singrdk/base/Windows/RefGraph/datastructs.cs

2575 lines
80 KiB
C#

// ----------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ----------------------------------------------------------------------------
using System;
using System.Text;
using System.Collections;
using Microsoft.Contracts;
namespace DataStructs
{
using System;
using System.Text;
using System.IO;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
/// <summary>
/// Represents an object that can be copied deeply, as opposed to the shallow ICloneable.
/// </summary>
public interface ICopyable
{
object! Copy();
}
public interface ISet : ICollection, ICopyable
{
/// <summary>
/// Checks whether a given element is part of <c>this</c> set.
/// </summary>
/// <param name="elem">element searched into the set</param>
/// <returns><c>true</c> if <c>elem</c> is in the set, <c>false</c> otherwise</returns>
bool Contains(Object! o);
}
/// <summary>
/// Interface for the set abstraction: collection of distinct elements.
/// </summary>
public interface IMutableSet: ISet, ICloneable
{
/// <summary>
/// Adds an element to <c>this</c> set.
/// </summary>
/// <param name="elem">element to add</param>
/// <returns><c>true</c> if <c>this</c> set was modified as a result of this operation</returns>
///
bool Add(Object! o);
/// <summary>
/// Removes an element from <c>this</c> set.
/// </summary>
/// <param name="elem"></param>
/// <returns><c>true</c> if <c>this</c> set was modified as a result of this operation</returns>
bool Remove(Object! o);
/// <summary>
/// Adds several elements from <c>this</c> set.
/// </summary>
/// <param name="eable"><c>IEnumerable</c> that contains the elements to be added</param>
/// <returns><c>true</c> if <c>this</c> set was modified as a result of this operation</returns>
bool AddAll(IEnumerable! eable);
/// <summary>
/// Removes several elements from <c>this</c> set.
/// </summary>
/// <param name="eable"><c>IEnumerable</c> containing the elements to be removed</param>
/// <returns><c>true</c> if <c>this</c> set was modified as a result of this operation</returns>
bool RemoveAll(IEnumerable! eable);
/// <summary>
/// Deletes all the elements of <c>this</c> set. As a result the <c>Count</c> property will be <c>0</c>.
/// </summary>
/// <returns><c>true</c> if <c>this</c> set was modified as a result of this operation</returns>
bool Clear();
}
public delegate IMutableSet! DSetFactory();
public delegate IDictionary! DDictionaryFactory();
/// <summary>
/// Summary description for DataStructsUtil.
/// </summary>
public abstract class DataStructUtil
{
public static readonly DSetFactory! DefaultSetFactory = new DSetFactory(default_set_factory);
private static IMutableSet! default_set_factory()
{
return new HashSet(1);
}
public static readonly DSetFactory! SmallSetFactory = new DSetFactory(small_set_factory);
private static IMutableSet! small_set_factory()
{
return new ArraySet(1);
}
public static readonly DDictionaryFactory! DefaultDictionaryFactory = new DDictionaryFactory(default_dict_factory);
private static IDictionary! default_dict_factory()
{
return new Hashtable(1);
}
public static readonly DDictionaryFactory! SmallDictionaryFactory = new DDictionaryFactory(small_dict_factory);
private static IDictionary! small_dict_factory()
{
return new ListDictionary();
}
public static ISet! EMPTY_SET = new ImmutableSetWrapper(new HashSet());
public static ISet singleton(object! elem)
{
return new SingletonSet(elem);
}
public static IList SortedCollection(ICollection! coll)
{
return SortedCollection(coll, null);
}
public static IList SortedCollection(ICollection! coll, IComparer comp)
{
ArrayList al = new ArrayList(coll);
if (comp == null)
al.Sort();
else
al.Sort(comp);
return al;
}
/// <summary>
/// Produces a string representation of an <c>IEnumerable</c> object,
/// using <c>o2s</c> to produce the string representation of each
/// element.
/// </summary>
/// <param name="eable"></param>
/// <param name="o2s"></param>
/// <returns></returns>
///
public static string! IEnum2String(IEnumerable! eable, DObj2String o2s)
{
StringBuilder buff = new StringBuilder();
buff.Append("[");
bool first = true;
foreach (object o in eable) {
if (first) first = false;
else buff.Append(",");
if (o2s != null)
buff.Append(o2s(o));
else
buff.Append(o);
}
buff.Append("]");
return buff.ToString();
}
}
/// <summary>
/// Conversion object -> string. Useful for classes for which we cannot
/// modify / override the <c>ToString</c> method. A <c>null</c> value
/// should be interpreted as the classic <c>ToString</c> method.
/// </summary>
public delegate string DObj2String(object obj);
internal class SingletonSet: ISet
{
private object! elem;
public SingletonSet(object! elem)
{
this.elem = elem;
}
public bool Contains(object! elem)
{
return this.elem.Equals(elem);
}
public int Count {
[Pure]
get { return 1; } }
public override int GetHashCode()
{
return elem.GetHashCode();
}
public IEnumerator GetEnumerator()
{
return new SingletonEnumerator(elem);
}
private class SingletonEnumerator: IEnumerator
{
private object elem;
private int index = -1;
[NotDelayed]
public SingletonEnumerator(object elem)
{
this.elem = elem;
Reset();
}
public virtual object Current
{
get
{
if (index == 0) return elem;
else
throw new InvalidOperationException();
}
}
public virtual bool MoveNext()
{
switch (index) {
case -1:
index++;
return true;
case 0:
index++;
return false;
case 1:
default:
return false;
}
}
public virtual void Reset()
{
index = -1;
}
}
public object! Copy()
{
SingletonSet copy = (SingletonSet) this.MemberwiseClone();
assert(copy != null);
copy.elem = (this.elem is ICopyable) ? ((ICopyable) this.elem).Copy() : this.elem;
return copy;
}
void ICollection.CopyTo (Array! target, int index)
{
assume(target != null);
target.SetValue(this.elem, index);
}
object! ICollection.SyncRoot
{
[Pure]
get
{
return this;
}
}
bool ICollection.IsSynchronized
{
[Pure]
get { return false; }
}
}
public class OneToManyMap/*<KEY,ELEM>*/ : Hashtable//<KEY,ArrayList<ELEM>>
{
public override void Add (Object! key, Object newItem)
{
ArrayList items = base[key] as ArrayList;
if (items == null) {
items = new ArrayList();
base[key] = items;
}
items.Add(newItem);
}
public virtual bool Contains (Object! key, Object item)
{
ArrayList items = base[key] as ArrayList;
if (items == null)
return false;
return items.Contains(item);
}
public new ArrayList/*<Object>*/ this [Object! key]
{
get { return base[key] as ArrayList; }
set { base[key] = value; }
}
}
public class DoubleTable/*<KEY1,KEY2,ELEM>*/ : Hashtable//<KEY1,Hashtable<KEY2,ELEM>>
{
public DoubleTable () : base() { }
private DoubleTable (Hashtable table) : base(table) { }
public new Hashtable this [object! key]
{
get
{
return base[key] as Hashtable;
//
// if (table == null) {
// table = new Hashtable();
// base[key] = table;
// }
// return table;
//
}
set
{
base[key] = value;
}
}
public void Insert (object! key1, object! key2, object element)
{
Hashtable table = this[key1];
if (table == null) {
table = new Hashtable();
this[key1] = table;
}
table[key2] = element;
}
public object Lookup (object! key1, object! key2)
{
Hashtable range = this[key1];
if (range != null) {
return range[key2];
}
else {
return null;
}
}
public override object! Clone ()
{
// careful. We have to deep clone the targets of the underlying hashtable.
