gmod-lcpu/lua/entities/gmod_lcpu_cpu.lua

41 lines
979 B
Lua

AddCSLuaFile()
DEFINE_BASECLASS("base_wire_entity")
ENT.PrintName = "LCPU"
ENT.Author = "Lily <3"
-- no more, this deeply uses native APIs
if CLIENT then return end
-- TODO: serverside convars to control execution rate & cycle count
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
-- CPU callbacks?
self.cpu = LCPUNative.CreateCPU(128 * 1024)
-- UART & GLua test device
self.uart = LCPU.Devices.UART(0x10000000)
self.test_device = LCPU.Devices.LuaTest()
self.cpu:AttachDevice(self.uart)
self.cpu:AttachDevice(self.test_device)
self:SetOverlayText("hi :)")
end
function ENT:Think()
-- Avoid running if the cpu is not powered on
if not self.cpu:PoweredOn() then return end
-- Even though this is gated by tickrate I'm just trying to be nice here
self:NextThink(CurTime() + 0.1)
self.cpu:Cycle()
end
function ENT:PowerOn()
self.cpu:PowerOn()
self:NextThink(CurTime() + 0.1)
end