gmod-lcpu/ideas.md

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# LCPU Idea/Working Model Sheet
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This is basically the working ideas for the LCPU project.
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## Core features
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- CPU SENTs
- RISC-V rv32ima core
- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
- Controllable paramaters (RAM size, ...)
- Our own frambuffer screen SENT (since wiremod decided to go stupid mode and saw off the gpu)
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## Code upload/project workflow
- Upload a raw binary to execute, generated from any user tooling
- Yes, this means you can run Linux in GMod. No, I'm not sorry.
- Or even an ELF? Would require less linker hell?
### Integrated simple project workflow
### LLVM integration
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- Use LLVM tools (clang as both assembler driver and C/C++ driver) for compilation.
- Prebuilt toolchain with compiler-rt can be built. (only needed since compiler-rt isn't usually built with most system clang installations.)
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- Write assembly/maybe C/C++ code using a tiny project system (data for them would go in server data folder ?)
- No conditional compilation
- All files in a project are built by that project
- Diagnostic integration (by either using libclang)
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- Text editor used to edit project source files
- Some example projects?
- I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)
## Moderation/administration tools
- Admin controlled per-user max RAM size (default 64mb)
- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
- Admin controlled per-user max LCPU entity count (default 8)
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- Admins don't count to limits
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- Admin controled global (affects all placed LCPUs) scheduler cycle rate.
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- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using `ENTITY:Think` should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...)
- Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.
## Addon interopability
- Wiremod interopability
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- Wiremod GPIO peripheral (to interface with wire world)
- special Console Screen peripheral (interfacing specifically with it)