singrdk/base/Libraries/System.IO/StringWriter.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Class: StringWriter
//
// Purpose: For writing text to a string
//
//===========================================================
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using System;
using System.Text;
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namespace System.IO
{
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// This class implements a text writer that writes to a string buffer and allows
// the resulting sequence of characters to be presented as a string.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter"]/*' />
public class StringWriter : TextWriter
{
private static UnicodeEncoding m_encoding=null;
private StringBuilder _sb;
private bool _isOpen;
// Constructs a new StringWriter. A new StringBuilder is automatically
// created and associated with the new StringWriter.
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.StringWriter"]/*' />
public StringWriter()
: this(new StringBuilder()) {
}
// Constructs a new StringWriter that writes to the given StringBuilder.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.StringWriter1"]/*' />
public StringWriter(StringBuilder sb) {
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if (sb == null)
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throw new ArgumentNullException("sb", "ArgumentNull_Buffer");
_sb = sb;
_isOpen = true;
}
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Close"]/*' />
public override void Close()
{
Dispose(true);
}
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Dispose"]/*' />
protected override void Dispose(bool disposing)
{
// Do not destroy _sb, so that we can extract this after we are
// done writing (similar to MemoryStream's GetBuffer & ToArray methods)
_isOpen = false;
base.Dispose(disposing);
}
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Encoding"]/*' />
public override Encoding Encoding {
get {
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if (m_encoding == null) {
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m_encoding = new UnicodeEncoding(false, false);
}
return m_encoding;
}
}
// Returns the underlying StringBuilder. This is either the StringBuilder
// that was passed to the constructor, or the StringBuilder that was
// automatically created.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.GetStringBuilder"]/*' />
public virtual StringBuilder GetStringBuilder() {
return _sb;
}
// Writes a character to the underlying string buffer.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write"]/*' />
public override void Write(char value) {
if (!_isOpen)
__Error.WriterClosed();
_sb.Append(value);
}
// Writes a range of a character array to the underlying string buffer.
// This method will write count characters of data into this
// StringWriter from the buffer character array starting at position
// index.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write1"]/*' />
public override void Write(char[] buffer, int index, int count) {
if (!_isOpen)
__Error.WriterClosed();
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if (buffer == null)
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throw new ArgumentNullException("buffer", "ArgumentNull_Buffer");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "ArgumentOutOfRange_NeedNonNegNum");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "ArgumentOutOfRange_NeedNonNegNum");
if (buffer.Length - index < count)
throw new ArgumentException("Argument_InvalidOffLen");
_sb.Append(buffer, index, count);
}
// Writes a string to the underlying string buffer. If the given string is
// null, nothing is written.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write2"]/*' />
public override void Write(String value) {
if (!_isOpen)
__Error.WriterClosed();
if (value != null) _sb.Append(value);
}
// Returns a string containing the characters written to this TextWriter
// so far.
//
//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.ToString"]/*' />
#if false
public override string ToString() {
return _sb.ToString();
}
#endif
}
}