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@ -1,98 +0,0 @@
-- default vars
TOOL.Mode = "lcpu_lcpu"
TOOL.short_name = "lcpu"
TOOL.Category = "Lily <3"
TOOL.Name = "#tool.lcpu.name"
if CLIENT then
language.Add("tool.lcpu.name", "LCPU Tool")
language.Add("tool.lcpu.desc", "Spawns a LCPU")
language.Add("tool.lcpu.model", "LCPU Model:")
TOOL.Information = {
{
name = "left",
text = "Spawn or update a LCPU"
},
}
-- { name = "right", text = "Open editor" },
-- { name = "reload", text = "Attach debugger" },
-- { name = "reload_shift", text = "Shift+Reload: Clear" },
end
TOOL.ClientConVar = {
model = "models/cheeze/wires/cpu.mdl",
}
if CLIENT then
------------------------------------------------------------------------------
-- Make sure firing animation is displayed clientside
------------------------------------------------------------------------------
function TOOL:LeftClick()
return true
end
function TOOL:Reload()
return true
end
function TOOL:RightClick()
return false
end
end
if SERVER then
--function TOOL:Reload(trace)
-- if trace.Entity:IsPlayer() then return false end
-- local player = self:GetOwner()
-- return true
--end
function TOOL:LeftClick()
return true
end
-- Right click: open editor
--function TOOL:RightClick(trace)
-- return true
--end
end
if CLIENT then
------------------------------------------------------------------------------
-- Build tool control panel
------------------------------------------------------------------------------
function TOOL.BuildCPanel(panel)
print("bruh")
panel:AddControl( "Header", { Description = "#tool.lcpu.desc" } )
panel:AddControl(
"Label",
{
Text = "LCPU settings:"
}
)
panel:AddControl(
"PropSelect",
{
Label = "#tool.lcpu.model",
ConVar = "model",
Height = 0,
Models = list.Get("Wire_gate_Models")
}
)
panel:AddControl(
"Label",
{
Text = ""
}
)
end
-- function TOOL:DrawToolScreen(width, height)
-- local currentTime = os.date("*t")
-- CPULib.RenderCPUTool(currentTime.yday % 4,"CPU")
-- end
end

88
lua/wire/stools/lcpu.lua Normal file
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@ -0,0 +1,88 @@
-- TODO: I'm not sure if I should use the wirelib stuff
-- I depend on it anyways but /shrug
WireToolSetup.setCategory("Chips, Gates", "Advanced")
WireToolSetup.open("lcpu", "LCPU", "gmod_lcpu_cpu", nil, "LCPUs")
if CLIENT then
language.Add("Tool.wire_lcpu.name", "LCPU Tool")
language.Add("Tool.wire_lcpu.desc", "Spawns a LCPU")
language.Add("ToolWirelcpu_Model", "Model:")
TOOL.Information = {
{
name = "left",
text = "Create/Update LCPU"
},
}
--{ name = "right", text = "Open editor" },
--{ name = "reload", text = "Attach debugger" },
--{ name = "reload_shift", text = "Shift+Reload: Clear" },
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax(7)
TOOL.ClientConVar = {
model = "models/cheeze/wires/cpu.mdl",
}
if CLIENT then
function TOOL:LeftClick()
return true
end
function TOOL:Reload()
return true
end
function TOOL:RightClick()
return false
end
end
if SERVER then
function TOOL:Reload(trace)
if trace.Entity:IsPlayer() then return false end
local player = self:GetOwner()
return true
end
-- Left click: spawn CPU or upload current program into it
function TOOL:CheckHitOwnClass(trace)
return trace.Entity:IsValid() and (trace.Entity:GetClass() == self.WireClass)
end
function TOOL:LeftClick_Update(trace)
end
function TOOL:MakeEnt(ply, model, Ang, trace)
local ent = WireLib.MakeWireEnt(
ply,
{
Class = self.WireClass,
Pos = trace.HitPos,
Angle = Ang,
Model = model
}
)
self:LeftClick_Update(trace)
return ent
end
-- Right click: open editor
function TOOL:RightClick(trace)
return true
end
end
if CLIENT then
function TOOL.BuildCPanel(panel)
local modelPanel = WireDermaExts.ModelSelect(panel, "lcpu_cpu_model", list.Get("Wire_gate_Models"), 2)
panel:AddControl(
"Label",
{
Text = ""
}
)
end
end