DoubleTable copy = new DoubleTable();
foreach (object key in (IEnumerable!)this.Keys) {
Hashtable x = this[key];
assert(x != null);
copy.Add(key, x.Clone());
}
return copy;
}
public DoubleTable Copy()
{
return (DoubleTable)this.Clone();
}
}
/// <summary>
/// An attempt to make coding with datatypes more pleasant in C#
/// </summary>
/// <remarks>
/// Use <c>Datatype</c> as a base class on each of your abstract data type base classes. When doing
/// case analysis on such a value, use the method <c>Tag</c> to get a String representation of the
/// dynamic class name. This can be matched in the <c>case</c> branches of a switch.
/// <p>
/// For pairwise matching, use <c>x.Tag + y.Tag</c> and <c>case "Foo"+"Bar"</c>.</p>
/// <p>
/// Can be extended to compute the set of tags of each abstract datatype instance and utility methods.</p>
/// </remarks>
public abstract class Datatype
{
private int tag;
private static Hashtable!/*<Type,DatatypeInfo>*/ typeTable = new Hashtable();
private class DatatypeInfo
{
IList!/*<Type>*/ members;
Type abstractBaseType;
public DatatypeInfo(Type abstractBaseType)
{
members = new ArrayList();
this.abstractBaseType = abstractBaseType;
}
public void Add(Type variant)
{
members.Add(variant);
}
public ICollection! Members { get { return members; } }
}
private void AddToTable (Type! variant)
{
DatatypeInfo info = GetBaseInfo(variant);
info.Add(variant);
typeTable[variant] = info;
}
private DatatypeInfo! GetBaseInfo (Type! variant)
{
Type abase = FindBase(variant);
DatatypeInfo info = (DatatypeInfo)Datatype.typeTable[abase];
if (info == null) {
// first time we see anything in this class tree.
info = new DatatypeInfo(abase);
Datatype.typeTable[abase] = info;
}
return info;
}
private Type! FindBase(Type! variant)
{
Type abase = variant.BaseType;
assume(abase != null);
if (abase.IsAbstract) {
// check that it is not datatype
if (abase == typeof(Datatype)) {
Debug.Assert(false, "Every datatype should have an abstract base class that is a subtype of Datatype: " + variant.Name + " does not.");
}
// check if its base is Datatype
if (abase.BaseType == typeof(Datatype)) {
return abase;
}
else {
// intermediate abstract base
return FindBase(abase);
}
}
// recurse until we find abstract base
return FindBase(abase);
}
[NotDelayed]
protected Datatype (int tag)
{
Type realType = this.GetType();
assume(realType != null);
this.tag = tag; //realType.Name;
if (typeTable[realType] == null) {
// add this first instance to the type table
this.AddToTable(realType);
}
}
public virtual int Tag
{
get { return tag; }
}
public void IncompleteMatch()
{
Type realType = this.GetType();
assume(realType != null);
DatatypeInfo info = (DatatypeInfo)Datatype.typeTable[realType];
assert(info != null);
System.Text.StringBuilder buffer = new StringBuilder();
foreach (object member in info.Members) {
Type m = member as Type;
assert(m != null);
buffer.Append(" ");
buffer.Append(m.Name);
}
Console.Write("Incomplete match: {0} was not matched.\nDatatype contains the following variants {1}\n",
this.Tag, buffer.ToString());
Debug.Assert(false, "incomplete match");
}
}
public class ConvertingEnumerable : IEnumerator, IEnumerable
{
public delegate object ObjectConverter(object o);
private IEnumerator! underlying;
private ObjectConverter! objConverter;
[NotDelayed]
public ConvertingEnumerable(IEnumerable! underlying, ObjectConverter! objConverter)
{
this.underlying = underlying.GetEnumerator();
this.objConverter = objConverter;
base();
Reset();
}
public object Current
{
get
{
return objConverter(underlying.Current);
}
}
public bool MoveNext()
{
return underlying.MoveNext();
}
public void Reset()
{
underlying.Reset();
}
public IEnumerator GetEnumerator()
{
return this;
}
}
}
namespace DataStructs
{
using System;
using System.Text;
using System.Collections;
public abstract class Set
{
public static ISet Difference(IEnumerable! a, ISet! b)
{
IMutableSet diff = new HashSet();
foreach (object elem in a)
if(!b.Contains(elem))
diff.Add(elem);
return diff;
}
public static ISet Union(ISet! a, ISet! b)
{
IMutableSet union = new HashSet(a);
union.AddAll(b);
return union;
}
public static ISet Intersect(ISet! a, ISet! b)
{
IMutableSet inter = new HashSet();
if (a.Count < b.Count) {
ISet c = a;
a = b;
b = c;
}
foreach (object elem in a) {
if (b.Contains(elem)) {
inter.Add(elem);
}
}
return inter;
}
/// <summary>
/// Returns null if A included in B. Otherwise, returns an element in
/// A that is not in B.
/// </summary>
public static object NonSubsetWitness(ISet! a, ISet! b)
{
foreach (object elem in a) {
if (!b.Contains(elem)) {
return elem;
}
}
return null;
}
public delegate bool SetFilter(object! obj);
public static ISet Filter(ISet! a, SetFilter! filter)
{
IMutableSet inter = new HashSet();
foreach (object elem in a) {
if (filter(elem)) {
inter.Add(elem);
}
}
return inter;
}
public static readonly ISet Empty = new ArraySet(0);
}
public abstract class AbstrSet: IMutableSet
{
public abstract bool Add(object! elem);
public virtual bool AddAll(IEnumerable! eable)
{
bool modified = false;
foreach (object elem in eable)
if(Add(elem)) modified = true;
return modified;
}
public abstract bool Remove(object! elem);
public virtual bool RemoveAll(IEnumerable! eable)
{
ISet iset = eable as ISet;
if ((iset != null) && (iset.Count > 2 * this.Count)) {
// optimized code for the special case when eable is a large ISet
ArrayList to_remove = new ArrayList();
foreach (object elem in this)
if(iset.Contains(elem))
to_remove.Add(elem);
if (to_remove.Count != 0) {
foreach (object elem in to_remove)
this.Remove(elem);
return true;
}
return false;
}
bool modified = false;
foreach (object elem in eable)
if(Remove(elem)) modified = true;
return modified;
}
public abstract bool Contains(object! elem);
public abstract bool Clear();
public abstract int Count { get; }
public abstract IEnumerator GetEnumerator();
public virtual void CopyTo(Array! array, int index)
{
foreach (object o in this)
array.SetValue(o, index++);
}
void ICollection.CopyTo(Array! a, int index) {
Array! b = a;
this.CopyTo(b, index);
}
[Confined]
public override string! ToString()
{
return DataStructUtil.IEnum2String(this, null);
}
public override int GetHashCode()
{
throw new InvalidOperationException("GetHashCode is unimplemented");
}
[Confined]
public override bool Equals(object o)
{
ISet iset2 = o as ISet;
// if o is not an ISet, is a set with a different number of
// elements, obviously o != this
if ((iset2 == null) ||
(iset2.Count != this.Count))
return false;
foreach (object elem in this)
if(!iset2.Contains(elem))
return false;
return true;
}
public virtual bool IsSynchronized { get { return false; } }
public virtual object! SyncRoot { [Pure] get { return this; } }
public abstract object! Clone();
object ICloneable.Clone() {
return this.Clone();
}
public abstract object! Copy();
}
public class ArraySet : AbstrSet
{
public ArraySet(int initial_size)
{
array = new object[initial_size];
}
public ArraySet(object singleton)
{
array = new object[] {singleton};
count = 1;
}
public ArraySet() : this(5) { }
private object[]! array;
private int count = 0;
public override bool Add(object! elem)
{
assert(elem != null);
for (int i = 0; i < count; i++)
if(elem.Equals(array[i]))
return false;
if (count == array.Length) {
object[] array2 = new object[count*2];
for (int i = 0; i < count; i++)
array2[i] = array[i];
array = array2;
}
array[count++] = elem;
return true;
}
public override bool Remove(object! elem)
{
assert(elem != null);
for (int i = 0; i < count; i++)
if(elem.Equals(array[i]))
{
if (i < count - 1)
array[i] = array[count-1];
// no memory leaks
array[count-1] = null;
count--;
return true;
}
return false;
}
public override bool Contains(object! elem)
{
assert(elem != null);
for (int i = 0; i < count; i++)
if(elem.Equals(array[i]))
return true;
return false;
}
public override bool Clear()
{
bool result = count > 0;
count = 0;
return result;
}
public override int Count { get { return count; } }
public override IEnumerator GetEnumerator()
{
return new ArrayEnumerator(array, count);
}
public override object! Clone()
{
ArraySet set2 = (ArraySet) this.MemberwiseClone();
assume(set2 != null);
set2.array = (object[]) this.array.Clone();
return set2;
}
public override object! Copy()
{
ArraySet set2 = (ArraySet) this.MemberwiseClone();
assume(set2 != null);
set2.array = (object[]) this.array.Clone();
for (int i = 0; i < set2.count; i++) {
ICopyable elem = set2.array[i] as ICopyable;
if (elem != null)
set2.array[i] = elem.Copy();
}
return set2;
}
}
public class ImmutableSetWrapper: IMutableSet
{
private ISet! real_set;
public ImmutableSetWrapper(ISet! s)
{
real_set = s;
}
public bool Add(object! key)
{
throw new ModifyImmutableCollException();
}
public bool AddAll(IEnumerable! keys)
{
throw new ModifyImmutableCollException();
}
public bool Remove(object! key)
{
throw new ModifyImmutableCollException();
}
public bool RemoveAll(IEnumerable! keys)
{
throw new ModifyImmutableCollException();
}
public bool Clear()
{
throw new ModifyImmutableCollException();
}
public object Clone()
{
// memberwise clone is enough because no destructive operations
// are allowed on this kind of objects.
