singrdk/base/Applications/Runtime/Full/System/UInt32.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Class: UInt32
//
// Purpose: This class will encapsulate an uint and
// provide an Object representation of it.
//
//===========================================================
namespace System
{
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using System.Globalization;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// * Wrapper for unsigned 32 bit integers.
//| <include path='docs/doc[@for="UInt32"]/*' />
[CLSCompliant(false)]
[System.Runtime.InteropServices.StructLayout(LayoutKind.Sequential)]
public struct UInt32 : IComparable, IFormattable
{
private uint m_value;
//| <include path='docs/doc[@for="UInt32.MaxValue"]/*' />
public const uint MaxValue = (uint)0xffffffff;
//| <include path='docs/doc[@for="UInt32.MinValue"]/*' />
public const uint MinValue = 0U;
// Compares this object to another object, returning an integer that
// indicates the relationship.
// Returns a value less than zero if this object
// null is considered to be less than any instance.
// If object is not of type UInt32, this method throws an ArgumentException.
//
//| <include path='docs/doc[@for="UInt32.CompareTo"]/*' />
public int CompareTo(Object value) {
if (value == null) {
return 1;
}
if (value is UInt32) {
// Need to use compare because subtraction will wrap
// to positive for very large neg numbers, etc.
uint i = (uint)value;
if (m_value < i) return -1;
if (m_value > i) return 1;
return 0;
}
throw new ArgumentException("Arg_MustBeUInt32");
}
//| <include path='docs/doc[@for="UInt32.Equals"]/*' />
public override bool Equals(Object obj) {
if (!(obj is UInt32)) {
return false;
}
return m_value == ((UInt32)obj).m_value;
}
// The absolute value of the int contained.
//| <include path='docs/doc[@for="UInt32.GetHashCode"]/*' />
public override int GetHashCode() {
return ((int) m_value);
}
// The base 10 representation of the number with no extra padding.
//| <include path='docs/doc[@for="UInt32.ToString"]/*' />
public override String ToString() {
return ToString(null);
}
//| <include path='docs/doc[@for="UInt32.ToString2"]/*' />
public String ToString(String format) {
return Number.FormatUInt32(m_value, format);
}
//| <include path='docs/doc[@for="UInt32.Parse"]/*' />
[CLSCompliant(false)]
public static uint Parse(String s) {
return Parse(s, NumberStyles.Integer);
}
//| <include path='docs/doc[@for="UInt32.Parse3"]/*' />
[CLSCompliant(false)]
public static uint Parse(String s, NumberStyles style) {
NumberFormatInfo.ValidateParseStyle(style);
return Number.ParseUInt32(s, style);
}
//
// IValue implementation
//
//| <include path='docs/doc[@for="UInt32.GetTypeCode"]/*' />
[NoHeapAllocation]
public override TypeCode GetTypeCode()
{
return TypeCode.UInt32;
}
//
// This is just designed to prevent compiler warnings.
// This field is used from native, but we need to prevent the compiler warnings.
//
#if _DEBUG
private void DontTouchThis() {
m_value = 0;
}
#endif
}
}