gmod-lcpu/ideas.md

3.1 KiB

LCPU Idea/Working Model Sheet

This is basically the working ideas for the LCPU project.

Core features

  • CPU SENTs
    • RISC-V rv32ima core
      • Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
    • Controllable paramaters (RAM size, ...)

Code upload

  • Upload a raw binary to execute, generated from any user tooling (goes into the server data/lcpu/users/[steamid]/)
    • Yes, this means you can run Linux in GMod. No, I'm not sorry.

Integrated simple project workflow (WIP, not in the addon yet)

  • Uses official RISC-V GCC toolchain

    • In a podman container for jailing reasons?
  • Write assembly/C/C++ code using a tiny project system (source for them would go in server data/lcpu/users/[steamid]/projects/[project])

    • At the root of a project, a project.json file is expected to exist, with contents like:
    {
    	"Name": "test",
    
    	"Configurations": {
    		"Debug": {
    			"CCompileFlags": "-O0",
    			"CppCompileFlags": "-O0",
    			"LinkerFlags": ""
    		},
    		"Release": {
    			"CCompileFlags": "-O2",
    			"CppCompileFlags": "-O2",
    			"LinkerFlags": "-Wl,--gc-sections"
    		}
    	},
    
    	"Sources": [
    		"binary.ld",
    		"start.S",
    		"main.c"
    	]
    }
    
    • This will be transpiled into a Makefile when built.
      • A standalone tool will be provided and used for transpiling project.json to a Makefile (and maybe even built into the container and transpiled there, to reduce the actions on the host to just the podman run?)
      • which, when a Build is requested in GMod; is then run with make in a temporary podman container which only has access to the source code folder for the project (and nothing else, besides riscv tools which are in the image).
        • Command line is probably something like podman run localhost/lcpu-build:latest -v /project:[host project dir] make CONFIG=${config}
      • the output binary will be stored alongside the source code on the server side, with a name like ${name}_${config}.bin
        • This file can then be selected for loading (without needing to be uploaded from the client).
  • There is no conditional compilation in the project.json system

  • No notion of subprojects/build dependencies

  • Text editor used to edit project source files in GMod

  • Some example projects?

    • A simple bare metal "Hello World" using the SDK headers
    • I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)

Moderation/administration tools

  • Admin controlled per-user max RAM size (default 64mb)

  • Admin controlled per-user max LCPU entity count (default 8)

  • Admin controled global (affects all placed LCPUs) scheduler cycle rate/instruction count. - default is 0.1/1024 instructions

Addon interopability

  • Wiremod interopability
    • Wiremod GPIO peripheral (to interface with wire world)
    • special Console Screen peripheral (interfacing specifically with it)
    • frambuffer peripheral which uses the Digital Screen