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@ -1,12 +1,12 @@
include(./gmod_headers.cmake)
add_library(lcpu_native SHARED
src/main.cpp
src/LcpuGlobals.cpp
src/LuaCpu.cpp
#src/LuaDevice.cpp
src/SourceSink.cpp
src/main.cpp
src/LuaCpu.cpp
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")

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@ -0,0 +1,45 @@
#include "LcpuGlobals.hpp"
#include <cmath>
#include "LuaCpu.hpp"
#include "LuaDevice.hpp"
/// This should be bumped on any incompatible change to the native bindings
/// that would break older Lua code, or requires newer Lua code to run.
#define LCPU_MODULE_VERSION 1
LUA_FUNCTION(LCPUNative_CreateCPU) {
LUA->CheckType(1, GarrysMod::Lua::Type::Number);
auto memorySize = (u32)std::round(LUA->GetNumber(1));
// TODO: There's probably a way to like, ensure a per-player max.
if(memorySize > (64 * 1024 * 1024)) {
LUA->ThrowError("Over RAM size limit.");
}
LuaCpu::Create(LUA, memorySize);
return 1;
}
LUA_FUNCTION(LCPUNative_CreateDevice) {
//LuaDevice::Create(LUA);
return 0;//1;
}
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
LuaCpu::Bind(LUA);
//LuaDevice::Bind(LUA);
// clang-format off
LUA->PushSpecial(GarrysMod::Lua::SPECIAL_GLOB);
LUA->CreateTable();
LUA->PushNumber(LCPU_MODULE_VERSION);
LUA->SetField(-2, "ModuleVersion");
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateCPU, "CreateCPU");
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateDevice, "CreateDevice");
LUA->SetField(-2, "LCPUNative");
LUA->Pop();
// clang-format on
}

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@ -0,0 +1,3 @@
#include "LuaHelpers.hpp"
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA);

