singrdk/base/Libraries/System.IO/__DebugOutputTextWriter.cs

64 lines
1.7 KiB
C#

// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
#if _DEBUG
// This class writes to wherever OutputDebugString writes to. If you don't have
// a Windows app (ie, something hosted in IE), you can use this to redirect Console
// output for some good old-fashioned console spew in MSDEV's debug output window.
// This really shouldn't ship at all, but is intended as a quick, inefficient hack
// for debugging. -- BrianGru, 9/26/2000
using System;
using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using Native = Microsoft.Singularity.Native
namespace System.IO {
internal class __DebugOutputTextWriter : TextWriter {
private readonly String _consoleType;
internal __DebugOutputTextWriter(String consoleType)
{
_consoleType = consoleType;
}
public override Encoding Encoding {
get {
return new UnicodeEncoding(false, false);
}
}
public override void Write(char c)
{
Native.DebugPrintString(c.ToString());
}
public override void Write(String str)
{
Native.DebugPrintString(str);
}
public override void Write(char[] array)
{
if (array != null)
Native.DebugPrintString(new String(array));
}
public override void WriteLine(String str)
{
if (str != null)
Native.DebugPrintString(_consoleType + str);
else
Native.DebugPrintString("<null>");
Native.DebugPrintString(new String(CoreNewLine));
}
}
}
#endif // _DEBUG