gmod-lcpu/ideas.md

2.4 KiB

LCPU Idea/Working Model Sheet

This is basically the working ideas for the LCPU project.

Core features

  • CPU SENTs
    • RISC-V rv32ima core
      • Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
    • Controllable paramaters (RAM size, ...)
  • Our own frambuffer screen SENT (since wiremod decided to go stupid mode and saw off the gpu)

Code upload/project workflow

  • Upload a raw binary to execute, generated from any user tooling
    • Yes, this means you can run Linux in GMod. No, I'm not sorry.
    • Or even an ELF? Would require less linker hell?

Integrated simple project workflow

LLVM integration

  • Use LLVM tools (clang as both assembler driver and C/C++ driver) for compilation.

    • Prebuilt toolchain with compiler-rt can be built. (only needed since compiler-rt isn't usually built with most system clang installations.)
  • Write assembly/maybe C/C++ code using a tiny project system (data for them would go in server data folder ?)

  • No conditional compilation

    • All files in a project are built by that project
  • Diagnostic integration (by either using libclang)

  • Text editor used to edit project source files

  • Some example projects?

    • I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.)

Moderation/administration tools

  • Admin controlled per-user max RAM size (default 64mb)

    • possibly override for "respectful" users and admins (admins probably wouldn't even count)?
  • Admin controlled per-user max LCPU entity count (default 8)

    • Admins don't count to limits
  • Admin controled global (affects all placed LCPUs) scheduler cycle rate.

    • Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
      • I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using ENTITY:Think should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...)
      • Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.

Addon interopability

  • Wiremod interopability
    • Wiremod GPIO peripheral (to interface with wire world)
    • special Console Screen peripheral (interfacing specifically with it)