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@ -2,7 +2,8 @@
#include <lucore/Logger.hpp>
#include "LuaMember.hpp"
#include "LuaDevice.hpp"
#include "LuaHelpers.hpp"
// this is temporary from the thing
@ -11,7 +12,6 @@ struct SimpleUartDevice : public riscv::Bus::MmioDevice {
constexpr static riscv::Address BASE_ADDRESS = 0x10000000;
riscv::Address Base() const override { return BASE_ADDRESS; }
riscv::Address Size() const override { return 12; } // for now
u32 Peek(riscv::Address address) override {
@ -26,83 +26,120 @@ struct SimpleUartDevice : public riscv::Bus::MmioDevice {
void Poke(riscv::Address address, u32 value) override {
if(address == BASE_ADDRESS) {
char c = value & 0x000000ff;
fputc(c, stderr);
std::fputc(c, stderr);
}
}
};
int LuaCpu::__lua_typeid;
LUA_CLASS_BIND_VARIABLES_IMPLEMENT(LuaCpu);
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PoweredOn) {
LUA_CLASS_GET(LuaCpu, self, 1);
LUA->PushBool(self->poweredOn);
return 1;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Cycle) {
LUA_CLASS_GET(LuaCpu, self, 1);
[&self]() {
if(!self->poweredOn)
return;
self->system->Step();
}();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOff) {
LUA_CLASS_GET(LuaCpu, self, 1);
[&self]() {
if(!self->poweredOn)
return;
self->poweredOn = false;
self->system->bus->Reset();
}();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOn) {
LUA_CLASS_GET(LuaCpu, self, 1);
[&self]() {
if(self->poweredOn)
return;
self->poweredOn = true;
self->system->bus->Reset();
}();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Reset) {
LUA_CLASS_GET(LuaCpu, self, 1);
[&self]() { self->system->bus->Reset(); }();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, AttachDevice) {
LUA_CLASS_GET(LuaCpu, self, 1);
bool result = false;
#if 0
[&]() {
LUA_CLASS_GET(LuaDevice, device, 2);
if(!device)
return; // the bus is safe against this possibility, but
// I'd rather be doubly-safe tbh
// Attach it
result = self->system->bus->AttachDevice(static_cast<riscv::Bus::Device*>(device));
}();
#endif
LUA->PushBool(result);
return 1;
}
void LuaCpu::Bind(GarrysMod::Lua::ILuaBase* LUA) {
lucore::LogInfo("In LuaCpu::Bind()");
__lua_typeid = LUA->CreateMetaTable("LuaCpu");
LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG);
LUA->PushNumber(__lua_typeid);
LUA->SetField(-2, "LuaCpu__typeid");
LUA->Pop(); // Pop the registry
LUA->Push(-1);
// This method is called when the GC is done with our stuff
LUA->PushCFunction(__gc);
LUA->SetField(-1, "__gc");
LUA->PushCFunction(Cycle);
LUA->SetField(-1, "Cycle");
LUA->Pop();
// clang-format off
LUA_CLASS_BIND_BEGIN(LuaCpu);
LUA_SET_C_FUNCTION(PoweredOn);
LUA_SET_C_FUNCTION(Cycle);
LUA_SET_C_FUNCTION(PowerOff);
LUA_SET_C_FUNCTION(PowerOn);
LUA_SET_C_FUNCTION(Reset);
LUA_SET_C_FUNCTION(AttachDevice);
LUA_CLASS_BIND_END();
// clang-format on
}
void LuaCpu::Create(GarrysMod::Lua::ILuaBase* LUA, u32 memorySize) {
LUA->PushUserType(new LuaCpu(memorySize), __lua_typeid);
}
LuaCpu::LuaCpu(u32 memorySize) {
system = riscv::System::Create(memorySize);
system->OnPowerOff = [&]() { this->OnSysconShutdown(); };
system->bus->AttachDevice(new SimpleUartDevice);
auto cpuWrapper = new LuaCpu(memorySize);
// lame test code. this WILL be removed, I just want this for a quick test
auto fp = std::fopen("/home/lily/gs/gmod/garrysmod/addons/lcpu/native/projects/riscv_test_harness/test/test.bin", "rb");
cpuWrapper->system->bus->AttachDevice(new SimpleUartDevice);
auto fp = std::fopen("/home/lily/test.bin", "rb");
if(fp) {
std::fseek(fp, 0, SEEK_END);
auto len = std::ftell(fp);
std::fseek(fp, 0, SEEK_SET);
std::fread(system->ram->Raw(), 1, len, fp);
std::fread(cpuWrapper->system->ram->Raw(), 1, len, fp);
std::fclose(fp);
}
LUA->PushUserType(cpuWrapper, __lua_typeid);
}
LuaCpu::LuaCpu(u32 memorySize) {
lucore::LogInfo("in LuaCpu::LuaCpu(0x{:08x})\n", memorySize);
poweredOn = true;
system = riscv::System::Create(memorySize);
system->OnPowerOff = [&]() {
poweredOn = false;
system->bus->Reset();
};
}
LuaCpu::~LuaCpu() {
delete system;
}
void LuaCpu::CycleImpl() {
if(!poweredOn)
return;
system->Step();
}
void LuaCpu::OnSysconShutdown() {
poweredOn = false;
}
LUA_MEMBER_FUNCTION(LuaCpu, __gc) {
auto self = LUA->GetUserType<LuaCpu>(1, __lua_typeid);
if(self != nullptr) { // GetUserType returns nullptr on failure
delete self;
}
return 0;
}
LUA_MEMBER_FUNCTION(LuaCpu, Cycle) {
auto self = LUA->GetUserType<LuaCpu>(1, __lua_typeid);
if(!self) {
LUA->ThrowError("invalid self argument for LuaCpu:Cycle()");
}
self->CycleImpl();
return 0;
}

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@ -1,33 +1,31 @@
#pragma once
#include <riscv/System.hpp>
#include "LuaMember.hpp"
#include "LuaHelpers.hpp"
// A work-in-progress
/// Bindings of [riscv::System] to Lua.
struct LuaCpu {
/// Lua binding stuff
static void Bind(GarrysMod::Lua::ILuaBase* LUA);
static void Create(GarrysMod::Lua::ILuaBase* LUA, u32 memorySize);
private:
LuaCpu(u32 memorySize);
~LuaCpu();
private:
void CycleImpl();
LUA_MEMBER_FUNCTION(PoweredOn); // Check if the CPU is powered on
LUA_MEMBER_FUNCTION(Cycle); // do a single cycle (called internally by LCPU entity)
LUA_MEMBER_FUNCTION(PowerOff); // power off and reset the LCPU
LUA_MEMBER_FUNCTION(PowerOn); // power on the LCPU
LUA_MEMBER_FUNCTION(Reset); // reset the LCPU
LUA_MEMBER_FUNCTION(AttachDevice); // attach a LuaDevice to this cpu
void OnSysconShutdown();
// LUA user type id.
static int __lua_typeid;
// Metafunctions
LUA_MEMBER_FUNCTION_DECLARE(__gc)
LUA_MEMBER_FUNCTION_DECLARE(__tostring)
// Called by the LCPU entity for specific tasks:
LUA_MEMBER_FUNCTION_DECLARE(Cycle)
LUA_MEMBER_FUNCTION_DECLARE(SetMemorySize)
// class binding stuff
LUA_CLASS_BIND_VARIABLES(private);
// member variables
riscv::System* system;
bool poweredOn = false;
bool poweredOn;
};

