2.5 KiB
2.5 KiB
LCPU Idea/Working Model Sheet
This is basically the working ideas for the LCPU project.
Core features
- CPU SENTs
- RISC-V rv32ima core
- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
- Controllable paramaters (RAM size, ...)
- RISC-V rv32ima core
- Our own framebuffer screen SENT (since wiremod decided to go stupid mode and saw off the gpu)
Code upload
- Upload a raw binary to execute, generated from any user tooling (goes into server data folder)
- Yes, this means you can run Linux in GMod. No, I'm not sorry.
- Or even an ELF? Would require less linker hell?
Integrated simple project workflow (WIP)
-
Uses official RISC-V GCC toolchain
- Server operator can control root path of where they have installed it.
-
Write assembly/C/C++ code using a tiny project system (source for them would go in server data folder ?)
- At the root of a project, a
project.json
file exists, with something like:
{ "project": { "cCompileFlags": "-O2", "cppCompileFlags": "-O2 -fno-exceptions -fno-rtti", "sources": [ "startup.S", "main.cpp" ] } }
- At the root of a project, a
-
No conditional compilation
- All files in a project are built by that project
-
Text editor used to edit project source files
-
Some example projects?
- I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)
Moderation/administration tools
-
Admin controlled per-user max RAM size (default 64mb)
- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
-
Admin controlled per-user max LCPU entity count (default 8)
- Admins don't count to limits
-
Admin controled global (affects all placed LCPUs) scheduler cycle rate.
- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using
ENT:Think
should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...) - Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.
- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using
- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
Addon interopability
- Wiremod interopability
- Wiremod GPIO peripheral (to interface with wire world)
- special Console Screen peripheral (interfacing specifically with it)