Cleanup, add ImHex patterns

tool binaries now no longer have any linter warnings

add imhex patterns (for documentation's sake I guess)
This commit is contained in:
Lily Tsuru 2022-08-14 14:32:18 -05:00
parent dc6be07ec9
commit e700c3432d
7 changed files with 218 additions and 19 deletions

131
hexpat/package.hexpat Normal file
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@ -0,0 +1,131 @@
#include <std/io.pat>
// TECH types
// LZSS compression header thingy.
struct Lzss_Header {
u32 next; // this is formally Lzss_Header*
// but hexpat does handle pointers
// and I kinda don't want it to.
u8 cByteId;
u8 cHdrSize;
u8 nMaxMatch;
u8 nFillByte;
u16 nRingSize;
u16 nErrorId;
u32 nUnCompressedBytes;
u32 nCompressedBytes;
u32 nCRC;
u32 nFileId;
u32 nCompressedDataCRC;
// if valid, print out (useful) information
//if(cByteId == 0x91 && cHdrSize == 0x20) {
//std::print("<lzss>");
//std::print(" header_size: {}, max_match: {}, fill_byte: {} ring_size: {}", cHdrSize, nMaxMatch, nFillByte, nRingSize);
//std::print(" uncompressed_size: {}, compressed_size: {}, crc: {}, file_id: {}, compressed_crc: {}", nUnCompressedBytes, nCompressedBytes, nCRC, nFileId, nCompressedDataCRC);
//std::print("</lzss>");
//}
};
// Data strutures actually part of the file:
// "PGRP" entry.
//
// This marks the start of a "package group".
// Whatever that is.
struct JMMT_PGRP {
u32 magic;
u32 groupNameCrc; // This is in the string table
u32 nrfiles;
u32 pad; // seemingly always 0xCDCDCDCD
};
// "PFIL" entry.
//
// This represents a file block,
// which can itself represent either a whole file (> 65535 bytes),
// or part of a file (which will need to be stiched together).
struct JMMT_PFIL {
u32 magic;
u32 unk[2]; // Don't know what these are?
// Sequence number of the chunk.
// This repressents the order of each chunk,
// presumably so order can just be whatever.
//
// However the game seems to order chunks for files
// in order, and doesn't start/interleave other files
// in between. So this is a nice waste of 16 bits.
u16 chunkSequenceNumber;
// Amount of chunks which need to be read
// from to read this file completely.
//
// 1 means this file starts and ends on this chunk.
u16 chunkAmount;
// This is a CRC32 hash of the path of this file.
//
// Hashed with jmmt::HashString() (in the jmmt_tools repo).
u32 filenameCrc;
u32 unk2[7]; // more unknown stuff I don't care/know about
// Uncompressed size of this file chunk. Has a maximum of 65535 bytes.
u32 chunkSize;
// Offset where this file chunk should start,
// inside of a larger buffer.
u32 blockOffset;
// ?
u32 unk3;
// Offset inside of the package file where
// the compressed data blob starts.
u32 dataOffset;
u32 fileSize;
// TECH LZSS header.
// Used to (shocker) configure LZSS decompression.
Lzss_Header lzssHeader;
// Debug information. This doesn't print literally everything,
// just the useful stuff to look at it.
if(1) {
std::print(" Chunk seqNum: {}, Filename CRC: {:0x}, File Size: {}, Chunk Size: {}, Block Offset: {}, Data Offset: {}", chunkSequenceNumber, filenameCrc, fileSize, chunkSize, blockOffset, dataOffset);
}
//if(lzHeader.cByteId == 0x91)
// std::print("file has a valid lzss header");
};
// This is a wrapper so we can easily do the chunk viewing in imhex.
// While there's probably a way I could do this easier this works.
// So it's what I'm gonna use.
struct PFIL_WRAPPER {
JMMT_PFIL pfilChunkZero;
if(pfilChunkZero.chunkAmount != 1) {
std::print("This file has {} chunks", pfilChunkZero.chunkAmount);
JMMT_PFIL pfilChunkExtra[pfilChunkZero.chunkAmount - 1];
} else {
std::print("File ended with 1 chunk");
}
};
// Group header is hardcoded for config.pak cause that's what I'm using to test
// Group header.
JMMT_PGRP grp @ 0xd1c30;
// This isn't right (as one PFIL chunk doesn't actually have to mean one file),
// but it works for testing and trying to understand the format.
PFIL_WRAPPER files[grp.nrfiles] @ $;

35
hexpat/ps2_palette.hexpat Normal file
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@ -0,0 +1,35 @@
// ImHex pattern for .ps2_palette or palette_*.b files
struct Pal1Header {
u8 magic[4];
u32 unk;
u16 unk2;
// This is probably implied
// by bpp of the image, I guess
u16 NrColors;
u16 PaletteBpp;
u16 unk3;
u32 HeaderSize;
// Don't know what this data is
u8 unk4[0x1c];
};
struct Pal1File {
Pal1Header Header;
if(Header.PaletteBpp == 32) {
u32 Colors[Header.NrColors];
} else if(Header.PaletteBpp == 16) {
u16 Colors[Header.Nrcolors];
}
};
Pal1File Pal1 @ 0x0;