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@ -0,0 +1,15 @@
#include "LuaDevice.hpp"
LUA_CLASS_BIND_VARIABLES_IMPLEMENT(LuaDevice);
void LuaDevice::Bind(GarrysMod::Lua::ILuaBase* LUA) {
// clang-format off
LUA_CLASS_BIND_BEGIN(LuaDevice);
// todo handlers
LUA_CLASS_BIND_END();
// clang-format on
}
void LuaDevice::Create(GarrysMod::Lua::ILuaBase* LUA) {
LUA->PushUserType(new LuaDevice(), __lua_typeid);
}

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@ -0,0 +1,37 @@
#pragma once
#include <riscv/Bus.hpp>
#include "LuaHelpers.hpp"
/// A work-in-progress binding of [riscv::Bus::MmioDevice] to lua
struct LuaDevice : public riscv::Bus::MmioDevice {
/// Lua binding stuff
static void Bind(GarrysMod::Lua::ILuaBase* LUA);
static void Create(GarrysMod::Lua::ILuaBase* LUA);
riscv::Address Base() const override { return base; }
riscv::Address Size() const override { return size; } // I think this is right?
u32 Peek(riscv::Address address) override;
void Poke(riscv::Address address, u32 value) override;
private:
// class binding stuff
LUA_CLASS_BIND_VARIABLES(private);
// Do not call these once attached to a bus.
LUA_MEMBER_FUNCTION(SetBase);
LUA_MEMBER_FUNCTION(SetSize);
LUA_MEMBER_FUNCTION(SetClockHandler);
LUA_MEMBER_FUNCTION(SetResetHandler);
LUA_MEMBER_FUNCTION(SetPeekHandler);
LUA_MEMBER_FUNCTION(SetPokeHandler);
riscv::Address base {};
riscv::Address size {};
// ...?
GarrysMod::Lua::ILuaBase* LuaState;
};

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@ -0,0 +1,65 @@
//! Helpers for lua binding
#pragma once
#include <GarrysMod/Lua/Interface.h>
#include <lucore/Logger.hpp>
// These are like the official GMOD header LUA_FUNCTION but allow forward declaration
// and implementation inside of classes, making writing class bindings that much less
// of a PITA. Nifty!
#define LUA_MEMBER_FUNCTION(FUNC) \
static int FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA); \
static int FUNC(lua_State* L) { \
GarrysMod::Lua::ILuaBase* LUA = L->luabase; \
LUA->SetState(L); \
return FUNC##__ImpStatic(LUA); \
}
#define LUA_MEMBER_FUNCTION_IMPLEMENT(CLASS, FUNC) int CLASS::FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA)
// will make a "self" variable with the class
#define LUA_CLASS_GET(T, name, stackPos) \
LUA->CheckType(stackPos, T::__lua_typeid); \
auto name = LUA->GetUserType<T>(stackPos, T::__lua_typeid); \
if(!name) { \
LUA->ThrowError("nullptr " #T " passed to function which requires a valid instance"); \
}
#define LUA_CLASS_BIND_VARIABLES(ACCESS_LEVEL) \
public: \
static int __lua_typeid; \
ACCESS_LEVEL: \
LUA_MEMBER_FUNCTION(__gc);
#define LUA_CLASS_BIND_VARIABLES_IMPLEMENT(T) \
int T::__lua_typeid = 0; \
LUA_MEMBER_FUNCTION_IMPLEMENT(T, __gc) { \
LUA->CheckType(1, T::__lua_typeid); \
auto self = LUA->GetUserType<T>(1, T::__lua_typeid); \
if(self != nullptr) { /* GetUserType returns nullptr on failure */ \
lucore::LogInfo("GCing {} object", #T); \
delete self; \
} \
return 0; \
}
#define LUA_CLASS_BIND_BEGIN(T) \
T::__lua_typeid = LUA->CreateMetaTable(#T); \
LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG); \
LUA->PushNumber(T::__lua_typeid); \
LUA->SetField(-2, #T "__typeid"); \
LUA->Pop(); /* pop registry */ \
LUA->Push(-1); \
LUA->SetField(-2, "__index"); \
LUA_SET_C_FUNCTION(__gc)
#define LUA_CLASS_BIND_END() LUA->Pop();
// Helpers for lua functions
#define LUA_SET_C_FUNCTION(name) \
LUA->PushCFunction(name); \
LUA->SetField(-2, #name);
#define LUA_SET_C_FUNCTION_NAME(name, altName) \
LUA->PushCFunction(name); \
LUA->SetField(-2, altName);