return this.MemberwiseClone();
}
public bool Contains(object! key)
{
return real_set.Contains(key);
}
public IEnumerator GetEnumerator()
{
return real_set.GetEnumerator();
}
public override int GetHashCode()
{
return real_set.GetHashCode();
}
public int Count {
[Pure]
get { return real_set.Count; } }
void ICollection.CopyTo(Array! target, int index)
{
this.real_set.CopyTo(target, index);
}
bool ICollection.IsSynchronized
{
[Pure]
get { return this.real_set.IsSynchronized; }
}
object! ICollection.SyncRoot
{
[Pure]
get { return this.real_set.SyncRoot; }
}
public object! Copy()
{
ImmutableSetWrapper copy = (ImmutableSetWrapper) this.MemberwiseClone();
assume(copy != null);
// ISet implements ICopyable so we always do a deep copy of real_set
copy.real_set = (ISet) this.real_set.Copy();
return copy;
}
}
public class ModifyImmutableCollException: SystemException
{
public ModifyImmutableCollException():
base("Attempt to modify an immutable collection") {}
}
/// <summary>
/// Full implementation of the <c>ISet</c> interface, backed by a <c>Hashtable</c>.
/// </summary>
/// <remarks>
/// As each <c>HashSet</c> is backed by a
/// <see cref="System.Collections.Hashtable">Hashtable</see>, all requirements that
/// apply for the <c>Hashtable</c> keys apply for the elements of a <c>HashSet</c>
/// as well.
///
/// <p>The <c>HashSet</c> class overrides the methods
/// <see cref="GetHashCode">GetHashCode</see> and <see cref="Equals">Equals</see>
/// (inherited from <see cref="System.Object">Object</see>) in order to provide
/// structural equality:
/// two sets are equal iff they contain the same elements (where the semantics of "same"
/// is defined by the <c>Equals</c> method of those objects). You can put HashSets into
/// HashSets; however, to avoid infinite loops, you should never insert a <c>HashSet</c>
/// into itself.
/// The hashcode of a <c>HashSet</c> is defined as the "xor" of the hashcodes of the set
/// elements. </p>
///
/// <p>
/// The <c>GetHashCode</c> function of a <c>HashSet</c> executes in <c>O(1)</c> time:
/// the hashcode is dynamically updated after each operation that modifies the set.
/// If the hashcode functions used for all the other involved objects is good and
/// is computed in <c>O(1)</c> time, one element addition and removal execute in
/// <c>O(1)</c> time; <c>Equals</c> works in time linear to the number of elements of
/// <c>this</c> set.
/// </p>
/// </remarks>
public class HashSet: AbstrSet
{
// the Hashtable that backs up the implementation of this HashSet
// an element is in the set if it's a key in the Hashtable
protected Hashtable! hash;
private Hashtable! Hash { get { return this.hash; } }
// all keys are associated with the bogus value VALUE
protected static object VALUE = new object();
/// <summary>
/// Constructs an empty <c>HashSet</c>.
/// </summary>
public HashSet() : this(0)
{
}
public HashSet(int initialsize)
{
if (initialsize != 0) {
hash = new Hashtable(initialsize);
}
else {
hash = new Hashtable();
}
set_hash_code = 0;
base();
}
/// <summary>
/// Constructs a <c>HashSet</c> initialized to contain all
/// elements from an <c>IEnumerable</c>.
/// </summary>
public HashSet(IEnumerable! eable) : this()
{
AddAll(eable);
}
public override bool Contains(object! elem)
{
return hash.ContainsKey(elem);
}
public override bool Add(object! elem)
{
if (elem == null)
throw new ApplicationException("null set element");
// element already present in the set
if (hash.ContainsKey(elem)) return false;
// new element!
hash[elem] = VALUE;
set_hash_code ^= elem.GetHashCode();
return true;
}
public override bool Remove(object! elem)
{
assert(elem != null);
if (!hash.ContainsKey(elem)) return false;
hash.Remove(elem);
// a^b^b = a; we eliminate the influence of "elem" on the
// hash code for the entire set
set_hash_code ^= elem.GetHashCode();
return true;
}
public override bool Clear()
{
set_hash_code = 0;
bool result = (this.Count != 0);
hash.Clear();
return result;
}
public override int Count { get { return hash.Count; } }
protected class HashSetEnumerator: IEnumerator
{
HashSet! hash_set;
IEnumerator! hash_e;
public HashSetEnumerator(HashSet! hash_set)
{
this.hash_set = hash_set;
this.hash_e = hash_set.Hash.GetEnumerator();
base();
}
public object Current
{
get
{
DictionaryEntry de = (DictionaryEntry)hash_e.Current;
return de.Key;
}
}
public bool MoveNext()
{
return hash_e.MoveNext();
}
public void Reset()
{
hash_e.Reset();
}
}
public override IEnumerator GetEnumerator()
{
return new HashSetEnumerator(this);
}
public override int GetHashCode()
{
return set_hash_code;
}
// hash_code of this set; dynamically maintained after each
// operation on this set
protected int set_hash_code;
// Copy constructor
private HashSet(HashSet! old, bool deep) : this(old.Count) {
foreach (object elem in old) {
if (deep) {
this.Add(elem);
}
else {
this.Add((elem is ICopyable) ? ((ICopyable) elem).Copy() : elem);
}
}
}
public override object! Clone()
{
return new HashSet(this, false);
}
public override object! Copy()
{
return new HashSet(this, true);
}
}
}
namespace DataStructs
{
public interface IRelation
{
bool ContainsKey(object! key);
bool Contains(object! key, object! value);
ICollection! GetKeys();
ISet! GetValues(object! key);
IRelation! Reverse();
}
public interface IMutableRelation : IRelation, ICloneable, ICopyable
{
bool Add(object! key, object! value);
bool AddAll(object! key, IEnumerable! values);
/// <summary>
/// Adds an entire relation to <d>this</d> relation.
