singrdk/base/Libraries/Ntlm/NtlmSupplicant.sg

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////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: NtlmSupplicant.cs
//
// Note:
//
// This file contains an implementation of the NTLM v1 authentication
// protocol.
//
// This implementation contains only the logic for building, parsing, and
// validating, etc. NTLM messages and hashes. This code does not handle
// anything related to a specific application of NTLM; it does not handle
// storing or retrieving credentials, nor does it handle transmitting
// NTLM messages to or from remote applications. All of that logic depends
// on the situation in which NTLM is used, and so is omitted.
//
// The NtlmSupplicant class provides methods for computing the NTLM v1
// hashes (both Lan Man and NT hashes), given a username, password, and
// a challenge (nonce) received from the authenticator (server). These
// methods can be used in two different ways: they can act directly on
// already-parsed fields (useful when the application carries the fields
// separately, as basic SMB authentication does), or they can act on
// NTLMSSP messages.
//
// NTLMSSP messages are those that are produced and consumed by the Windows
// NTLM SSPI package. These messages are treated as opaque byte blobs by
// application protocols, and the NTLM SSPI package handles building and
// parsing these messages. This simplifies integration of NTLM into
// application protocols, and also enables NTLM to be used with the SPNEGO
// multi-protocol negotiation protocol.
//
//
// TODO:
//
// * Only the supplicant logic is provided. Need to provide the methods that
// an authenticator would need.
//
// * Byte-order cleanup. The protocol is little-endian.
//
// * NTLM v2
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Diagnostics;
using System.Text;
using Microsoft.Singularity;
using System.Security.Cryptography;
using Utils;
namespace System.Security.Protocols.Ntlm
{
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///
//<summary>
// <para>
// Implements the NTLM authentication protocol.
// </para>
// <para>
// This is a "static" class; there are no instance fields or methods.
// None of the methods of this class have any side-effects, outside of
// operating on the parameters passed to them.
// </para>
//</summary>
//
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public /*static*/ sealed class NtlmSupplicant
{
private NtlmSupplicant() {}
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///
// <summary>
// Builds an NTLMSSP "Negotiate" message, which begins an NTLM authentication exchange.
// The caller supplies negotiation flags, which request certain behaviors, as well as
// the domain name and workstation name of the client computer.
// </summary>
//
// <remarks>
// <para>
// The caller can also provide the domain name and workstation name of the client.
// These values are not required, and are usually used for event logging.
// </para>
// <para>
// This method does not have any side-effects.
// </para>
// </remarks>
//
// <param name="flags">
// Enables certain NTLM options. See the NtlmNegotiateFlags enumerated type for more info.
// </param>
// <param name="domain">
// The domain name of the client computer. If the caller does not want
// to provide this information, pass an empty string.
// </param>
// <param name="workstation">
// The name of the client computer. If the caller does not want to provide this information,
// then pass an empty string.
// </param>
// <returns>
// A buffer containing the encoded NTLMSSP "Negotiate" message. This message should be sent
// to any application that supports NTLM authentication, using whatever transport mechanism
// is appropriate for the application.
// </returns>
//
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public static byte[]! GetNegotiate(NtlmNegotiateFlags flags, string! domain, string! workstation)
{
Encoding encoding = Encoding.Unicode;
// Build the fixed-length header of the message. Also, compute the offsets and lengths
// of the variable-length fields (the strings).