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@ -1,15 +0,0 @@
#pragma once
#include <GarrysMod/Lua/Interface.h>
// These are like the official GMOD header LUA_FUNCTION but allow forward declaration
// and implementation inside of classes. Pretty nifty!
#define LUA_MEMBER_FUNCTION_DECLARE(FUNC) \
static int FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA); \
static int FUNC(lua_State* L) { \
GarrysMod::Lua::ILuaBase* LUA = L->luabase; \
LUA->SetState(L); \
return FUNC##__ImpStatic(LUA); \
}
#define LUA_MEMBER_FUNCTION(CLASS, FUNC) int CLASS::FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA)

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@ -84,7 +84,7 @@ namespace lcpu {
void SourceSink::OutputMessage(const lucore::Logger::MessageData& data) {
auto formatted =
std::format("[LCPU Native/{}] [{}] {}", lucore::Logger::SeverityToString(data.severity), data.time, std::vformat(data.format, data.args));
std::format("[LCPU/{}] [{}] {}", lucore::Logger::SeverityToString(data.severity), data.time, std::vformat(data.format, data.args));
tier0::Msg("%s\n", formatted.c_str());
}

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@ -1,61 +1,15 @@
#include <GarrysMod/Lua/Interface.h>
#include <cmath>
#include <lucore/Logger.hpp>
#include <lucore/Types.hpp>
#include "SourceSink.hpp"
#include "LuaCpu.hpp"
LUA_FUNCTION(LCPUNative_CreateCPU) {
LUA->CheckType(1, GarrysMod::Lua::Type::Number);
auto memorySize = (u32)std::round(LUA->GetNumber(1));
if (memorySize > (64 * 1024 * 1024)) {
LUA->ThrowError("Over current RAM size limit.");
}
//LuaCpu::Create(LUA, memorySize);
return 0;
}
// Create a device object. This is internally used by the CPU to create Wire and other interface things.
LUA_FUNCTION(LCPUNative_CreateDevice) {
return 0; // for now, while LuaDevice doesn't exist?
}
void LCPUNative_Bind(GarrysMod::Lua::ILuaBase* LUA) {
LUA->PushSpecial( GarrysMod::Lua::SPECIAL_GLOB );
LUA->CreateTable();
LUA->PushNumber(1);
LUA->SetField(-2, "ModuleVersion");
LUA->PushCFunction(LCPUNative_CreateCPU);
LUA->SetField(-2, "CreateCPU");
LUA->PushCFunction(LCPUNative_CreateDevice);
LUA->SetField(-2, "CreateDevice");
LUA->SetField(-2, "LCPUNative");
LUA->Pop();
}
#include "LcpuGlobals.hpp"
GMOD_MODULE_OPEN() {
lucore::Logger::The().AttachSink(lcpu::SourceSink::The());
lucore::LogInfo("LCPU Native Module!");
// Let lua types bind
//LuaCpu::Bind(LUA);
// Bind the global namespace
LCPUNative_Bind(LUA);
GlobalsBind(LUA);
return 0;
}

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@ -38,9 +38,7 @@ namespace riscv {
/// This function is called by the bus to clock devices.
virtual void Clock() {}
// ability to interrupt
// probably some reset functionality later on
virtual void Reset() {}
template <class T>
constexpr bool IsA() {
@ -126,6 +124,7 @@ namespace riscv {
/// Clock all clocked devices mapped onto the bus..
void Clock();
void Reset();
u8 PeekByte(Address address);
u16 PeekShort(Address address);

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@ -27,25 +27,25 @@ namespace riscv {
// TODO: Handlers for CSR read/write (if we need it?)
/// CPU state
GeneralPurposeRegisters gpr;
u32 pc;
u32 mstatus;
u32 cyclel;
u32 cycleh;
u32 mscratch;
u32 mtvec;
u32 mie;
u32 mip;
GeneralPurposeRegisters gpr{};
u32 pc{};
u32 mstatus{};
u32 cyclel{};
u32 cycleh{};
u32 mscratch{};
u32 mtvec{};
u32 mie{};
u32 mip{};
u32 mepc;
u32 mtval;
u32 mcause;
u32 mepc{};
u32 mtval{};
u32 mcause{};
// Note: only a few bits are used. (Machine = 3, User = 0)
// Bits 0..1 = privilege.
// Bit 2 = WFI (Wait for interrupt)
// Bit 3+ = Load/Store reservation LSBs.
u32 extraflags;
u32 extraflags{};
private:
/// Set by [CPU::Trap] to tell the CPU it was trapped.