/// </summary>
/// <param name="relation">Relation that is unioned with this relation.</param>
/// <returns><c>true</c> iff <c>this</c> relation changed.</returns>
bool AddRelation(IRelation! relation);
bool Remove(object! key, object! value);
bool RemoveAll(object! key, IEnumerable! values);
bool RemoveKey(object! key);
bool RemoveSeveralKeys(IEnumerable! keys);
bool RemoveSeveralValues(IEnumerable! values);
new
IMutableRelation! Reverse();
}
/// <summary>
/// Full <c>IMutableRelation</c> implementation.
/// </summary>
public class Relation: IMutableRelation
{
/// <summary>
/// Full power relation constructor that allows you to finely tune the memory consumption.
/// Internally, a relation is a dictionary that assigns to each key the set of values that are
/// in relation with it. This constructor allows you to specify the dictionary and the set
/// factory.
/// </summary>
/// <param name="dict_fact">Dictionary factory used to construct the underlying dictionary.</param>
/// <param name="set_fact">Set factory used to construct the set that will store the values
/// assoctiated with each key.</param>
public Relation(DDictionaryFactory! dict_fact, DSetFactory! set_fact)
{
this.dict_fact = dict_fact;
this.set_fact = set_fact;
this.hash = dict_fact();
base();
}
/// <summary>
/// Default constructor. Uses the default factory for dictionaries (i.e., equiv. to new Hashtable())
/// and sets (i.e., equiv. to new HashSet()).
/// </summary>
public Relation() :
this(DataStructUtil.DefaultDictionaryFactory, DataStructUtil.DefaultSetFactory) {}
private readonly DDictionaryFactory! dict_fact;
private readonly DSetFactory! set_fact;
// underlying structure that stores the information attached with this relation
private IDictionary! hash/*<object, ISet<object>>*/;
public virtual bool Add(object! key, object! value)
{
return get_set_for_add(key).Add(value);
}
public virtual bool AddAll(object! key, IEnumerable! values)
{
return get_set_for_add(key).AddAll(values);
}
public virtual bool AddRelation(IRelation! relation)
{
if (relation == null) return false;
bool changed = false;
foreach (object key in relation.GetKeys())
if(this.AddAll(key, relation.GetValues(key)))
changed = true;
return changed;
}
private IMutableSet! get_set_for_add(object! key)
{
IMutableSet s = (IMutableSet) hash[key];
if (s == null) {
s = set_fact();
hash[key] = s;
}
return s;
}
public virtual ISet! GetValues(object! key)
{
ISet s = (ISet) hash[key];
if (s == null)
s = DataStructUtil.EMPTY_SET;
else
s = new ImmutableSetWrapper(s);
return s;
}
public virtual bool ContainsKey(object! key)
{
return hash.Contains(key);
}
public virtual bool Contains(object! key, object! value)
{
return ((ISet) GetValues(key)).Contains(value);
}
public virtual bool Remove(object! key, object! value)
{
IMutableSet s = (IMutableSet) hash[key];
if (s == null)
return false;
bool result = s.Remove(value);
if (s.Count == 0)
hash.Remove(key);
return result;
}
public virtual bool RemoveAll(object! key, IEnumerable! values)
{
IMutableSet s = (IMutableSet) hash[key];
if (s == null)
return false;
bool result = s.RemoveAll(values);
if (s.Count == 0)
hash.Remove(key);
return result;
}
public virtual bool RemoveKey(object! key)
{
if (hash.Contains(key)) {
hash.Remove(key);
return true;
}
return false;
}
public virtual bool RemoveSeveralKeys(IEnumerable! keys)
{
ISet iset_keys = keys as ISet;
if (iset_keys != null) {
ICollection keys_of_this = this.GetKeys();
if (iset_keys.Count > 2 * keys_of_this.Count) {
// optimized code for the special case when "keys" is a large ISet
// UGLY code! comodif. + IEnumerator has no remove method
ArrayList to_remove = new ArrayList();
foreach (object key in keys_of_this)
// set membership is O(1) :)
if (iset_keys.Contains(key))
to_remove.Add(key);
if (to_remove.Count > 0) {
foreach (object key in to_remove)
hash.Remove(key);
return true;
}
return false;
}
}
bool modified = false;
foreach (object key in keys)
if(hash.Contains(key))
{
hash.Remove(key);
modified = true;
}
return modified;
}
public virtual bool RemoveSeveralValues(IEnumerable! values)
{
bool modified = false;
// the following code is inneficient ... this is due to:
// 1. the need to avoid Comodification exceptions
// 2. the lack of a remove method in IEnumerator()
ArrayList keys = new ArrayList(GetKeys());
foreach (object key in keys) {
IMutableSet s = (IMutableSet) hash[key];
assert(s != null);
if (s.RemoveAll(values)) {
modified = true;
if (s.Count == 0)
hash.Remove(key);
}
}
return modified;
}
public virtual ICollection! GetKeys()
{
return (ICollection!)hash.Keys;
}
public virtual IMutableRelation! Reverse()
{
IMutableRelation reverse = new Relation();
foreach (object key in GetKeys())
foreach(object value in GetValues(key))
reverse.Add(value, key);
return reverse;
}
IRelation! IRelation.Reverse()
{
return this.Reverse();
}
/// Copy constructor
private Relation(Relation! old, bool deep) : this(old.dict_fact, old.set_fact)
{
foreach (object key in old.GetKeys()) {
// deep copy of the key, if requested && possible
object key2 = (deep && key is ICopyable) ? ((ICopyable) key).Copy() : key;
foreach (object val in old.GetValues(key)) {
// deep copy of the value, if requested && possible
object val2 = (deep && val is ICopyable) ? ((ICopyable) val).Copy() : val;
this.Add(key2, val2);
}
}
}
/// <summary>
/// "Shallow" copy of a relation. Produces an independent copy of <c>this</c> <c>Relation</c>.
/// The keys and values are not duplicated. Operations on the
/// resulting <c>Relation</c> and on <c>this</c> <c>Relation</c> don't interact.
/// </summary>
/// <returns>An independent copy of <c>this</c> Relation.</returns>
public virtual object Clone()
{
return new Relation(this, false);
}
/// <summary>
/// Deep copy of a relation. Produces an independent copy of <c>this</c> <c>Relation</c>,
/// in which even the keys and values are duplicated (using deep copy) if they implement
/// the ICopyable interface. Operations on the resulting <c>Relation</c> and on <c>this</c>
/// <c>Relation</c> don't interact.
/// </summary>
/// <returns>A really deep copy of <c>this</c> <c>Relation</c>.</returns>
public virtual object! Copy()
{
return new Relation(this, true);
}
[Confined]
public override string! ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("[");
foreach (object key in this.GetKeys()) {
sb.Append("\n ");
sb.Append(key);
sb.Append(" -> " );
sb.Append(this.GetValues(key));
}
sb.Append("]");
return sb.ToString();
}
public static Hashtable/*<Key,Value[]>*/ Compact(IRelation!/*<Key,Value>*/ irel, Type! value_type)
{
Hashtable hash = new Hashtable();
foreach (object key in irel.GetKeys()) {
ISet vals = irel.GetValues(key);
if (vals.Count == 0)
continue;
System.Array array_vals = System.Array.CreateInstance(value_type, vals.Count);
vals.CopyTo(array_vals, 0);
hash.Add(key, array_vals);
}
return hash;
}
}
}
namespace DataStructs
{
using System;
using System.Text;
using System.Collections;
using System.Diagnostics;
/// <summary>
/// Interface for Strongly Connected Methods.