20
hexpat/ps2_texture.hexpat Normal file
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@ -0,0 +1,20 @@
// ImHex pattern for .ps2_texture or texture_*.b files
struct Tex1Header {
u8 magic[4];
// I don't know what these are?
u32 unk;
u16 unk2;
u16 width;
u16 height;
// bpp of the texture.
// > 8 = no palette file
u16 bpp;
u8 unknown[0x40];
};
Tex1Header tex1 @ $;

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@ -0,0 +1,19 @@
#ifndef JMMT_TOOLS_FOURCCOBJECT_H
#define JMMT_TOOLS_FOURCCOBJECT_H
#include <cstdint>
namespace jmmt {
template <class TMagic, TMagic ValidMagic>
struct BasicStructureWithMagic {
constexpr static TMagic TypeMagic = ValidMagic;
};
template <uint32_t ValidMagic>
using FourCCMagic = BasicStructureWithMagic<uint32_t, ValidMagic>;
}
#endif // JMMT_TOOLS_FOURCCOBJECT_H

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@ -8,15 +8,10 @@
// for LzssHeader
#include <jmmt/lzss.h>
#include "FourCCObject.h"
namespace jmmt {
template <class TMagic, TMagic ValidMagic>
struct BasicStructureWithMagic {
constexpr static TMagic TypeMagic = ValidMagic;
};
template <uint32_t ValidMagic>
using FourCCMagic = BasicStructureWithMagic<uint32_t, ValidMagic>;
// This is the "file header" of sorts.
struct PackageEofHeader {

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@ -27,13 +27,13 @@ T LameRead(std::istream& is) {
std::string ReadString(std::istream& is) {
std::string s;
char c {};
char c;
if(!is)
return "";
while(true) {
c = is.get();
c = static_cast<char>(is.get());
if(c == '\0')
return s;
@ -60,7 +60,7 @@ struct PackageReader {
}
void Init() {
is.seekg(-sizeof(jmmt::PackageEofHeader), std::istream::end);
is.seekg(-static_cast<ssize_t>(sizeof(jmmt::PackageEofHeader)), std::istream::end);
eofHeader = LameRead<jmmt::PackageEofHeader>(is);
// We ideally should be at the end of file after reading the eof header.
@ -79,12 +79,12 @@ struct PackageReader {
is.seekg(static_cast<std::streamsize>(eofHeader.headerStartOffset) + static_cast<std::streamsize>(eofHeader.headerSize), std::istream::beg);
auto l = is.tellg();
// seek ahead of the "header" of the debug info/string table,
// since we don't care about it (we read strings until we "stop". though
// it might be smart to trust it? idk.)
// seek ahead of the "header" of the debug string table,
// since we don't care about it (we read strings until we hit true EOF.
// though it might be smart to trust it? IDK.)
is.seekg(sizeof(uint32_t), std::istream::cur);
while(l != fileSize - static_cast<std::streamsize>(sizeof(eofHeader))) {
while(l != fileSize - static_cast<ssize_t>(sizeof(eofHeader))) {
auto string = ReadString(is);
crcToFilename[jmmt::HashString(string.c_str())] = string;
l = is.tellg();
@ -95,7 +95,7 @@ struct PackageReader {
// Go to the start of the first file chunk, skipping the group that we just read,
// after we have finished creating our CRC->filename map.
is.seekg(static_cast<std::streamsize>(eofHeader.headerStartOffset) + sizeof(jmmt::PackageGroup), std::istream::beg);
is.seekg(static_cast<ssize_t>(eofHeader.headerStartOffset) + static_cast<ssize_t>(sizeof(jmmt::PackageGroup)), std::istream::beg);
}
/**
@ -141,7 +141,7 @@ struct PackageReader {
if(currChunk.compressedChunkSize == currChunk.chunkSize) {
memcpy(fileWorkBuffer.data() + currChunk.blockOffset, compressedBuffer.data(), currChunk.chunkSize);
} else {
jmmt::DecompressLzss(nullptr, compressedBuffer.data(), currChunk.compressedChunkSize, fileWorkBuffer.data() + currChunk.blockOffset);
jmmt::DecompressLzss(nullptr, compressedBuffer.data(), static_cast<std::int32_t>(currChunk.compressedChunkSize), fileWorkBuffer.data() + currChunk.blockOffset);
}
}
@ -180,7 +180,7 @@ struct PackageReader {
ReadFile(cb);
}
jmmt::PackageGroup& GetGroup() {
[[maybe_unused]] jmmt::PackageGroup& GetGroup() {
return group;
}

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@ -18,7 +18,6 @@
#include <cstdint>
#include <cstdio>
#include <filesystem>
#include <string>
#include <string_view>
namespace fs = std::filesystem;
@ -30,7 +29,7 @@ namespace fs = std::filesystem;
// We could brute-force these, but since the game has them in executable,
// it's a whole lot faster to just try every game filename and see
// what sticks (& rename it if it does).
constinit static std::array<std::string_view, 20> OriginalFilenames = {
constexpr static std::array<std::string_view, 20> OriginalFilenames = {
// First loaded by the game
"package.toc",