NtlmNegotiateMessage negotiate;
negotiate.Header.MessageType = (uint)NtlmMessageType.Negotiate;
negotiate.Header.Signature = NtlmConstants.MessageSignature64Le;
negotiate.NegotiateFlags = (uint)(flags |
NtlmNegotiateFlags.RequestTarget
| NtlmNegotiateFlags.NegotiateNtlm
| NtlmNegotiateFlags.NegotiateNtOnly
| NtlmNegotiateFlags.NegotiateLmKey
| NtlmNegotiateFlags.NegotiateUnicode);
negotiate.Version = 0;
negotiate.OemDomainName = new BufferRegion((ushort)encoding.GetByteCount(domain), 0, (ushort)sizeof(NtlmNegotiateMessage));
negotiate.OemWorkstationName = new BufferRegion((ushort)encoding.GetByteCount(workstation), 0, (ushort)(sizeof(NtlmNegotiateMessage) + negotiate.OemDomainName.Length));
// Next, allocate the buffer, store the fixed-length header, and store the variable-length strings.
int messageLength = sizeof(NtlmNegotiateMessage) + negotiate.OemDomainName.Length + negotiate.OemWorkstationName.Length;
byte[]! negotiateBuffer = new byte[messageLength];
ref NtlmNegotiateMessage negotiate_ref = ref negotiateBuffer[0];
negotiate_ref = negotiate; // copy the header
encoding.GetBytes(domain, 0, domain.Length, negotiateBuffer, negotiate.OemDomainName.Offset);
encoding.GetBytes(workstation, 0, workstation.Length, negotiateBuffer, negotiate.OemWorkstationName.Offset);
return negotiateBuffer;
}
#region From my DES port
static byte[]! Convert7ByteKeyTo8ByteKey(byte[]! input)
{
// we pack the input into the HIGH bits of a 64-bit unsigned int
ulong x =
((ulong)input[0] << 0x38) |
((ulong)input[1] << 0x30) |
((ulong)input[2] << 0x28) |
((ulong)input[3] << 0x20) |
((ulong)input[4] << 0x18) |
((ulong)input[5] << 0x10) |
((ulong)input[6] << 0x08);
ulong a = x;
byte[]! result = new byte[8];
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for (int i = 0; i < 8; i++) {
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// the LOWEST bit is the parity bit
// right now, we always set the parity bit to 0
byte b = (byte)((a >> 56) & 0xfe);
b = FixParity0(b); // this isn't actually necessary
result[i] = b;
a <<= 7;
}
return result;
}
// bit 0 is the parity bit!
static byte FixParity0(byte b)
{
byte temp = b;
int parity = 0;
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for (int i = 1; i < 8; i++) {
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parity ^= temp & 2;
temp >>= 1;
}
if (parity == 0)
return (byte)(b | 1);
else
return (byte)(b & 0xfe);
}
#endregion
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///
//<summary>
// <para>
// This method computes part of the NTLM hash function. It operates on part of the password, 7 characters
// at a time, and computes a hash of them. The hash is then stored in the 'output' buffer at the offset
// 'outputindex'. The hash is always 8 bytes long, so the 'output' buffer needs to have a length of at
// least outputindex + 8.
// </para>
// <para>
// This hash function is known to be cryptographically weak.
// </para>
// <para>
// This method only works on passwords that contain only 7-bit ASCII character.
// Lower-case characters are forced to upper-case.
// </para>
//</summary>
//<param name="password">
// The cleartext password of the user.
// The method will read up to 7 characters of the password, starting at 'passwordindex'.
//</param>
//<param name="passwordindex">
// The index of the first character within 'password' to read.
// This value may legally be greater than or equal to the length of 'password'.
// The method will read the first 7 characters, beginning at this index, and if there
// are fewer than 7 valid characters (including no characters), the method will pad
// with zeroes.
//</param>
//<param name="output">
// The output buffer in which to store the 8-byte hash of the portion of the password.
// The length of this buffer must be at least 'outputindex' + 8.
