64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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#if _DEBUG
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// This class writes to wherever OutputDebugString writes to. If you don't have
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// a Windows app (ie, something hosted in IE), you can use this to redirect Console
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// output for some good old-fashioned console spew in MSDEV's debug output window.
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// This really shouldn't ship at all, but is intended as a quick, inefficient hack
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// for debugging. -- BrianGru, 9/26/2000
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using System;
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using System.IO;
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using System.Text;
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using System.Runtime.InteropServices;
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using Native = Microsoft.Singularity.Native
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namespace System.IO {
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internal class __DebugOutputTextWriter : TextWriter {
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private readonly String _consoleType;
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internal __DebugOutputTextWriter(String consoleType)
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{
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_consoleType = consoleType;
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}
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public override Encoding Encoding {
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get {
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return new UnicodeEncoding(false, false);
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}
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}
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public override void Write(char c)
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{
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Native.DebugPrintString(c.ToString());
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}
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public override void Write(String str)
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{
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Native.DebugPrintString(str);
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}
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public override void Write(char[] array)
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{
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if (array != null)
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Native.DebugPrintString(new String(array));
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}
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public override void WriteLine(String str)
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{
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if (str != null)
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Native.DebugPrintString(_consoleType + str);
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else
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Native.DebugPrintString("<null>");
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Native.DebugPrintString(new String(CoreNewLine));
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}
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}
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}
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#endif // _DEBUG
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