/// </summary>
public interface IStronglyConnectedComponent
{
/// <summary>
/// Returns the nodes contained into <c>this</c> StronglyConnectedComponent.
/// </summary>
IEnumerable! Nodes { get; }
bool Contains (object! node);
/// <summary>
/// Returns the number of nodes in <c>this</c> StronglyConnectedComponent.
/// </summary>
/// <returns></returns>
int Size { get; }
/// <summary>
/// Returns the SCCs that are end points of the arcs that starts in
/// <c>this</c> StronglyConnectedComponent, i.e., the successors of <c>this</c> StronglyConnectedComponent in the
/// component graph. Does not contain <c>this</c> StronglyConnectedComponent.
/// </summary>
IEnumerable! NextComponents { get; }
/// <summary>
/// Returns the SCCs that are starting points for arcs that end
/// in <c>this</c> StronglyConnectedComponent, i.e., the predecessors of <c>this</c> StronglyConnectedComponent
/// in the component graph. Does not contain <c>this</c> StronglyConnectedComponent.
/// </summary>
IEnumerable! PreviousComponents { get; }
/// <summary>
/// Checks whether <c>this</c> StronglyConnectedComponent is a cycle, i.e., if it has more than
/// one node or it has a single node which points to itself. The only
/// StronglyConnectedComponent that does not contain a cycle is a StronglyConnectedComponent composed of a single node
/// which doesn't point to itself.
/// </summary>
/// <returns></returns>
bool ContainsCycle { get; }
/// <summary>
/// Detailed text representation of <c>this</c> StronglyConnectedComponent.
/// <c>ToString</c> will return just a unique text id of the StronglyConnectedComponent,
/// while the detailed text representation will be produced by
/// <c>FullToString</c>
/// </summary>
/// <returns></returns>
string! FullToString();
}
/// <summary>
/// StronglyConnectedComponent is a full implementation of the interface <c>ISCC</c>.
/// It comes with a producer static method that constructs the
/// component graph for a given graph.
/// </summary>
public sealed class StronglyConnectedComponent: IStronglyConnectedComponent
{
// unique numeric id for debug purposes
private int id;
private IMutableSet! nodes = new HashSet();
private IMutableSet! next_SCCs = new HashSet();
private IMutableSet! prev_SCCs = new HashSet();
private bool contains_cycle = true;
// SCCs should be created only by Util.ConstructSCCs
private StronglyConnectedComponent () { }
private StronglyConnectedComponent (int id)
{
this.id = id;
}
public IEnumerable! Nodes { get { return this.nodes; } }
public bool Contains (object! node)
{
return nodes.Contains(node);
}
public int Size { get { return this.nodes.Count; } }
public IEnumerable! NextComponents { get { return this.next_SCCs; } }
public IEnumerable! PreviousComponents { get { return this.prev_SCCs; } }
public bool ContainsCycle { get { return this.contains_cycle; } }
/// <summary>
/// Detailed text representation of <c>this</c> StronglyConnectedComponent.
/// </summary>
/// <returns></returns>
public string! FullToString ()
{
StringBuilder buff = new StringBuilder();
buff.Append(this);
buff.Append(" (");
buff.Append(Size);
buff.Append(") {\n");
buff.Append(" Nodes: ");
buff.Append(Nodes);
buff.Append("\n");
buff.Append(" ContainsCycle: ");
buff.Append(ContainsCycle);
buff.Append("\n");
if (next_SCCs.Count > 0) {
buff.Append(" Next: ");
buff.Append(NextComponents);
buff.Append("\n");
}
if (prev_SCCs.Count > 0) {
buff.Append(" Prev: ");
buff.Append(PreviousComponents);
buff.Append("\n");
}
buff.Append("}");
return buff.ToString();
}
/// <summary>
/// Simplified text representation for debug purposes: "StronglyConnectedComponent" + numeric id.
/// </summary>
/// <returns></returns>
[Confined]
public override string! ToString()
{
return "StronglyConnectedComponent" + id;
}
/// <summary>
/// Use the <c>nav</c> navigator to explore the graph rooted in the
/// objects from the <c>roots</c> set, decomposes it into strongly
/// connected components. Returns the set of strongly connected components.
/// </summary>
public static IEnumerable!/*<StronglyConnectedComponent>*/ ConstructSCCs(IEnumerable! roots, IGraphNavigator! navigator)
{
return (new SCCFactory(navigator)).ConstructSCCs(roots);
}
// private class that does the actual job behind ConstructSCCs
private sealed class SCCFactory
{
public SCCFactory (IGraphNavigator! navigator) { this.navigator = navigator; base(); }
public IEnumerable!/*<StronglyConnectedComponent>*/ ConstructSCCs (IEnumerable! roots)
{
#if DEBUG_GRAPH
Console.WriteLine("ConstructSCCs doing 1st dfs...");
#endif
GraphUtil.SearchDepthFirst(
roots,
navigator,
null,
null,
null,
new DNodeVisitor(first_dfs_end_visitor)
);
#if DEBUG_GRAPH
Console.WriteLine("ConstructSCCs doing 2nd dfs...");
#endif
GraphUtil.SearchDepthFirst(
nodes_desc_order,
new BackwardGraphNavigator(navigator),
new DNodePredicate(second_dfs_avoid),
new DNodeVisitor(create_new_SCC),
new DNodeVisitor(second_dfs_begin_visitor),
null
);
#if DEBUG_GRAPH
Console.WriteLine("ConstructSCCs doing put_arcs...");
#endif
put_arcs();
return all_SCCs;
}
// navigator through the graph
private IGraphNavigator! navigator;
// the nodes in the subgraph rooted in the roots
private IMutableSet! nodes_in_graph = new HashSet();
// holds all the nodes in the explored subgraph; the top of the stack
// is the node whose dfs traversal finished last
private Stack! nodes_desc_order = new Stack();
private StronglyConnectedComponent current_scc = null;
private ArrayList! all_SCCs = new ArrayList();
private Hashtable!/*<object,StronglyConnectedComponent>*/ node2scc = new Hashtable();
// numeric id used to generate distinct ids for the generated SCCs
private int scc_id = 0;
private void first_dfs_end_visitor(object! node)
{
nodes_in_graph.Add(node);
nodes_desc_order.Push(node);
}
// the second dfs will avoid the nodes that are not in the subgraph rooted
// in the root nodes; this way, the reversed navigator cannot lead us to
// unexplored regions.
private bool second_dfs_avoid (object! node)
{
return ! nodes_in_graph.Contains(node);
}
private void create_new_SCC (object! node)
{
current_scc = new StronglyConnectedComponent(scc_id++);
all_SCCs.Add(current_scc);
}
private void second_dfs_begin_visitor (object! node)
{
assert current_scc != null;
current_scc.nodes.Add(node);
node2scc.Add(node, current_scc);
}
private void put_arcs()
{
foreach (object node in nodes_in_graph) {
StronglyConnectedComponent scc = (StronglyConnectedComponent) node2scc[node];
assert(scc != null);
// add the arcs from scc to successor SCCs
foreach (object next_node in navigator.NextNodes(node))
if(nodes_in_graph.Contains(next_node))
{
StronglyConnectedComponent next = (StronglyConnectedComponent) node2scc[next_node];
assert(next != null);
scc.next_SCCs.Add(next);
}
// add the arcs from scc to predecessor SCCs
foreach (object prev_node in navigator.PreviousNodes(node))
if(nodes_in_graph.Contains(prev_node))
{
StronglyConnectedComponent prev = (StronglyConnectedComponent) node2scc[prev_node];
assert(prev != null);
scc.prev_SCCs.Add(prev);
}
}
foreach (StronglyConnectedComponent scc in all_SCCs) {
scc.contains_cycle = scc.next_SCCs.Contains(scc);
scc.next_SCCs.Remove(scc);
scc.prev_SCCs.Remove(scc);
}
}
}
}
}
namespace DataStructs
{
using System;
using System.Collections;
/// <summary>
/// Interface for navigating into a graph.