//</param>
//<param name="outputindex">The position within the 'output' buffer to store the hash.</param>
//
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static void ComputeLmResponseHalf(string! password, int passwordindex, byte[]! output, int outputindex)
requires passwordindex >= 0;
// requires passwordindex <= password.Length; <-- This is *NOT* a precondition!
requires outputindex >= 0;
requires outputindex + 8 <= output.Length;
{
byte[]! desKey7 = new byte[7];
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for (int i = 0; i < 7; i++) {
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if (i + passwordindex < password.Length) {
char c = password[passwordindex + i];
if (c >= 0x80)
throw new ArgumentException("The password provided cannot be encoded. NTLM/LM v1 does not support non-ASCII characters.");
desKey7[i] = (byte)Char.ToUpper(c);
}
else
desKey7[i] = 0;
}
byte[]! desKey8 = Convert7ByteKeyTo8ByteKey(desKey7);
byte[]! cleartext = new byte[8];
const string cleartext_string = "KGS!@#$%";
for (int i = 0; i < 8; i++)
cleartext[i] = (byte)cleartext_string[i];
byte[]! cipher = new byte[8];
Des.Encrypt(desKey8, cleartext, cipher);
for (int i = 0; i < 8; i++)
output[i + outputindex] = cipher[i];
}
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///
//<summary>
// This method computes the NTLM v1 One-Way Function.
//</summary>
//<param name="challenge">Contains the 8-byte challenge (nonce) generated by the server.</param>
//<param name="hash">
// Contains the 21-byte intermediate password hash.
// This buffer must be exactly 21 bytes long.
//</param>
//<returns>
// The computed One-Way Function. This is the value that is sent to the NTLM authenticator.
//</returns>
//
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public static byte[]! ComputeOwf(byte[]! challenge, byte[]! hash)
requires challenge.Length >= 8;
requires hash.Length == 21;
ensures result.Length == 24;
{
if (hash.Length != 21)
throw new Exception("Hash is wrong length");
#if NOISY
DebugLine("ComputeOwf: challenge=" + Util.ByteArrayToStringHex(challenge) + " hash=" + Util.ByteArrayToStringHex(hash));
DebugLine(" challenge: " + Util.ByteArrayToStringBitsLe(challenge));
#endif
byte[] response = new byte[24];
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for (int r = 0; r < 3; r++) {
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#if NOISY
DebugLine(" r = " + r);
#endif
// Next, we encrypt the server's challenge three times, using the DES algorithm.
// The result is the LM response.
byte[] thirdKey7 = new byte[7];
Array.Copy(hash, r * 7, thirdKey7, 0, 7);
byte[] thirdKey8 = Convert7ByteKeyTo8ByteKey(thirdKey7);
#if NOISY
DebugLine(" key7 = " + Util.ByteArrayToStringHex(thirdKey7));
//DebugLine(" key7 = " + Util.ByteArrayToStringBitsLe(thirdKey7));
DebugLine(" key7 = " + Util.ByteArrayToStringBitsBe(thirdKey7));
DebugLine(" key8 = " + Util.ByteArrayToStringHex(thirdKey8));
//DebugLine(" key8 = " + Util.ByteArrayToStringBitsLe(thirdKey8));
DebugLine(" key8 = " + Util.ByteArrayToStringBitsBe(thirdKey8));
#endif
byte[] cipher = new byte[8];
Des.Encrypt(thirdKey8, challenge, cipher);
Array.Copy(cipher, 0, response, r * 8, 8);
#if NOISY
DebugLine(" cipher = " + Util.ByteArrayToStringBitsBe(cipher));
DebugLine(" cipher = " + Util.ByteArrayToStringHex(cipher));
#endif
}
#if NOISY
DebugLine(" response: " + Util.ByteArrayToStringHex(response));
#endif
return response;
}
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///
//<summary>
// <para>
// This method computes the NTLM v1 "LAN Manager" authentication response.
// This response is known to be very weak, cryptographically.
// </para>
// <para>
// The 'challenge' parameter contains the 8-byte challenge nonce, which was
// generated by the NTLMSSP running in the context of the server application.
// The 'password' parameter contains the clear-text user password.
// </para>
// <para>
// This method does not have any side-effects.