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@ -71,7 +71,7 @@ namespace riscv {
struct GeneralPurposeRegisters {
constexpr u32& operator[](Gpr gpr) { return operator[](static_cast<usize>(gpr)); }
constexpr u32& operator[](usize index) { return gprs_[index]; }
u32 gprs_[32];
u32 gprs_[32]{};
};
} // namespace riscv

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@ -15,6 +15,8 @@ namespace riscv::devices {
bool Clocked() const override { return true; }
void Clock() override;
void Reset() override;
u32 Peek(Address address) override;
void Poke(Address address, u32 value) override;

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@ -63,6 +63,12 @@ namespace riscv {
cpu->Clock();
}
void Bus::Reset() {
for(auto device : devices)
device->Reset();
cpu->Reset();
}
u8 Bus::PeekByte(Address address) {
if(auto dev = FindDeviceForAddress(address); dev)
return dev->Upcast<MemoryDevice*>()->PeekByte(address);

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@ -9,11 +9,7 @@ namespace riscv::devices {
TIMERH_ADDRESS = ClntDevice::BASE_ADDRESS + 0xbffc;
void ClntDevice::Clock() {
// TODO: handle timer
// If match low and high match the timer during a clock
// we should fire the interrupt, otherwise not do so
u32 new_timer = timerCountLow + 1;
u32 new_timer = timerCountLow + 10;
if(new_timer < timerCountLow)
timerCountHigh++;
timerCountLow = new_timer;
@ -25,16 +21,19 @@ namespace riscv::devices {
}
}
void ClntDevice::Reset() {
timerCountLow = 0;
timerCountHigh = 0;
timerMatchHigh = 0;
timerMatchLow = 0;
}
u32 ClntDevice::Peek(Address address) {
switch(address) {
case TIMERL_ADDRESS: return timerCountLow;
case TIMERH_ADDRESS: return timerCountHigh;
case MATCHL_ADDRESS: return timerMatchLow;
case MATCHH_ADDRESS: return timerMatchHigh;
default: return 0x0;
}
}
@ -42,12 +41,7 @@ namespace riscv::devices {
void ClntDevice::Poke(Address address, u32 value) {
switch(address) {
case MATCHL_ADDRESS: timerMatchLow = value; break;
case MATCHH_ADDRESS:
timerMatchHigh = value;
break;
// ?
case MATCHH_ADDRESS: timerMatchHigh = value; break;
default: lucore::LogInfo("CLNT({}) unhandled poke @ 0x{:08x} : 0x{:08x}", static_cast<void*>(this), address, value); break;
}
}

View File

@ -3,7 +3,7 @@
namespace riscv::devices {
RamDevice::RamDevice(Address base, Address size) : memoryBase(base), memorySize(size) {
memory = new u8[size];
memory = new u8[size]{};
LUCORE_CHECK(memory, "Could not allocate buffer for memory device with size 0x{:08x}.", size);
}

View File

@ -12,9 +12,6 @@ namespace riscv {
system->clnt = new devices::ClntDevice();
system->syscon = new devices::SysconDevice(system);
// techinically this is done on construction but lets be hard about it
system->cpu->Reset();
// attach everything into the bus
if(!system->bus->AttachDevice(system->cpu))
return nullptr;
@ -25,6 +22,9 @@ namespace riscv {
if(!system->bus->AttachDevice(system->ram))
return nullptr;
// reset the bus and all devices on it
system->bus->Reset();
return system;
}

View File

@ -5,6 +5,8 @@
#include <lucore/StdoutSink.hpp>
#include <riscv/System.hpp>
#include <thread>
/// simple 16550 UART implementation
struct SimpleUartDevice : public riscv::Bus::MmioDevice {
constexpr static riscv::Address BASE_ADDRESS = 0x10000000;
@ -59,6 +61,7 @@ int main(int argc, char** argv) {
while(!shouldExit) {
system->Step();
//std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
delete system;