/// </summary>
public interface IGraphNavigator
{
/// <summary>
/// Returns the nodes that can be reached from <c>node</c> by
/// navigating one level along the graph edges.
/// </summary>
IEnumerable! NextNodes (object! node);
/// <summary>
/// Returns the nodes that can be reached from <c>node</c> by
/// navigating one level AGAINST the graph edges (i.e., from edge
/// target to the edge source).
/// </summary>
IEnumerable! PreviousNodes (object! node);
}
/// <summary>
/// Navigator for the graph obtained by unioning two graphs.
/// </summary>
public class UnionGraphNavigator: IGraphNavigator
{
/// <summary>
/// Constructs a navigator into a graph which is the union of two graphs
/// (where the graphs are seen as edge sets).
/// </summary>
/// <param name="nav1">Navigator for the first graph.</param>
/// <param name="nav2">Navigator for the second graph.</param>
public UnionGraphNavigator(IGraphNavigator! nav1, IGraphNavigator! nav2)
{
this.nav1 = nav1;
this.nav2 = nav2;
}
private IGraphNavigator! nav1;
private IGraphNavigator! nav2;
/// <summary>
/// In a union graph, the list of successors of a node includes its successors in
/// the first graph followed by its successors in the second graph.
/// </summary>
public virtual IEnumerable! NextNodes (object! node)
{
return new CompoundEnumerable(nav1.NextNodes(node), nav2.NextNodes(node));
}
/// <summary>
/// In a union graph, the list of predecessors of a node includes the its predecessors in
/// the first graph followed by its predecessors in the second graph.
/// </summary>
public virtual IEnumerable! PreviousNodes (object! node)
{
return new CompoundEnumerable(nav1.PreviousNodes(node), nav2.PreviousNodes(node));
}
}
public abstract class ForwardOnlyGraphNavigator: IGraphNavigator
{
public abstract IEnumerable! NextNodes (object! node);
public virtual IEnumerable! PreviousNodes (object! node)
{
throw new InvalidOperationException("should never be called!");
}
}
/// <summary>
/// Navigator for an inversed graph. The successors (i.e., <c>NextNodes</c>)
/// of a node are the predecessors of the node in the original graph. Analogously
/// for the predecessors.
/// </summary>
public class BackwardGraphNavigator: IGraphNavigator
{
private readonly IGraphNavigator! navigator;
/// <summary>
/// Constructs a <c>BackwardGraphNavigator</c> that reverses an
/// <c>IGraphNavigator</c>.
/// </summary>
/// <param name="navigator">The navigator that is reversed.</param>
public BackwardGraphNavigator(IGraphNavigator! navigator)
{
this.navigator = navigator;
base();
}
public IEnumerable! NextNodes (object! node)
{
return navigator.PreviousNodes(node);
}
public IEnumerable! PreviousNodes (object! node)
{
return navigator.NextNodes(node);
}
}
public class FilteredGraphNavigator : IGraphNavigator
{
IGraphNavigator! graph;
ISet! nodes;
/// <summary>
/// Only nodes in given set are considered part of the graph.
/// </summary>
public FilteredGraphNavigator(ISet! nodes, IGraphNavigator! graph)
{
this.graph = graph;
this.nodes = nodes;
}
#region IGraphNavigator Members
public IEnumerable! NextNodes (object! node)
{
return new FilterEnumerable(this.nodes, this.graph.NextNodes(node));
}
public IEnumerable! PreviousNodes (object! node)
{
return new FilterEnumerable(this.nodes, this.graph.PreviousNodes(node));
}
private class FilterEnumerable : IEnumerable
{
ISet! nodes;
IEnumerable! edges;
public FilterEnumerable(ISet! nodes, IEnumerable! edges)
{
this.nodes = nodes;
this.edges = edges;
base();
}
public IEnumerator GetEnumerator() { return new FilterEnumerator(this.nodes, this.edges.GetEnumerator()); }
private class FilterEnumerator : IEnumerator
{
ISet! nodes;
IEnumerator! edges;
public FilterEnumerator(ISet! nodes, IEnumerator! edges)
{
this.nodes = nodes;
this.edges = edges;
base();
}
#region IEnumerator Members
public void Reset()
{
this.edges.Reset();
}
public object Current
{
get
{
return this.edges.Current;
}
}
public bool MoveNext()
{
while (this.edges.MoveNext()) {
if (this.nodes.Contains(this.Current)) {
return true;
}
}
return false;
}
#endregion
}
}
#endregion
}
public class MapBasedNavigator: IGraphNavigator
{
protected IMutableRelation! n2next;
protected IMutableRelation! n2prev;
public MapBasedNavigator (IMutableRelation! nextRelation, IMutableRelation! previousRelation)
{
n2next = nextRelation;
n2prev = previousRelation;
}
public MapBasedNavigator (IMutableRelation! nextRelation)
: this(nextRelation, nextRelation.Reverse())
{
}
public virtual IEnumerable! NextNodes (object! node)
{
return n2next.GetValues(node);
}
public virtual IEnumerable! PreviousNodes (object! node)
{
return n2prev.GetValues(node);
}
}
public class GraphBuilder : MapBasedNavigator
{
public GraphBuilder ()
: base (new Relation(), new Relation())
{
}
public IEnumerable Nodes
{
get
{
return new UnionEnumerable(n2next.GetKeys(), n2prev.GetKeys());
}
}
public void AddEdge(object! from, object! to)
{
this.n2next.Add(from, to);
this.n2prev.Add(to, from);
}
}
/// <summary>
/// Navigator in a component graph (an acyclic graph of ISCCs).
/// </summary>
public class SccNavigator: IGraphNavigator
{
public virtual IEnumerable! NextNodes (object! node)
{
return ((IStronglyConnectedComponent) node).NextComponents;
}
public virtual IEnumerable! PreviousNodes (object! node)
{
return ((IStronglyConnectedComponent) node).PreviousComponents;
}
}
public class CyclicGraphException: Exception { }
public delegate bool DNodePredicate (Object! node);
public delegate void DNodeVisitor (Object! node);
public delegate void DEdgeVisitor (Object! from, Object! to);
public abstract class GraphUtil
{
public static ISet! ReachableNodes (IEnumerable! roots, IGraphNavigator! navigator, DNodePredicate avoid)
{
ReachableNodesData data = new ReachableNodesData();
SearchDepthFirst(roots, navigator, avoid, null,
new DNodeVisitor(data.reachable_visitor), null);
return data.all_nodes;
}
private class ReachableNodesData
{
public IMutableSet! all_nodes = new HashSet();
public void reachable_visitor(object! node)
{
all_nodes.Add(node);
}
}
public static ISet! ReachableNodes (IEnumerable! roots, IGraphNavigator! navigator)
{
return ReachableNodes(roots, navigator, null);
}
/// <summary>
/// Topologically sorts the graph rooted in <c>roots</c> and described by
/// <c>nav</c>. Throws a <c>CyclicGraphException</c> if the graph contains
/// a cycle. Otherwise, returns a topologically sorted list of the graph nodes.
