singrdk/base/Kernel/System/Boolean.cs

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2008-03-05 09:52:00 -05:00
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: Boolean
**
**
** Purpose: The boolean class serves as a wrapper for the primitive
** type boolean.
**
** Date: August 8, 1998
**
===========================================================*/
namespace System {
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
// The Boolean class provides the
// object representation of the boolean primitive type.
//| <include path='docs/doc[@for="Boolean"]/*' />
public struct Boolean : IComparable {
//
// Member Variables
//
private bool m_value;
//
// Public Constants
//
// The true value.
//
internal const int True = 1;
// The false value.
//
internal const int False = 0;
// The string representation of true.
//
//| <include path='docs/doc[@for="Boolean.TrueString"]/*' />
public static readonly String TrueString = "True";
// The string representation of false.
//
//| <include path='docs/doc[@for="Boolean.FalseString"]/*' />
public static readonly String FalseString = "False";
//
// Overridden Instance Methods
//
/*=================================GetHashCode==================================
**Args: None
**Returns: 1 or 0 depending on whether this instance represents true or false.
**Exceptions: None
**Overridden From: Value
==============================================================================*/
// Provides a hash code for this instance.
//| <include path='docs/doc[@for="Boolean.GetHashCode"]/*' />
public override int GetHashCode() {
return (m_value)?True:False;
}
/*===================================ToString===================================
**Args: None
**Returns: "True" or "False" depending on the state of the boolean.
**Exceptions: None.
==============================================================================*/
// Converts the boolean value of this instance to a String.
//| <include path='docs/doc[@for="Boolean.ToString"]/*' />
public override String ToString() {
if (false == m_value) {
return FalseString;
}
return TrueString;
}
// Determines whether two Boolean objects are equal.
//| <include path='docs/doc[@for="Boolean.Equals"]/*' />
public override bool Equals (Object obj) {
//If it's not a boolean, we're definitely not equal
if (!(obj is Boolean)) {
return false;
}
return (m_value==((Boolean)obj).m_value);
}
// Compares this object to another object, returning an integer that
// indicates the relationship. For booleans, false sorts before true.
// null is considered to be less than any instance.
// If object is not of type boolean, this method throws an ArgumentException.
//
// Returns a value less than zero if this object
//
//| <include path='docs/doc[@for="Boolean.CompareTo"]/*' />
public int CompareTo(Object obj) {
if (obj==null) {
return 1;
}
if (!(obj is Boolean)) {
throw new ArgumentException ("Arg_MustBeBoolean");
}
if (m_value==((Boolean)obj).m_value) {
return 0;
} else if (m_value==false) {
return -1;
}
return 1;
}
//
// Static Methods
//
// Determines whether a String represents true or false.
//
//| <include path='docs/doc[@for="Boolean.Parse"]/*' />
public static bool Parse(String value) {
if (value==null) throw new ArgumentNullException("value");
// For perf reasons, let's first see if they're equal, then do the
// trim to get rid of white space, and check again.
if (0==String.Compare(value, TrueString,true))
return true;
if (0==String.Compare(value,FalseString,true))
return false;
value = value.Trim(); // Remove leading & trailing white space.
if (0==String.Compare(value, TrueString,true))
return true;
if (0==String.Compare(value,FalseString,true))
return false;
throw new FormatException("Format_BadBoolean");
}
//
// IValue implementation
//
//| <include path='docs/doc[@for="Boolean.GetTypeCode"]/*' />
[NoHeapAllocation]
public override TypeCode GetTypeCode() {
return TypeCode.Boolean;
}
//
// This is just designed to prevent compiler warnings.
// This field is used from native, but we need to prevent the compiler warnings.
//
#if _DEBUG
private void DontTouchThis() {
m_value = m_value;
}
#endif
}
}