// </para>
//</summary>
//<param name="challenge">The 8-byte challenge (nonce) generated by the server.</param>
//<param name="password">The cleartext password of the authenticating user.</param>
//<returns>
// The return value is a newly-allocated buffer containing the encoded NTLM
// response hash, which proves that the client is in possession of the password
// for an identified account. This buffer is always 24 bytes in length.
//</returns>
//
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public static byte[]! ComputeLmResponse(byte[]! challenge, string! password)
requires challenge.Length == 8;
ensures result.Length == 24;
{
byte[]! hash = new byte[21];
ComputeLmResponseHalf(password, 0, hash, 0);
ComputeLmResponseHalf(password, 7, hash, 8);
for (int i = 16; i < 21; i++)
hash[i] = 0;
byte[]! response = ComputeOwf(challenge, hash);
#if NOISY
DebugLine("LM response: " + Util.ByteArrayToStringHex(response));
#endif
return response;
}
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///
//<summary>
// <para>
// This method computes the NTLM v1 "NT" authentication response.
// This response is known to be weak, cryptographically, but is better than
// the NTLM v1 "LAN Manager" response.
// </para>
// <para>
// This method does not have any side-effects.
// </para>
//</summary>
//
//<param name="challenge">
// Contains the 8-byte challenge nonce, which was generated by the NTLMSSP running
// in the context of the server application.
//</param>
//<param name="password">Contains the clear-text user password.</param>
//<returns>
// A buffer containing the encoded NTLM response hash, which proves that the client
// is in possession of the password for an identified account. This buffer is always
// 24 bytes in length.
//</returns>
//
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public static byte[]! ComputeNtResponse(byte[]! challenge, string! password)
requires challenge.Length == 8;
ensures result.Length == 24;
{
byte[]! password_bytes = (!)Encoding.Unicode.GetBytes(password);
#if true // THIS CAUSES BARTOK TO THROW AN UNHANDLED EXCEPTION!
byte[]! digest = (!)(MD4Context.GetDigest(password_bytes).ToArray());
#else // compiler shuts up, but obviously the code doesn't work
IgnoreConsume(password_bytes);
byte[]! digest = new byte[0];
#endif
#if NOISY
DebugLine("Computing NTLM v1 response:");
DebugLine(" challenge: " + Util.ByteArrayToStringHex(challenge));
DebugLine(" password: " + password);
DebugLine(" password bytes: " + Util.ByteArrayToStringHex(password_bytes));
DebugLine(" MD4(pw bytes): " + Util.ByteArrayToStringHex(digest));
#endif
// The hash is the MD4 digest, padded with zeroes to a length of 21.
// assert digest.Length == 16;
byte[]! hash = new byte[21];
ArrayCopy(digest, 0, hash, 0, 16);
ArrayClear(hash, 16, 5);
byte[]! response = ComputeOwf(challenge, hash);
#if NOISY
DebugLine("NTLM v1 response: " + Util.ByteArrayToStringHex(response));
#endif
return response;
}
static void ArrayCopy(byte[]! src, int srcoffset, byte[]! dst, int dstoffset, int length)
{
for (int i = 0; i < length; i++)
dst[dstoffset + i] = src[srcoffset + i];
}
static void ArrayClear(byte[]! dst, int offset, int length)
{
for (int i = 0; i < length; i++)
dst[offset + i] = 0;
}
public const int ChallengeLength = 8;
public const int ResponseLength = 24;
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///
//<summary>
// This method generates an NTLMSSP "Response" message, given valid client credentials and
// an NTLMSSP "Challenge" message.
//</summary>
//
//<param name="challenge_buffer">
// Contains the encoded NTLMSSP "Response" message, which was generated by the remote
// NTLM-enabled application.
//</param>
//<param name="domain">The domain name of the authenticating user.</param>
//<param name="username">The username of the authenticating user.</param>
//<param name="password">The cleartext password of the authenticating user.</param>
//<returns>
// A buffer containing the encoded NTLMSSP "Response" message. This buffer should be
// sent to the remote application, using whatever transport is appropriate.