/// The returned list is in ascending order: it starts with the nodes that don't
/// have any out-arc (i.e., arcs going out of them) and ends with the nodes
/// that don't have any in-arcs (i.e., arcs going into them). If the navigator
/// works in constant time, the topological sort works in time linear with the
/// number of nodes plus the number of edges.
///
/// </summary>
public static IList TopologicallySortGraph (IEnumerable! roots, IGraphNavigator! navigator)
{
TopSortData data = new TopSortData();
data.all_nodes.AddAll(ReachableNodes(roots, navigator));
if (data.all_nodes.Count == 0)
return data.list;
// find the real roots: those nodes with no arcs pointing to them
data.real_roots.AddAll(roots);
foreach (object node in data.all_nodes)
foreach(object next_node in navigator.NextNodes(node))
data.real_roots.Remove(next_node);
// if there is no real root, we have a cycle
if (data.real_roots.Count == 0)
throw new CyclicGraphException();
dfs(data.real_roots, navigator, null, null,
new DNodeVisitor(data.sort_end_visitor));
#if NEVER
// check for cyles
IMutableSet seen = new HashSet();
foreach (object node in data.list) {
foreach (object next_node in navigator.NextNodes(node))
// all arcs must go behind in the list, to already seen nodes
if (!seen.Contains(next_node))
throw new CyclicGraphException();
seen.Add(node);
}
#endif
return data.list;
}
private class TopSortData
{
public ArrayList! list = new ArrayList();
public IMutableSet! all_nodes = new HashSet();
public IMutableSet! real_roots = new HashSet();
public void sort_end_visitor(object! node)
{
list.Add(node);
}
}
/// <summary>
/// Topologically sorts a component graph: a graph whose nodes are the
/// strongly connected components of the original graph (such a graph is
/// clearly acyclic). Calls the full-fledged TopSortComponentGraph with
/// the standard <c>ISCCNavigator</c>.
///
/// </summary>
/// <param name="roots">The set of the root SCCs, only the SCCs reacheable
/// from these roots will be considered by the topological sort.</param>
/// <returns></returns>
public static IList//<IStronglyConnectedComponent>
TopologicallySortComponentGraph(IEnumerable!/*<IStronglyConnectedComponent>*/ roots)
{
return TopologicallySortGraph(roots, iscc_navigator);
}
// private navigator for TopSortComponentGraph
private static SccNavigator! iscc_navigator = new SccNavigator();
/// <summary>
/// DFS traversal of the (sub)graph rooted in a set of nodes.
/// </summary>
/// <param name="roots">Roots of the traversed subgraph. The subgraph
/// rooted in the first root will be traversed in dfs order; next, if
/// the second root wasn't reached yet, the subgraph rooted in it will
/// be traversed in dfs order and so on. The order of
/// the roots is given by the corresponding <c>IEnumerator</c>.</param>
/// <param name="navigator">Navigator that describes the graph structure.</param>
/// <param name="avoid">Encountered nodes that satisfy this predicate will be
/// ignored by the DFS traversal (together with their attached arcs). <c>null</c>
/// corresponds to the predicate that is always false (i.e., no encountered node
/// will be ignored).</param>
/// <param name="new_subgraph_visitor">Visitor for the root node of each
/// new subgraph: the roots (see the <see cref="roots">roots</see> parameter)
/// are explored in order; if a root node has not been already reached
/// by the dfs traversal of the previous roots, <c>new_subgraph_visitor</c>
/// will be called on it, and next the subgraph rooted in it will be dfs
/// traversed.</param>
/// <param name="begin_visitor">Node visitor to be called when a node is reached
/// for the first time by the DFS traversal. <c>null</c> corresponds to no
/// visitor.</param>
/// <param name="end_visitor">Node visitor to be called when the exploration of
/// a node has finished. <c>null</c> corresponds to no visitor.</param>
public static void SearchDepthFirst (
IEnumerable! roots,
IGraphNavigator! navigator,
DNodePredicate avoid,
DNodeVisitor new_subgraph_visitor,
DNodeVisitor begin_visitor,
DNodeVisitor end_visitor
)
{
// set of already seen nodes
IMutableSet seen_nodes = new HashSet();
// DFS Stack: holds the currently explored path; simulates the call
// stack of a recursive implementation of dfs.
Stack/*<NodeInfo>*/ stack = new Stack();
foreach (object root in roots) {
if (((avoid != null) && avoid(root)) ||
seen_nodes.Contains(root)) continue;
call_visitor(new_subgraph_visitor, root);
seen_nodes.Add(root);
call_visitor(begin_visitor, root);
stack.Push(new NodeInfo(root, navigator));
while (stack.Count != 0) {
NodeInfo info = (NodeInfo) (object!)stack.Peek();
if (info.enext.MoveNext()) {
object next_node = info.enext.Current;
// ignore nodes as dictated by "avoid"
if ((avoid != null) && avoid(next_node))
continue;
if (!seen_nodes.Contains(next_node)) {
// new and non-avoidable node!
// mark it as seen,
seen_nodes.Add(next_node);
// call the begin visitor,
call_visitor(begin_visitor, next_node);
// and put the node on the DFS stack
stack.Push(new NodeInfo(next_node, navigator));
}
}
else {
// the visit of info.node has finished
// apply end visitor
call_visitor(end_visitor, info.node);
// remove the top of the stack
stack.Pop();
}
}
}
}
/// <summary>
/// Convenient <c>dfs</c> function. Call the full <c>dfs</c> function
/// with new_subgraph_visitor set to <c>null</c>.
/// </summary>
public static void dfs (
IEnumerable! roots,
IGraphNavigator! navigator,
DNodePredicate avoid,
DNodeVisitor begin_visitor,
DNodeVisitor end_visitor)
{
SearchDepthFirst(roots, navigator, avoid, null, begin_visitor, end_visitor);
}
private static void call_visitor( DNodeVisitor visitor, object! node)
{
if (visitor != null)
visitor(node);
}
// private class used internally by the dfs method.
private struct NodeInfo
{
public object! node;
public IEnumerator! enext ;
public NodeInfo(object! node, IGraphNavigator! navigator)
{
this.node = node;
this.enext = navigator.NextNodes(node).GetEnumerator();
}
}
/// <summary>
/// Does a breadth first traversal of the given graph
/// </summary>
/// <param name="roots">The roots of the traversal.</param>
/// <param name="avoid">If not null, is a predicate to avoid certain nodes</param>
/// <param name="visitRoot">If not null, called for each root that is not avoided.</param>
/// <param name="visitEdge">Called for each edges in the bf traversal, i.e., only for edges going to unvisited nodes.</param>
public static void bfs(IEnumerable! roots, IGraphNavigator! navigator,
DNodePredicate avoid,
DNodeVisitor visitRoot,
DEdgeVisitor! visitEdge)
{
Queue queue = new Queue();
IMutableSet seen = new HashSet();
// initialize queue with roots
foreach (object o in roots) {
if (avoid == null || !avoid(o)) {
queue.Enqueue(o);
seen.Add(o);
if (visitRoot != null) visitRoot(o);
}
}
while (queue.Count > 0) {
object node = queue.Dequeue();
assert(node != null);
foreach (object succ in navigator.NextNodes(node)) {
if ((avoid == null || !avoid(succ)) && !seen.Contains(succ)) {
seen.Add(succ);
queue.Enqueue(succ);
visitEdge(node, succ);
}
}
}
}
private class BFSpanningBuilder : MapBasedNavigator
{
public BFSpanningBuilder ()
: base (new Relation(), new Relation())
{
}
public void VisitEdge(object! from, object! to)
{
this.n2next.Add(from, to);
this.n2prev.Add(to, from);
}
}
public static IGraphNavigator BFSpanningTree(IEnumerable! roots, IGraphNavigator! navigator,
DNodePredicate avoid)
{
BFSpanningBuilder bfb = new BFSpanningBuilder();
bfs(roots, navigator, avoid, null, new DEdgeVisitor(bfb.VisitEdge));
return bfb;
}
}
}
namespace DataStructs
{
using System;
using System.Collections;
public class ArrayEnumerable : IEnumerable
{
object[]! array;
int size;
public ArrayEnumerable(object[]! array, int size)
{
this.array = array;
this.size = size;
}
#region IEnumerable Members
public IEnumerator GetEnumerator()
{
return new ArrayEnumerator(this.array, this.size);
}
#endregion
}
/// <summary>
/// Enumerator over a prefix of an array (System.Array.GetEnumerator returns
/// an enumerator over ALL the elements of the array).
