gmod-lcpu/ideas.md

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# LCPU Idea/Working Model Sheet
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This is basically the working ideas for the LCPU project.
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## Core features
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- CPU SENTs
- RISC-V rv32ima core
- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
- Controllable paramaters (RAM size, ...)
## Code upload
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- Upload a raw binary to execute, generated from any user tooling (goes into the server `data/lcpu/users/[steamid]/`)
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- Yes, this means you can run Linux in GMod. No, I'm not sorry.
## Integrated simple project workflow (WIP, not in the addon yet)
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- Uses official RISC-V GCC toolchain
- In a podman container for jailing reasons?
- Write assembly/C/C++ code using a tiny project system (source for them would go in server `data/lcpu/users/[steamid]/projects/[project]`)
- At the root of a project, a `project.json` file is expected to exist, with contents like:
```json
{
"Name": "test",
"Configurations": {
"Debug": {
"CCompileFlags": "-O0",
"CppCompileFlags": "-O0",
"LinkerFlags": ""
},
"Release": {
"CCompileFlags": "-O2",
"CppCompileFlags": "-O2",
"LinkerFlags": "-Wl,--gc-sections"
}
},
"Sources": [
"binary.ld",
"start.S",
"main.c"
]
}
```
- This will be transpiled into a `Makefile` when built.
- A standalone tool will be provided and used for transpiling `project.json` to a `Makefile` (and maybe even built into the container and transpiled there, to reduce the actions on the host to just the podman run?)
- which, when a Build is requested in GMod; is then run with `make` in a temporary podman container which only has access to the source code folder for the project (and nothing else, besides riscv tools which are in the image).
- Command line is probably something like `podman run localhost/lcpu-build:latest -v /project:[host project dir] make CONFIG=${config}`
- the output binary will be stored alongside the source code on the server side, with a name like `${name}_${config}.bin`
- This file can then be selected for loading (without needing to be uploaded from the client).
- There is no conditional compilation in the `project.json` system
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- No notion of subprojects/build dependencies
- Text editor used to edit project source files in GMod
- Use the Wire editor? (we need wiremod anyways, and the text editor is.. OK I suppose.)
- Or: https://github.com/Metastruct/gmod-monaco
- https://github.com/JustMrPhoenix/Noir/tree/master
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- Some example projects?
- A simple bare metal "Hello World" using the SDK headers
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- I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)
## Moderation/administration tools
- Admin controlled per-user max RAM size (default 64mb)
- Admin controlled per-user max LCPU entity count (default 8)
- Admin controled global (affects all placed LCPUs) scheduler cycle rate/instruction count.
- default is 0.1/1024 instructions
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## Addon interopability
- Wiremod interopability
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- Wiremod GPIO peripheral (to interface with wire world)
- special Console Screen peripheral (interfacing specifically with it)
- frambuffer peripheral which uses the Digital Screen