//</returns>
//
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public static byte[]! GetResponse(
byte[]! challenge_buffer,
string! domain,
string! username,
string! workstation,
string! password)
{
if (challenge_buffer.Length < sizeof(NtlmChallengeMessage))
throw new Exception("The buffer supplied contains too little data to contain a valid NTLM challenge message.");
ref NtlmChallengeMessage challenge_msg = ref challenge_buffer[0];
if (challenge_msg.Header.Signature != NtlmConstants.MessageSignature64Le)
throw new Exception("The NTLM message has an invalid signature.");
if (challenge_msg.Header.MessageType != (uint)NtlmMessageType.Challenge)
throw new Exception("The NTLM message provided is not a Challenge message.");
byte[]! challenge_bytes = NtlmUtil.GetSubArray(challenge_buffer, 0x18, NtlmConstants.ChallengeLength);
// known good here
#if NOISY
string TargetName = NtlmUtil.GetCountedStringAt(challenge_buffer, challenge_msg.TargetName.Offset);
DebugLine(" TargetName: " + TargetName);
DebugLine(" Challenge: " + Util.ByteArrayToStringHex(challenge_bytes));
#endif
//
// First, compute the ancient, horrible, insecure LM response.
//
byte[]! Lm_response = ComputeLmResponse(challenge_bytes, password);
byte[]! Nt_response = ComputeNtResponse(challenge_bytes, password);
// assert Lm_response.Length == 24;
// assert Nt_response.Length == 24;
//
// Next, build the Authenticate message. The message has a fixed-length header, described
// by NtlmAuthenticateMessage, followed by the string bodies.
//
System.Text.Encoding encoding = System.Text.Encoding.Unicode;
byte[]! domainBytes = (!)encoding.GetBytes(domain);
byte[]! usernameBytes = (!)encoding.GetBytes(username);
byte[]! workstationBytes = (!)encoding.GetBytes(workstation);
int responseBufferLength = sizeof(NtlmResponseMessage)
+ Lm_response.Length
+ Nt_response.Length
+ domainBytes.Length
+ usernameBytes.Length
+ workstationBytes.Length;
// known bad
// Now we know the size of the entire response message. Allocate it.
byte[]! responseBuffer = new byte[responseBufferLength];
ref NtlmResponseMessage response = ref responseBuffer[0];
response.Header.Signature = NtlmConstants.MessageSignature64Le;
response.Header.MessageType = (uint)NtlmMessageType.Response;
byte[]![]! strings = {
Lm_response,
Nt_response,
domainBytes,
usernameBytes,
workstationBytes
};
// Scan through the variable-length strings again and store the string headers.
// Also copy the string body into place.
int write_pos = sizeof(NtlmResponseMessage);
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for (int i = 0; i < strings.Length; i++) {
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byte[]! stringbytes = strings[i];
ref BufferRegion region = ref responseBuffer[sizeof(NtlmMessageHeader) + i * sizeof(BufferRegion)];
region = new BufferRegion((ushort)stringbytes.Length, (ushort)stringbytes.Length, (ushort)write_pos);
Array.Copy(stringbytes, 0, responseBuffer, write_pos, stringbytes.Length);
write_pos += stringbytes.Length;
}
return responseBuffer;
}
#if NOISY
static void DebugLine(string msg)
{
DebugStub.WriteLine("NTLM: " + msg);
}
#endif
static string! PadTruncate(string! s, int length)
{
if (s.Length == length)
return s;
if (s.Length > length)
return s.Substring(0, length);
return s.PadRight((Char)0);
}
}
/*static*/ sealed class ByteOrder
{
private ByteOrder() {}
public static ushort UInt16LeToHost(ushort value)
{
return value;
}
public static uint UInt32LeToHost(uint value)
{
return value;
}
}
}