/// </summary>
public class ArrayEnumerator : IEnumerator
{
/// <summary>
/// Constructs an enumerator over the first <c>size</c> elements of <c>array</c>.
/// NOTE: I couldn't find any way of detecting comodification errors ...
/// </summary>
public ArrayEnumerator(object[]! array, int size)
{
this.array = array;
this.size = size;
this.index = -1;
}
// underlying array
private readonly object[]! array;
// length of the prefix of array that we enumerate over
private readonly int size;
// current enumerator position
private int index;
public virtual object Current
{
get
{
if ((index >= 0) && (index < size)) return array[index];
else
throw new InvalidOperationException();
}
}
public virtual bool MoveNext()
{
if (index == size)
return false;
index++;
// check whether we've passed the limit or not
return index != size;
}
public virtual void Reset()
{
index = -1;
}
}
}
namespace DataStructs
{
using System;
using System.Collections;
/// <summary>
/// Union enumerator over two <c>IEnumerable</c> objects. Each key is visited only once
/// </summary>
public class UnionEnumerable: IEnumerable
{
public UnionEnumerable(IEnumerable! ieable1, IEnumerable! ieable2)
: this(new IEnumerable[]{ieable1, ieable2})
{
}
public UnionEnumerable(IEnumerable!/*<IEnumerable>*/ ienums)
{
this.ienums = ienums;
}
private IEnumerable!/*<IEnumerable>*/ ienums;
public virtual IEnumerator GetEnumerator()
{
return new UnionEnumerator(ienums);
}
}
/// <summary>
/// Union composition of two enumerators. Enumerating with a
/// multi-enumerator is equivalent to enumerating over the union of the elements in
/// the first and second enumerator.
/// </summary>
public class UnionEnumerator: IEnumerator
{
/// <summary>
/// Creates a <c>UnionEnumerator</c> over both given enumerators.
/// </summary>
public UnionEnumerator(IEnumerable!/*<IEnumerable>*/ ienums)
{
this.ies = ienums;
// Duplicate from Reset
IEnumerator ienum = this.ienumate = ienums.GetEnumerator();
// go to first enumerator.
MoveEnumerator(ienum);
}
public void Reset()
{
seen.Clear();
IEnumerator ienum = this.ienumate = ies.GetEnumerator();
// go to first enumerator.
MoveEnumerator(ienum);
}
[Delayed]
private void MoveEnumerator(IEnumerator! ienum)
{
if (ienum.MoveNext()) {
this.current_ie = ((IEnumerable)ienum.Current).GetEnumerator();
}
else {
this.current_ie = null;
}
}
public UnionEnumerator(IEnumerable ie1, IEnumerable ie2) : this(new IEnumerable[]{ie1,ie2})
{
}
private HashSet! seen = new HashSet();
private IEnumerable!/*<IEnumerable>*/ ies;
private IEnumerator!/*<IEnumerable>*/ ienumate;
private IEnumerator/*<'a>*/ current_ie;
public virtual object Current
{
get
{
if (current_ie == null)
throw new InvalidOperationException("exhausted enumerator");
return
current_ie.Current;
}
}
public virtual bool MoveNext()
{
while (current_ie != null) {
if (current_ie.MoveNext()) {
if (this.seen.Add(current_ie.Current)) {
return true;
}
// already seen
continue;
}
// move to next ienumerable
MoveEnumerator(this.ienumate);
}
return false;
}
}
}
namespace DataStructs
{
using System;
using System.Collections;
/// <summary>
/// Returns null if object should not be returned, otherwise, returns object.
/// Can thus change objects.
/// </summary>
public delegate object EnumeratorFilter(object elem, object context);
/// <summary>
/// "Glues" together two <c>IEnumerable</c> objects in a single view.
/// </summary>
public class CompoundEnumerable: IEnumerable
{
/// <summary>
/// Construct an enumerable that enumerators over ieable1, then ieable2. Each element
/// is passed to the filter which can decide if the element should be returned by
/// the enumerator or not. The filter can also change the element (map).
/// </summary>
/// <param name="filter">can be null</param>
/// <param name="context">passed to filter</param>
public CompoundEnumerable (
IEnumerable! ieable1,
IEnumerable! ieable2,
EnumeratorFilter filter,
object context)
{
this.ieable1 = ieable1;
this.ieable2 = ieable2;
this.filter = filter;
this.context = context;
}
public CompoundEnumerable(IEnumerable! ieable1, IEnumerable! ieable2) : this(ieable1, ieable2, null, null)
{
}
private IEnumerable! ieable1;
private IEnumerable! ieable2;
private EnumeratorFilter filter;
private object context;
public virtual IEnumerator GetEnumerator()
{
return
new MultiEnumerator(ieable1.GetEnumerator(), ieable2.GetEnumerator(), filter, context);
}
}
/// <summary>
/// Serial composition of two enumerators. Enumerating with a
/// multi-enumerator is equivalent to enumerating with the first enumerator,
/// and next with the second one. Implements the full <c>IEnumerable</c>
/// interface. Aliases to the enumerators are sequentially composed are
/// internally stored and used by the encapsulating multi-enumerator.
/// </summary>
public class MultiEnumerator: IEnumerator
{
/// <summary>
/// Creates a <c>MultiEnumerator</c> that serially chains the two
/// enumerators passed as arguments.
/// </summary>
[NotDelayed]
public MultiEnumerator(IEnumerator! ie1, IEnumerator! ie2, EnumeratorFilter filter, object context)
{
this.filter = filter;
this.context = context;
ies = new IEnumerator[]{ie1, ie2};
base();
((IEnumerator!)ies[0]).Reset();
((IEnumerator!)ies[1]).Reset();
}
private EnumeratorFilter filter;
private IEnumerator[]! ies;
private int current_ie;
private object context;
private object currentValue;
public virtual object Current
{
get
{
if (current_ie >= ies.Length)
throw new InvalidOperationException("exhausted enumerator");
return
this.currentValue;
}
}
public virtual bool MoveNext()
{
if (current_ie >= ies.Length)
return false;
while (current_ie < ies.Length) {
if (((IEnumerator!)ies[current_ie]).MoveNext()) {
object value = ((IEnumerator!)ies[current_ie]).Current;
if (this.filter != null) {
value = filter(value, this.context);
if (value == null) // skip this one
{
continue;
}
}
this.currentValue = value;
return true;
}
((IEnumerator!)ies[current_ie]).Reset();
current_ie++;
}
return false;
}
public virtual void Reset()
{
if (current_ie < ies.Length)
((IEnumerator!)ies[current_ie]).Reset();
current_ie = 0;
}
}
}