133 lines
5.0 KiB
C#
133 lines
5.0 KiB
C#
// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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//============================================================
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//
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// Class: StringWriter
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//
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// Purpose: For writing text to a string
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//
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//===========================================================
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using System;
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using System.Text;
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namespace System.IO
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{
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// This class implements a text writer that writes to a string buffer and allows
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// the resulting sequence of characters to be presented as a string.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter"]/*' />
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public class StringWriter : TextWriter
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{
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private static UnicodeEncoding m_encoding=null;
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private StringBuilder _sb;
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private bool _isOpen;
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// Constructs a new StringWriter. A new StringBuilder is automatically
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// created and associated with the new StringWriter.
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.StringWriter"]/*' />
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public StringWriter()
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: this(new StringBuilder()) {
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}
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// Constructs a new StringWriter that writes to the given StringBuilder.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.StringWriter1"]/*' />
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public StringWriter(StringBuilder sb) {
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if (sb == null)
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throw new ArgumentNullException("sb", "ArgumentNull_Buffer");
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_sb = sb;
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_isOpen = true;
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}
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Close"]/*' />
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public override void Close()
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{
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Dispose(true);
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}
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Dispose"]/*' />
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protected override void Dispose(bool disposing)
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{
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// Do not destroy _sb, so that we can extract this after we are
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// done writing (similar to MemoryStream's GetBuffer & ToArray methods)
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_isOpen = false;
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base.Dispose(disposing);
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}
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Encoding"]/*' />
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public override Encoding Encoding {
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get {
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if (m_encoding == null) {
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m_encoding = new UnicodeEncoding(false, false);
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}
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return m_encoding;
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}
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}
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// Returns the underlying StringBuilder. This is either the StringBuilder
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// that was passed to the constructor, or the StringBuilder that was
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// automatically created.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.GetStringBuilder"]/*' />
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public virtual StringBuilder GetStringBuilder() {
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return _sb;
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}
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// Writes a character to the underlying string buffer.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write"]/*' />
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public override void Write(char value) {
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if (!_isOpen)
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__Error.WriterClosed();
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_sb.Append(value);
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}
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// Writes a range of a character array to the underlying string buffer.
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// This method will write count characters of data into this
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// StringWriter from the buffer character array starting at position
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// index.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write1"]/*' />
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public override void Write(char[] buffer, int index, int count) {
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if (!_isOpen)
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__Error.WriterClosed();
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if (buffer == null)
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throw new ArgumentNullException("buffer", "ArgumentNull_Buffer");
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if (index < 0)
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throw new ArgumentOutOfRangeException("index", "ArgumentOutOfRange_NeedNonNegNum");
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if (count < 0)
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throw new ArgumentOutOfRangeException("count", "ArgumentOutOfRange_NeedNonNegNum");
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if (buffer.Length - index < count)
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throw new ArgumentException("Argument_InvalidOffLen");
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_sb.Append(buffer, index, count);
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}
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// Writes a string to the underlying string buffer. If the given string is
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// null, nothing is written.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.Write2"]/*' />
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public override void Write(String value) {
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if (!_isOpen)
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__Error.WriterClosed();
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if (value != null) _sb.Append(value);
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}
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// Returns a string containing the characters written to this TextWriter
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// so far.
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//
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//| <include file='doc\StringWriter.uex' path='docs/doc[@for="StringWriter.ToString"]/*' />
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#if false
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public override string ToString() {
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return _sb.ToString();
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}
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#endif
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}
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}
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