49 lines
2.2 KiB
Markdown
49 lines
2.2 KiB
Markdown
# LCPU Idea/Working Model Sheet
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This is basically the working ideas for the LCPU project.
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## Core features
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- CPU SENTs
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- RISC-V rv32ima core
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- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
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- Controllable paramaters (RAM size, ...)
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## Code upload/project workflow
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- Upload a raw binary to execute, generated from any user tooling
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- Yes, this means you can run Linux in GMod. No, I'm not sorry.
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- Or even an ELF? Would require less linker hell?
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### Integrated simple project workflow
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- Write assembly/maybe C code using a tiny project system (data for them would go in server data folder ?)
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- LLVM assembler is used
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- Integrated clang for C code? (if it's not prohibitively expensive)
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- In all cases (as/clang), the tools will all be firewalled to the given project data directory.
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In the case of clang, an addional path will be allowed (clang freestanding headers), but that's the only exception.
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- Text editor used to edit project source files
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- Some example projects?
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- I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)
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## Moderation/administration tools
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- Admin controlled per-user max RAM size (default 64mb)
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- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
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- Admin controlled per-user max LCPU entity count (default 8)
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- admins can override/do not count?
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- Admin controled global (affects all placed LCPUs) scheduler timeslice.
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- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
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- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using `ENTITY:Think` should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...)
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- Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.
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## Addon interopability
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- Wiremod interopability
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- Wiremod GPIO (which uses normal wire stuff)
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- Console Screen
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- Wire GPU (if it's not painful to do so)?
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